What do you think about these civ bonuses/UTs?

Some ideas.

  • Monastery can heal friendly units and convert opponent units, just like a monk.
  • Monks regain Faith faster by 20%.
  • Blacksmith and its armor upgrade techs are available one age earlier than other civs.
  • Dock provides 5 population.
  • Careening and Dry Dock are free.
  • Market provides 10 population.
  • Buying resources do not need commodity trading fee.
  • Selling resources do not need commodity trading fee.
  • Non-military units (Villagers, Fishing Ships and trade units), Monks and Scout Cavalry line use 0.5 pop, but the max pop cap -20%.
  • Each TC and Castle spawns 1 Villager once hitting a new age.
  • UTs and Conscription are researchable at TC but research time +150%.
  • Berry Bushes contain +100% food.
  • Huntable animals contain +50% food.
  • A Farm can be gathered by 2 Farmers.
  • Farms +100% HP, and hinder movements of enemy troops if Farmers are working on there.
  • Trees contain +50% wood.
  • Foragers and Shepherds can drop-off the food directly.
  • Hunters and Fishermen can drop-off the food directly, but work -10%.
  • Lumberjacks can drop-off the wood directly within 3 tiles from Lumber Camp, but work -8%.
  • Gold Miners can drop-off the gold directly within 3 tiles from Mining Camp, but work -8%.
  • Stone Miners can drop-off the stone directly within 3 tiles from Mining Camp, but work -8%.
  • Repairing cost -33%.
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