I hope they make an amazing new Age of Empires!
I hope the campaign involves a larger strategy map where we can choose from missions. Depending on the outcome of a battle or match, we either lose or gain territory, which affects the further development of the campaign in some way (either the characters we play, or something else…). I hope the campaign involves an intriguing story with unexpected turns, with a medieval atmosphere, where we feel the character’s desparation and hopes.
I hope they find a good way of a comfortable and intuitive gameplay, similarly to AoE2 DE. That is challenging in a 3d game, and I am optimistic that they are working hard to realize that “easy to learn, hard to master” concept.
I hope they create an amazing battle atmosphere, with sounds and voices and music that makes me feel I am live on the battlefield! That would be such an amazing addition to the feeling of AoE2! Also here I am optimistic, and I hope Relic dares to use all their experience here! I am open to a new gameplay, and when ideas do not work—ok, gg, patch and fix them continuously, np!
I hope they maintain the heart of AoE: an economy that requires me to make decisions througout the game. The constant struggle between economy and military. I like building up economy in the early game, and I would love to build a medieval castle/city in a natural way. In AoE2, dark age is quite repetitive. Also here I am optimistic: different civs use resources in a different way! So that should leave us with many possible strategies to explore! Complexity then arises naturally like in Go, Chess and any other board game with a huge decision tree.
I hope they set a new standard for RTS by creating civs that play really differently. That’s really a challenge, I know. But I hope they give it a try. Just as in Starcraft, I am happy with a continuous process of improving the balance over and over again after release, that’s just natural. Important is to have a good start and concept to build on. In Age2, the differences in gameplay between civs are rather marginal.
Speaking of Starcraft: I prefer a game where macro decisions are more powerful than a good micro of troops. So that’s why an economy that is more complex than in SC2 is important I’d say.
I hope the graphics will be appealing: seeing upgrades optically (already confirmed), individual look of different civs (also confirmed), and more realistic than comic (AoE2 DE, SC2, I am happy with the graphic style there; less with AoEO). But again, I am optimistic that Relic will do that.
And as always, when some gameplay concept doesn’t work out as intended, I hope they just say: gg, and let’s improve that! When they are willing to continue improving and altering the game after release, then I have high hopes.