Understood but the reason why I’m in the proposal of making it is about the bonus system which is easier to learn for players and balance for devs than the home city shipment system.
if you plug a controller in, you can still use camera movement, still move cursor to actually interact with the game, things of this nature
this didn’t work on original game
Does that also happen on the Microsoft Store version? Or is it Steam loading a default controller config for the game? I’ve seen some custom layouts for controllers on steam for AoE 2, 3 and 4
Would like to see somewhere in time revamped " near historically accurate" campaigns about the Christopher Columbus Voyages, the American Independence, the Liberators, and the Revolts.
That’s what my nick/username is about
The Liberators in South America #### ######## and San Martin!
i think the opposite, homecity cards allow for far more dexterity in balancing. buffing or nerfing a bonus is going to have implications in pretty much any match, while removing/adding a card or changing its stats allows for the devs to specifically target some modes or playstyles.
faction really overperforming in treaty? remove an eco card. faction really overperforming in the early game? remove a crate or villager card. like you see where im going, if i were to design a faction i can design it and then afterwards balance it out with the non special cards i want to give them.
You mean civs should be made more unique?
Is this League of Legends?
Here’s my idea:
Internal alignment in recognizing AoE as an important part of the franchise to give more visibility of AoE 3 inside the community and AoE 4 new comers.
MORE MARKETING
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Thanks.
Essentially.
Advertising is what we need.
Today the game reached 80% positive reviews on steamdb. Newcomers who came have mostly given it good reviews.
We just need more advertising to bring newcomers.
more accurately its DOTA/MOBA genre.
Just tell me how you would make it if there are over 30 civs, 4+ game modes, 25 cards per deck, unlimited deck creation, unique mechanics per civ, revolts, and so on.
Why do you think devs need to tweak a bunch of cards for balance purposes on every patch?
go look at every major esports and they have balance updates every few months.
there is nothing wrong with shaking up the meta once in a while.
half the card changes seems to be more flavour than anything else.
changes in meta are a good thing, AOE2 also has changes from time to time, and factions in AOE2 dont all have exactly 50% winrate at all skill brackets anyhow.
Create more interesting campaigns as tutorials to help players be familiar with the characteristics of different factions. All new civs with special mechanisms need progressive missions to make learning them more fun.
Revamp the default decks. Provide pro decks to replace the current unfinished default decks so new players can start the game immediately without taking much time to search for the useful decks.
More sale events to attract new people and more bugs fixs and refinements to make them stay. Many negative reviews come from people who have performance issues.
Be polite to your teammates and opponents.
Yes that’s right, civilizations must be more unique.
I’ll be brief:
Add. More. Campaigns.
One of the most contructive suggestions on the entire thread. This game needs way more single player content. Both to add variety and to get people more familiarized with the civs and to add more gameplay variety.
Also agree on marketing, I think this game is almost exclusively played by OG players, since they haven’t tried enough to bring new ones.
I also like the idea of adding more unique content to the vanilla civs, which is something I loved when I played them again after the updates. All the new contents (like royal houses for Germans, new units for Ottomans, haciendas for Spanish…) made those civs more interesting.
Adding new cards and even new units to existing revolutions would be fantastic.
Open the season ranking rewards, you can get exclusive icons and explorer skins.
actually the DE itself has around 40% of fanbase from old legacy version, the rest is new people it seems, but ye more needs to be done, for instance, i hope to see a campaign editor at some point, idea being you can link multiple scenarios with cutscenes inbetween, don’t think we can do that rn, we can make scenarios and cutscenes already, but we can’t link them together as campaign to my knowledge
Maybe, but that’s a moot point. I didn’t say collection points were invented by AoE. I said they were a part of AoE’s DNA (before AoE3 came along). They were in multiple AoE games, expansion packs, and spinoffs (like AoM) prior to AoE3. Even the AoE-inspired Rise of Nations had them.
Pac-Man had a collection point in his mouth. That doesn’t disqualify any future franchise from having collection points as part of their DNA.
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I could see that. Nothing inherently wrong with liking more streamlined gameplay. I always just preferred seeing the deliberate and intricate animations of villagers hauling gathered resources in AoE1/2. Made the game world feel more realistic to me, and it was an awesome, detailed touch, imo.
- In real life, if I were to chop wood it wouldn’t disappear. I’d have to haul it off to somewhere. I’m not saying I want a “real life” simulator. Far from it. But it’s a detail that I enjoyed in AoE1/2, and just assumed it was part of the franchise’s DNA that would never go away. It never occurred to me that any players or devs actually disliked or hated collection points. So, I was, obviously, sad and perplexed by its removal in AoE3. Oh well. “Progress”
Porting it to Nintendo Switch and other consoles ![]()
Indeed, cards are too intrinsic to AoE3 to simply cut out.
I think if budget were not an issue (a big ask, of course), one possible way to make AoE3 more accessible is to borrow from 2010s design trends and add draft and/or roguelike modes similar to Arena in Hearthstone, where players have to choose between randomly given options to build their decks, either before a match or during one.
If done right, such modes might ease players into learning the game, rather than frontloading the work.
I wrote a bit more about the pre-match version: