Isnt it hilarious that a 20 year old game has better pathfinding than the remake of a remake? 11
Yeah it really sucks. Mainly on my wood lines
Worst part about that is that you do not even see these villagers as being idle (when stuck with ressources they want to drop of, happening a lot in my woodlines…)
You are telling me there already where mp4 uploads? OMG why did they remove them???
Yes this is so bad…
Probably the storage of videos/gifs is beyond the capacity of the server for this forum.
Temporary fixes: (choose one of)
- put camps 1 tile away from res (so they don’t have to cross paths) (this also helps with quickwalling faster)
- assign no more than two vils to each side of the camp if you don’t put the camp 1 tile away from res (one vil won’t have to walk to drop res, so no permanent collision)
this game wouldnt be the same without the villager bug. this bug is what makes this game THE “Definitive Edition”
Agreed! I have a feeling videos were taking up too much server/hard drive space, though. Really makes filing bug reports more painful for me to do, for sure
You are right but your suggestions only work for early economy, with fewer than 6 miners. When there are 10+ miners the bump is inevitable.
It happens a lot when I send 3 to deer. 2 on the way to the deer get stuck.
Or when they 3 are full of food, walking back home, 2 get stuck.
Can completely ■■■■ up the build if you don’t notice it quickly.
Pathing fix for this is difficult. Good luck devs! Think creatively.
Thank you for the detailed report! I have, indeed, entered an issue in the database to track this problem—particularly since we’ve seen more and more cases of it cropping up.
If anyone wants to go above-and-beyond, a recorded game file, screenshot, and a timestamp of when and where the issue occurs could give the team what they need to isolate and collect data about the issue! If anyone has this information, please upload it or save it to a file storage service and I’ll be sure it gets to the team!
Thanks for the reports!
I imagine they are in a socially awkward situation saying ‘After you, sir!’ ‘No after you’ ‘Oops’ ‘Okay, now we’re dancing!’
I understand the inefficiency due to villager bumping is an intentional game mechanic. But, I wouldn’t mind if only one villager gets bumped and the other passes straight through so long as there is empty space around them. That would prevent sticking and dancing in open areas where is makes no sense.
I always send 4 vils 2 of them stuck each other and stops walking. 4 vils magic isn’t from 4 vils can carry a deer meat 2 vil gonna stuck other 2 vil can kill deer before escaping too far.
Here’s one example I saw from Redbull Wololo 2 Finals: (Foragers at the mill)
I believe you could get the recordings from ZeroEmpires/T90/Nili?
There are multiple times in RBW2 this happened and once even Nili zoomed in on it. But I can’t find it efficiently in those 8-hour long videos. I will share my own recording when I experience it again.
I really really wish they would do nothing else (no more eye-candy or special events), except devote everyone to working on fixing the pathfinding in the game…
GMEvangelos just doing his/her job. Supplying the devs with multiple cases makes it easier for them to analyze the situations where it happens. Unless you actually want to have them waste their time with reproducing these situations (I’m sure it’s limited, they are probably understaffed considering this is an old IP), be a bit more tolerant please.
I have been reporting bugs for months now, I have been tolerant. Yet issues dont get added to the “known issues” list and bug reports are not responded to (disconnect bug, hunters stopping in their tracks, trade carts stuck at markets, villagers bumping into each other). Again, these issues would already be known to the dev team had they have at least one person play testing. And even when we report they are not acknowledged. What more can we do as a community?
A question from the team:
- Has anyone seen this issue AFTER update 40220?
Thus far, all of the reports come from before the update. If anyone is continuing to notice it in their current games, here’s what we could use:
- A Replay File of the match, as well as a rough description / time when it happens.
- A video of the issue, if captured.
- Detailed steps of when (and how) the issue occurred. What were the villagers doing? Where were they trying to go?
I will be updating the team with any information that well help them reliably reproduce the issue in their testing.
Thanks in advance!