I’ve tried to put together a few things that many of us would like to see implemented in the near future! (My english is a bit bad, but i hope, my post is understandable)
Villagers, units etc…:
- Drop Site problems when modded - Age of Empires II: DE / II - Report a Bug - Age of Empires Forum A problem I reported earlier.
- Garrisoning herdable animals in other buildings so that they produce food in buildings other than the mill.
- Resource generation should also be applicable to other worker types: It currently works on gold miners, stone miners, lumbers and farmers. This ability does not work on hunters and fishermens! (Fishing ships also need this feature: Fishing Ships generate gold when woorking…)
- Automatic creation of herdable animals at certain intervals from a building. (Like pasture from AOE4(?) (By the way, I haven’t played with AOE4 yet. My notebook is a bit weak))
- Blast damage should also applicable to pierce attacks. (eg: Cavalry Archers attacks do blast damage within x tile radius. Currently only applicable to melee attacks(?))
- Associate different commands to units. For example, I want to create a transport wagon unit, but if I don’t want it to attack, I have to put it in the “King” class. (The Siege Tower, is in the “Siege Weapons” class, but it does not automatically attack buildings.)
Technologies:
- Custom notification when someone researched a technology. Like Cuman Mercenaries, Atheism, Flemish Revolution (A simple effects option could be used: You must specify a string id, and we need a new special code: <player_name>)
Text modding:
- Ability to change civilization description string id in civilizations.json file. Thus, it would not be necessary to change the description of the previous civilization that is included in the technology tree description and in the civilization selector.
- Ability to change civilization ji##### in civilizations.json file or a similar solution to the one used for civilization theme. (e.g: Khazars_jingle.wem)
DOCS: A detailed documentation about json files. What is buttons.json…
- Bonus: Ability to add custom civilizations.
That’s all I can think of at the moment.