Principality of Liechtenstein civ:
Leader: Johann I Joseph
Military focus: Fast, hard hitting, expensive, high-pop units
Economic focus: extremely low settler cap (40) settlers cost 2 pop, can’t build estates, starts with 3 free bank wagons (and has a 3 bank limit), and has improved market buy/sell rates.
Liechtenstein hits their economic cap quickly and so has a strong timing attack. They are greatly vunerable to having their banks destroyed early. The civ benefits hugely if they have an ally who supports them by sending resources (the civ makes a great vassal ). Otherwise they have to rely on selling food and wood at the market to afford their costly units. Their roster is mostly native units that they train as ordinary troops. Although a Leichtenstein player will have trouble massing armies, their units have higher speeds than other Euro units, so their military focus is on maneuvering their small forces. Micro-intense.
Barracks:
- Witch Hunter → (II) 80 food, 1 pop, modified to be fast anti cav / anti building unit like a pikeman
- Mountain Trooper (or maybe crossbow?) → (II) 50 food, 65 wood, 1 pop, Royal Guard = Landsturm who use a uniform such as the Salzburg Schützen from here → The Austrian Imperial-Royal Army Kaiserliche-Königliche Heer): 1805 – 1809
- Swiss Pikeman → (III) 160 coin, 2 pop
- Line Infantry → (III) 60 food, 60 coin, 2 pop
Stable:
- Knight → (II) 300 gold, 3 pop, heavy cav with high speed and splash attack, uses the Robber Knight (or Order Knight) model. Royal guard = Kürassiere, gets a model similar to the Saxon Cuirassier
- Chevauleger or renamed Dragoons → (III) 110 food, 90 coin, 2 pop, gets the “Ducal Berg Lancers” upgrade for free on guard upgrade
Artillery foundry:
- Grenadier (II), 120 food, 60 coin, 2 pop
- Culverin (III), 100 wood, 400 coin, 4 pop
- Horse Artillery (IV) 100, 500 coin, 6 pop
- Half-Heavy Cannon (or maybe “Battery Cannon”) (IV), 200 wood, 600 coin, 7 pop, instead of heavy cannon from the factory, Liechtenstein gets this unique varient of the Heavy/Imperial Cannon that is the same in all respects, except it moves a lot faster due to a lighter barrel (Austrian Liechtenstein Cannon - Project Seven Years War)
Some card ideas:
- something to reference the legend of Liechtenstein having -1 casualties during the entire 19th century because one person joined their army. Maybe an Age IV that sends 1 additional Line Infantry for each 5 you have
- cards to increase military speed
- cards to make trees last longer
- something to reference garden planting. Maybe something like Great Northern Forests that spawns a tree at each house
- “Robber Knights” which makes knights provide coin whenever they kill a unit like Baja California’s Soldiers of Fortune (can’t call it Robber Barons sadly lol)