Villager gets cancelled for NO REASON

:arrow_forward: GAME INFORMATION

  • Build: newest version (the stuttery one)
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: Oli King

:arrow_forward: ISSUE

:question: Describe the problem in detail (below). Please limit to one issue per thread.

Here is the problem I’m experiencing…
Sometimes my vill just gets cancelled. This game I added has it happen at Minute 2:18 (yellow player). The vill gets cancelled at 41%. The only thing I am doing there is trying to produce vills and maybe tasking some vills to wood. There is no way I am clicking the vill icon to cancel it.

The only thing making sense to me is that my “stop” hotkey is the same as my “vill” hotkey. But since when does “stop” equal “cancel unit in production”?

:arrow_forward: REPRODUCTION STEPS

:question: List the steps to reproduce the issue… Be descriptive!

Here’s how to reproduce the issue:

I have no idea!!
just spam the vill making button and see the current vill disappear…

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE of the game where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a SCREENSHOT, VIDEO, DXDIAG .TXT FILE, or CRASH/GAME LOGS (if relevant).

4 Likes

4 posts were merged into an existing topic: Randomly cancels TC queue with Stop command from Scout