Walls and keeps need to be nerfed HARD

From our discussion I think the best ideas are:

  • improve units damage against buildings (but it would be a problem to protect the monuments… army could rush monuments and win)
  • stone walls could be destroyed by every units
  • reduce walls HP

It would change the whole meta.

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the siege fell like flies, that game lasted more than 40 minutes

Horsemen arent wallbreakers. They arent supposed to be… They are raiders and archer counter trash units lol

They just nerfed siege to change the meta, that would only make siege even less useful when you can just spam 100 trash spears/horses instead

your first participation in the forum is a short time ago, I already imagine your Elo, surely you didn’t know the information I gave you and you didn’t answer me either

I answered you multiple times, this is exhausting lol

You haven’t answered because the longest best of 5 in history was before the siege was weakened, please don’t be pathetic

And instead of 11 horsemen, if they replaced some of the horsemen with archers, they’d be able to kill any villagers that go there to repair.

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Ohhhh pathetic? Well thats a rude insult. I no longer feel like debating with you.

player of aoe3 and aoe2 wants to define the Meta of aoe4, good luck", and greetings

Analyzing the time it costs to create a barrack and comparing with the time and HP that a pallisade has, without taking into account nothing more like one is just a production building and the other a defensive building.

Just in your line, throwing absurd data and doing comparison between different things to extract biased conclusions that support your point of view.

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thats the reason i chose open maps hard to wall in

tower rush days are ended

this guy is right wooden wall need to have less hp if someone build this and you are invested your money in your army they will get ahead very fast

i dont care about stone wall but this seems wrong too

i think they need to lower the price of all siege they have upgrade for ram and treb damage by the way

Again, incomplete analysis.

You are just comparing times and HP. There are things that can’t be measured just by correlating HPs, production times, or damages.

Three section stone wall has 7000 HP, and keep 5000 HP, so, in your opinion, the three section stone wall has to last longer to build than the keep. Because a stone wall can throw arrows and kill units, or be upgraded to do splash damage to nearest units, or garrison up to 15 units, etc…

Do you see? Your numbers are just wrong, because you are not taking into account EACH variable in the equation.

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Yea walls in aoe4 are not meant to keep armies out, they are meant to give some delay for the defense to react in travel time…these people just want to early raid without building rams or siege towers. This is one exhausting debate

in Wololo there are already games that lasted more than 40 minutes, I will not waste my time with you, my posts are for the developers not for you

Another time wrong, your posts are for everyone that want to read this forum, if you want to talk specifically to the developers then send a ticket or something like that.

In the villagers post you said the 40 min long was because the number of villagers, now you say it’s because the walls. :sweat_smile:

In one thing we agree, I am not gonna waste my time anymore with you.

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imagen
This will continue in the tournaments for a good reason, the stone walls have a lot of HP for their short construction time and I also agree to move the stone walls to the castle age. In tournaments stone towers are not allowed in the whole game!

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Ummm I suggested this earlier and you called me pathetic

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Puppypaw always had more villagers than Viper, he racked up 5.8k wood and 11k gold and won the game. So my stance remains firm

5.8k wood and 11k gold

You mean stonewalls are not allowed during feudal. Last time I checked they were allowed during castle and imperial

ah my mistake thought stone walls and not towers. Yeah those are banned