The civs of the campaigns I suppose?..
This is an obvious thing when delivering new content to the game.
This is the never-ending balance work
Genius you figured out!
Not obvious at all.
Itâs a result of throwing 6 (!) new civs with completely unneccesarily broken aspects into 10 already existing civs.
There are things like 6 minute monk age up and 100% random gamble cards for new abba, which should NOT be part of this otherwise pretty much kinear, skillbased and not luckbased competitive rts game.
What is your 1v1/team elo rank if I may ask?
The same, the game needed content no matter what, in my case I would have liked it to have 2 more campaignsâŠ