Viper: "Lets make the game 100% playable. Lets get rid of problems, crashes, make lobby system better"

First, you’re quite toxic to dictate whether a person wants to play this game or not. Basically the Age of Empires franchise was started by a designer who worked on the Civilization series. Ironically the game itself is a game focused on “civilizations” with an RTS approach.

The “entire gameplay not playable” is exaggerated unless you’re playing warcraft deforged. The bugfixes are being fixed but I do agree it should be done more on a rapid pace.

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Them’s rookie numbers in this scam, pal!

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I do not see how content and bug fixes are mutually exclusive.

If resources are tight they should:

  1. Stop with the seasonality content
  2. Focus on bug fixes and balance for 6-12 months
  3. Release small content in 12 months (2 campaigns and civs) like the Lords of the West.
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A little new content is okay. But yes, more focus should be placed on fixing more pressing issues that are irking players.

As a longtime AoE2 player myself…I have been feeling the temptation recently to try out AoE1. Even though that game is more “primitive” than AoE2–and I am slightly biased for medieval history than ancient history–my pleasure with the company handling AoE2 so well makes me feel like rewarding them by playing one of their other videogame products.

I hope they’ll listen to this call. As an old aoe2 player, new content is interesting, but having a playable game is more. i’d rather pay the price of the DLC to get a bug-free game than to get 2 new civs. I’m not against new civs, but when i see some of the bugs and my game crashing and multiplayer games lagging (my computer has MORE than recommanded configuration) i’m only asking myself “why did i bought this game when voobly worked fine ?”

Lobby sucks, I have never crashed.

also, being a noob a more competitve algorithm would be nice. It’s no fun getting crushed by someone who has a +50% win % in 400 games played.lol

There was a time when games were released on ROM cartridges and couldn’t be updated. Maybe they still had some bugs, but I played Mario Kart DS, for example, quite a lot and I don’t recall being bothered by bugs, so I reckon it was pretty bug free.

The issue of products having problems that people are bothered by, at the same time as having features that nobody cares about, is pervasive in all areas these days. A lot of managers must think that defect-ridden products with marketable features sell better, but my experience is that most consumers primarily want stuff to work properly.

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skin affects modder. once they charge for skins they will 100% restrict modding and entire modding community goes back to HD or AOC, making them lose player base. stop assuming what you think is most important and neglect everything else.

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To be honest, being in contact with one of the main graphic modders for HD, they haven’t switched to DE because it’s way harder to mod stuff there.

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Hahaha, so true. Typically, cartridges were pretty solid. But the complexity and scope of the games back then probably paled in comparison to what goes into games these days, or even the past 15-20 years. Which ties into your other point…

You have interesting observations that make me think. Thank you for sharing!

That’s too bad. I made a custom .rms map in HD that I liked playing and I haven’t yet tried to re-create it in DE… but I would like to someday. I’m sad that there isn’t just some auto-converter tool that will take your map script and auto-convert it to DE assets. (Or at least get it really close, and then do some minor tweaks here and there to get it where you want it.) It really seems like that would be a fairly straightforward and simple tool for a developer or coder to make; even if the end-result isn’t 1-to-1 perfection

I mean, if in HD you specify 100% land, dirt terrain for player_lands, GRASS3 for elevation 7, along with various other terrain specifications, objects, object locations and amounts, starting gold, sheep, forage, etc… like all these things should have a direct counterpart in DE that could assigned to/correlated to, no?

I just don’t see why this converter tool couldn’t be or hasn’t been done yet; assuming it hasn’t been done. Trees are trees. Grass is grass. Stone is stone. Gold is gold. Water is water. Gaia is gaia. Cliffs are cliffs. Quantities are quantities. Groups are groups. Radiuses (radii) are radii. Etc.

The relationships seem pretty straightforward to me. I know the tool would need to translate the info to DE, but it shouldn’t be that hard, imo. Something currently already tells DE to make trees, grass, stone, gold, water, gaia, cliffs, etc in certain ways. Just need to convert the info over from HD.

At any rate, I just looked for my old HD .rms map, and I can’t find it? Did a patch update possibly wipe out custom maps people had in the AoE2:HD map folder? I guess there’s a slight chance I didn’t bring my .rms map over to my new PC yet… but I’d be surprised if I didn’t. Hmm… research for a different day…

Can you explain me how its that skins affects them? How an arquitecture set will affect a modder?
How having custom flags on your TC and Castles affects the modder communty? They can even add fortnite dances to villagers and still, i dont see how thats divides the communty.
Furthermore, most the modders didnt switch to DE so far.

Besides its not only what “i think”, its the truth for all multiplayer base, the only thing that breaks the game are bugs, crashes, out of syncs, missing old features and spending developing times on adding more useless broken civs that now one ask for, except of course casuals that will not play with them.

You can manually import custom scenarios from HD or AoC with UP 1.5 to DE. They will work with some minor issues most of the time. Yesterday, it was reuploaded the “Saxon Revolt” scenario in spanish to DE. Intro and Outro, some voices and Frisian IA needed some changes, everything else was fine. Honestly, the scenario needs to be more complex to be totally broken, like those multiplayer ones as “U da Prey” for example.

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I would’ve supported new content, but right now it’s hard to play the game for me. In single-player, my game can crash 4 times in an hour. That’s not a problem of my PC either, as before the update the game ran smoothly. Because of this I don’t play multiplayer, as i could crash at any moment. Despite the fact DE in my opinion is a straight upgrade to HD in general, HD didn’t crash IN SINGLEPLAYER. In HD i could just relax and play some campaigns, now I’m saving every 10 mins out of paranoia.

I just explained in the same post you quoted, how can you only quote the last part and ignore all the first part of the reply?

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Does it crash on all civs or just one? Mine crashes on Sicilians

Two of my friends have the same issues. Great PC-s, but still, game crashes in loading screen while they have Sicilians selected. We lost many points that way playing Team Ranked games.

On all civs for me. Before i had a suspicion that only Burgundians crash the game, but no, seems like it can crash at any moment.

Same here. Tried to play MP on three different computers with the sicilians and the game crash.
It works fine when picking any other civ (didn’t try out burgundians yet).

You can only talk for yourself.

Wrong. Do you want me to post a screenshot proving that I played with Sicilians and Burgundians or what to believe me?

Don’t bother, Irweel just hates new civs and apparently reading comprehension isn’t his strength either.

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