Walls need a rework

Pillarless is not a strategy, its an exploit. I play without pillarless and I can say that most games I dont lost any layer of wall playing as aztecs. Also I think that games would be more funny without millions of walls around the map

3 Likes

Do you play treaty or supremacy?

It is an exploit regardless of game mode.
also walls have been creeping into supremacy, making the game mode pretty similar to treaty.

That was not going to be my point. Also is deleting buildings an exploit? I will say this again, the old devs did nothing to change the mechanics of pillars and neither have the new ones. Either it is not a concern for them or it is not an exploit and a fully intended mechanic. I do not mind if they change how walls work but it needs to be done correctly.

Your point is moot.

No. This is not comparable. Other buildings aren’t easily spammable with 7500 hp for 5 wood and 5 seconds build time.

This is because they had deadlines, and when they could finally get to deal with balance and exploits, they got disbanded. Stop nit picking on this, what the old devs did or didn’t do is no longer relevant. By this logic we shouldn’t get new balance changes on old civs because the old devs didn’t do them.

I wasn’t aware we just had the last patch and the game will be forever in this state. By this logic, the devs shouldn’t touch anything that wasn’t changed so far cause you want it that way.

It is not an intended mechanic. If it was, they would have removed pillars from the game. There are just bigger fish to catch right now.

You surely seem to oppose changing any of this.

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It is fine if people enjoy treaty but let’s be real here: Treaty is not the way the game was meant to be played and the game isn’t (and shouldn’t be) balanced to accommodate it.

“I wasn’t aware we just had the last patch and the game will be forever in this state. By this logic, the devs shouldn’t touch anything that wasn’t changed so far cause you want it that way.”

I did not say the game was not being updated, nor did I say I want it a certain way. Maybe actually read what I said before commenting. Maybe do not put words in peoples mouths because you come off as arrogant when you do.

“If it was, they would have removed pillars from the game. There are just bigger fish to catch right now.”

This is not necessarily true, pillars can be in the game as well as pillarless walls. One could be for people who want to micro to make better walls and one could be for fast wall placement. Bigger fish? They could have changed this before the DE version came about, they had asked the community what their wishes for the biggest changes were and walls were not one of them. This is the first time I have ever seen anyone complain about pillarless walls.

“You surely seem to oppose changing any of this.”

I am not, do not assume things for me. I can be of the mindset that the current state of pillarless walls is not an exploit or bug but rather a mechanic and also be open to it being changed. These two opinions are not mutually exclusive.

Considering that there are clearly treaty cards as well as the Industrial and Imperial ages (you rarely ever get to these in supremacy games) it does seem like treaty was at the very least a highly thought of mode. And considering the new devs have even balanced treaty decks and civs for it I would say that the game was at least partially designed with it in mind.

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Treaty.
All we need are fixed aztec walls. They dont work.

2 Likes

I would like to see the Devs make it so that you cannot make pillar-less walls. This would help decrease wall spam and would let walls be used properly. Pillars should probably not cost the same as a wall segment (same for build time), which is why people do this.

I would also like to wall over trade routes but I guess this would be bad because people would wall off to win the Trade Monopoly Victory.

5 Likes

pillarless walls do not belong in the game.
Walls as are one of the best investments in the game.
Pillar less, and only pillars is game exploiting and ruins it.

Walls can be one of the most toxic things in the game.
They should have that extra cost from pillars.

PS- unless they changed it for DE, all wall segments will damage touching wall segments next to them, so its possible to make even bigger holes in walls be hitting 1 segment… if you start a wall segment, and get it down low, can use units to spread that damage even with a single unit down the line to a whole wall.

1 Like

I would like the exploit/glitch changed, it just does not really seem part of the game, more of an oversight be the devs. Also for walls i think there needs to be a mechanism to prevent spamming too many walls. Maybe either a max build limit or the more walls you make the higher the cost.

2 Likes

reduce the wood cost of the pillars to 1 and increas the build time of pillars by 50%. keep the long segments at 5 wood and longer buildtime.
This reduces the advanatage of pillarless walls significnatly. you still can benefit from using this explit but you pay by it in extra attention needed when putting down the walls. should be balanced

alternatively make is so that when deleting a pillat the not compeltely finished wall segements connected to the pillar are also deleted. but that would invovle more coding, and more windows for bugs, and not needed

or you guys just stop sieging walls with skirms while theres more important things to be done instead. honestly, if you feel like it increase the cost to 20 wood per segment/pillar but keep the pillar delete option.

i cant see how so many players struggle with it, select pillar, select all hotkey pres delete. 3 clicks, if youre too bad for that your problem arent pillarless walls.

pillarless walls are used because units suck at pathing, without the pillars units pass to adjacent gates much more fluent.

removing that just because a handful players spent 10 mins sieging walls with goon/skirm instead of investing in mortars or actual siege units is mindblowing

Pillarless shouldnt be in the game and players have to accept it. You can build walls but sieging will create a bigger hole thats all.

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the only reason players dont want pillarless is because its really lame. Players will optimie the fun out of any game if given the change to. And here it is optimall to place the wall in a specific stepwise way and then delete. its not hard, its not op, it just is very very lame.

game need to be designed so that the most fun way to paly is also more ore less optimall and unfun mechanics should not be so good that they become meta. like deer pushin in aoe2, its in my opinion not really fun but a lame part of top gamers that has to be done to be competitive at times.

4 Likes

for those saying its a mechanic and part of the game… should then ALt-D be accepted? and machine gunning?

Yeah people will always find ways of abusing the game… for instance putting just pillars slightly away from each other is game breaking and lame… units will end up targeting them and takes forever to get through it… not sure how that could be fixed but stuff like that is game exploiting not strategy…

Yes it helps in TR games because you can just go all gates and units can walk through them easily… but this is lame too, because there is already enough defenders advantage with walls. and a wall of all gates is a head scratcher… looks like aoe 4 wont have as many and I look forward to this.

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You’re right.
That’s not an exploit.

What is an exploit is deleting those pillars and there not being gaps in the walls like it logically should be. After all you’re deleting wall segments. There should be gaps.

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There can be gaps, but once you learn how to build walls so that there are no gaps it works…

The walls stretch to fill in the lengths of the segments, but since its not locked into squares on the map, and length can be made, so the gaps are hidden by the pillars, but if you make a wall by compressing it until it wants to make a smaller section, then you can place the wall just beyond that point with no gaps.

Perhaps the wall can be built in a linear fashion, but only include pillars when creating a gate or finishing the wall. It is the most useless building in the game because it is only for “decoration”.