There seems to be a bug, in which units can clip through walls. I just played a game on Arena as Khmer and the enemys (Khmer, Mongols and Atztecs) managed it to clip their scouts/eagle and villagers thorough our walls. This happend in dark and feudal age. It was possible through palisades (had it with Paladins in the game b4) and stone walls. Even to straight walls(no trees etc around).
Reproduction Steps:
In the Arena games, it was done by the enemys. In my Paladin game, the only notable fact was that they where stacked in a small space between walls, a house and a tree (one tile entrance). Normal walking, no patrol.
In the Arena game, there was no stacking however. One scout managed it with on an open wall.
It probably related to your pathing changes. I dont have many more information. Hope you can hotfix this. Have a nice day!
Also building foundations (not only walls, but houses, too). Also gold/stone mines, yes. I had villagers glitching through one (and wall foundations) when quickwalling a stone mine. Unrelated to Khmer.
Seriously, do devs not have their builds tested anymore? I played two team games after the patch, and that happened in both games at least once.
This is truly game breaking, there’s no competitive scene if this isn’t fixed. It’s way too random and brings too much uncertainity (taking away the strategy part of the game).
Witness enemy units walk straight through double stone walls. Believe it has to do with when a wall is built on an elevation, but witness several units walk straight through.
Yeah had a villager walk straight through a Barracks built on elevation too. I mean she was right that it was the most direct path, but wrong in terms of intended physics. Must remember I can record stuff like that with Game Bar!
Yea, happen in two different games, first time I saw it my friends thought I was crazy then saw it again with several enemy units in another game we played.