What improvements should AOE3:DE have?

Zoom level, map sizes, and AI needs a lot of improvement. I hate having to babysit villagers who can’t figure out what to do when they’re out of food when there are other animals nearby or other trees nearby.

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The progress bar in the game video should be made dragable.

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600+ post and a history and worldview lessons…

Give spain a xbow attack card buff, either reduce the cost of unit or better yet boost its effectiveness vs heavy infantry.

Personally would like included in the 15% hp card they also include a +1 range and 0.5x bonus vs heavy.

New xbow stats would be 115hp 17 range 16 range attack 1.75x bonus vs heavy inf and 2x bonus vs light infantry.

This woykd still make shirmishers better so it owls not replace fhem

They have a card that improves all Archaic Soldiers already, and Ccossbowmen are Archaic Soldiers.

Not an age 2 attack upgrade for xbow.

You said to give them a card buff, and they already have one.

I see I’ll clarify____________________

The Portuguese are supposed to be the Crossbow (Ranged) focused civ out of that groupd, with the Spanish focusing on Melee units and the Ottomans focusing on Artillery.

It is a design decision, otherwise you would also need to give Imperial Pikes to Ports and Ottos too, since Spain would be taking their Ranged-based design space.

I’m not sure of the design you reference but it’s not balanced. Spain can’t hang around in age 2 vs any musk civ which makes makes them predictable aka ff or semi ff.

They easily can.
Spain has Lancers, which absolutely murder all INfantry, since they are anti-Infantry specialists. Rodeleros also do very well against Muskets.

If anything, it is the Ottomans who have the most trouble in Age 2, and compensate for that with the OP Abus Guns, basically an Age 3 unit.

All civs are extremely predictable in this game.

fire by rank is my biggest wish - it was shown in the game trailers but was cut from the final game

…rod are absolutely discussing vs musk.

Let’s do the math rod: 135hp 40%mr 6 speed 11 (ep patch) melee attack 1.5 rate of fire.

Musk: 150 hp 20% mr 4 speed 23 range attack 12 range 13 melee attack.

Scenario 1. Assume 1 rod vs 1 musk and they striaght head to head in melee mode. The musk would take 17.3 strikes to kill the rod [18 strikes]. Meanwhile a rod would need 17.045 strikes to kill a musk [18 strikes]. It appears we have a tie? First one to melee strike first would win!!

Scenario 2 [the real scenario]. The musk would at minimum get 1 shot in before rod engage into melee combat range. Lets assume the musk shoots just once and by doing so forfeits 3 sec (2 melee attacks) before the musk can start swing. Meanwhile the rod eat the 1 shot and instantly gets into melee combat… the musk would need 14.34 additional melee strikes to finish of the rod. The rod would still need 18 strikes…even though 2 of the rods strikes were done while the musk was on a 3sec shooting cd the rod is very much dead.

Scenario 3 [mass vs mass]

Th musk will clump together and shoot over each other’s shoulders to shoot down a rod in 6 shots. Assume over killing is going on and a mass of 10 musk fight a batch of 10 rods. The 10 musk would kill 1 rod before it got in range. Now assume rod got a perfect surround and no pathing issue (so unrealistic) you have 9 rods in melee vs 9 musk in melee and one musk still shooting every 3 sec…but to kill 1 musk you need 18 strikes which would take 27 sec. How many shots would that extra musk get in that time? I count 9 shots (but let’s say 8 just bc). Assuming no micro the extra musk would shoot one rod at a time so after 6 shots on 1 rod it would shoot the next, so its safe to assume at least 2 rods of 10 wpuld absolutely die and the other rods in 1v1 melee would have a toss up on who wins the melee.

Wait rod have age 2 upgrades!!? Yes I said spain struggles vs musk civs in age 2 so that means they have innately strong musk or cards also for their musk… so the match up never gets any better than this rod perfect scenarios.

Meanwhile those strong musk civs can’t be countered efficiently by anything spain has in age 2. Which means spain has to go to 3 but since this is known the opponent can play that to his advantage.

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They easily can, just go for Lancers.

Easily? Outside a tp map spanish ff is a medicore strat and can easily be handled. The lack of versatility is why they changed spain in the beta so much so that interjection said so, if only the forum was open i could quote. Therefore bc spain has no viable age 2 presence vs musk civs means they can predictably go age 3 and you can counter what you KNOW that they have to do… that’s not RTS

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Actually, taht IS RTS.
Starcraft 2 has extremely predictable strategies on all 3 races, to the point that it is mechanical to play, not strategical.
Red Alert 2 Soviets will always be Dogs intp Tank Rush, with no variation.

A lot of RTS games have extremely predictable design, including the Age of Empires series. Huns always go for Cav Archers into Cavaliers, Egyptians always go for Chariot Archers into Elephants…

One that is not real time…strategy. secondly wrong on starcraft the pro players live and die on the scouting such that they can more accurately predict what their opponents will do. Back to age of empires. Vs spain you can rest assured without a scout spain will ff or they will suffer in age 2 vs a musk civ. That pivotal information in a RTS

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Spain has 3 Age 2 cards that affect Hand Infantry, and one that affects Crossbows and Pikeman. They can do a very strong Colonial Rush with Melee units.

They also get fat unit shipments with lots of Infantry.

Spain also has it’s own Muskets.

I dont think you reading what I said? Bc I clearly made direct references to the cards spain has for its inf? And I was very specific to state spain struggles age 2 vs STRONG musk civ (those with innately strong musk jans sep or those with upgrades japan brits french). For each card you send to straighten your hand melee they can send a card to strength their musketeers. Since musk already beat your hand melee ulgrades won’t change the outcome to favor spain. Spain musk can only be upgraded by advance arsenal in age 2 which each of the said civs also have or really don’t need to put spain to sleep in age 2.

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All home cities should be customizable, not just the original eight.

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ok, it should have more customization.