What do you think about those full boom pockets?

https://ratings.aoe2.se/
There you can see the ratings, 2200 is almost top 10% of playerbase in teamgames… do not think of 2200 1v1 elo, thats just viper and such xD

Problem there is the inflated teamgame rating. This means that this elo does not represent skill, but more a compination of your real skill and the number of games played (and even when they were played, because in a year it will be pretty much easier to win at 1.7k than it is now (bc of inflation)).

So how can this be fixed?
Solution 1: use the way more accurate 1v1 rating.
Problem with this is trolling would be pretty easy (i loose some 1v1s and will get easy teamgames, so maybe not the beest solution…

Solution 2: just do not use any elo for matchmaking.
Well pretty clear this would be unbalanced af… so no to this one

Solution 3: Fix teamgame elo (so no more inflation is happening).
I get this is complicated, but it is the only possible way I see to finally fix teamgames (besides of massive lag)
Here is a thread from may already discussing this issue and that one made me aware of this issue, so if you are interested it migth be worth it: