General:
Fish Traps can be built in the dark age
Georgians:
Free mule cart bonus removed
Britons:
The Britons have been terribly powercrept. In the past, they only had to worry about Huskarls and Eagle Warriors. There were only 4 civs that could make those. Now, Savars, Hussite Wagons, Organ guns, Ghulams , Elephant archers and many other units can threaten them.
Yeomen : tower attack buff removed.
Yeomen: foot archers +1 range, longbowmen (strictly, only longbowmen -20% reload time (+25% fire rate)
New civ bonus: archer and defensive technologies cost -10 / -15 / -20%
Warwolf cost changed from 800 wood, 400 gold → 600 wood, 325 gold.
Optional: Get Elite Cannon galleon. This is purely for historical accuracy rather than balance but doesn’t make a huge difference either way.
Get bombard tower OR bloodlines.
I’m more in favour of granting Bombard towers because it suits their gameplay style more. They even start with Bombard Towers in the Joan of arc campaigns.
defensive techs are town watch, town patrol, fortified wall, masonry, ballistics (also applies to archers), architecture, guard tower, keep, heated shot, treadmill crane, bombard tower.
archer techs are fletching, bodkin arrow, bracer, padded archer armor, leather archer armor, ring archer armor, yeomen, elite longbowman, crossbowman, arbalest, elite skirmisher
These buffs would help the Britons in general but slightly risk making them too good on maps like Arena and BF where they’re already good.
Spanish:
Gunpowder fire rate bonus applies to Bombard Towers
Gunpowder units fire 18% faster (25% faster for cannon galleons and bombard towers)
Elite Conquistador +1 range (non-elite conq still has 6 range)
Right now, the FU Elite Conquistador is a unit that gets outranged by castle age crossbows, mangonels and scorpions.
Portuguese:
Get illumination
Lose husbandry
This is to emphasize their decreased mobility.
Khmer:
Lose hussar
This is to emphasize less mobility and be more like the Bengalis
Ethiopians:
Free pikeman changed to Free Spearman-line upgrades (so, free halberdier too)
Gurajaras:
Shrivamsha rider base speed changed from 1.6 → 1.35 (same as a knight)
Non-elite Shrivamsha rider Base pierce armor changed from 1 → 0
Shrivamsha rider can’t block ranged melee attacks (Mamelukes, Mangonels, Bombard Cannons, Throwing axemen, etc)
Huns:
Get Steppe Lancers and Elite Steppe lancers.
Burgundians:
Gunpowder unit attack bonus removed.
Flemish Revolution tech removed and replaced with a tech “Improved gunpoder” (name should be changed, of course) which increases attack of gunpowder units by 25%. This buff does not affect Cannon Galleons
Flemish militia exist as a unit that can be created at the Barracks.
Teutons:
Unique Paladin upgrade called “Crusader Knight” (name can be changed). Cost is the same.
Moves 5% faster → I do know that this goes against their slow theme
Has +5 cavalry armor (to partially negate anti-cavalry bonuses)
Cannot be converted.
So, comapred to a generic paladin, a crusader knight gets +2 melee armor (from civ bonus), resists anti-cavalry damage a bit, moves 5% slower and can’t be converted
Bohemians:
Lose Siege Engineers.
Houfnice base range changed from 12 → 13, anti-siege bonus increased from +20 → +40
Houfnice cost changed from 1100 food, 800 gold → 1300 food, 1000 gold
Cannon Galleons are unaffected by Wagenburg Tactics.
Bulgarians:
Blacksmith and Siege Workshop technologies cost -50% food changed to Blacksmith and Siege Workshop technologies cost -50%.
New civ bonus: Barracks and Siege Workshops cost -50%
Not a balance change:
Persians:
Architecture set changed from Middle Eastern to Central Asian