And with Denmark not getting Revs…Norway isn’t going to happen as a rev for swedes..Basically Europe will be complete.
Would be nice to able to customise a few flags at the home City though…
What the next step is obviously Asia or back to Africa…Overhauling the whole Consulate thing for Asia is the next big step.
For Asia the one most talked about is Persia (Iran) but the Malay Sultanates (Indonesia, Malaysia, Philippines) would be my pick and would fit the best with the current system for Asians (provided it’s tweaked a bit). Their Consulates would include the Dutch and Spanish and they revolted many times. It would fit with AOE3 theme of empire building and colonialism. Others have requested the Maori and Hawaians…
I’d argue that there’s plenty of material, heck Maori double-barrelled shotgun-armed warriors alone.
Militarily, Polynesians had fierce ‘classic’ warrior types but adapted to Western weaponry pretty easily leading to some potentially cool and unique units.
Polynesians as a civ is a terrible idea, they are an incredibly diverse people group from a pretty large geographical area stretching from Rapa Nui in the East to Tuvalu in the West and from New Zealand in the South to Hawaii in the North. If you’re going to make a civ from this region, it needs to be one more specific like Hawaiians and/or Maori.
I’d love a polynesian DLC with Maori and Hawaiian civs. I think it would be interesting to re-use the same concept as in Wars of liberty. Basically, you kind of customize your warriors as you upgrade them. Thematically, this makes sense because they didn’t have a standard army until much later in the timeframe of the game. They could get access to “modern” european style units in later ages.
Like of course the developers can deal with some of the issues we had (like having only so many unit actions you could give your units or unit tag nonsense.) But designwise it’s super limiting because you’re basically stuck with a roster of archaic units that can only be taken in so many directions upgrades-wise.
Well, I guess it all depends on how well the devs handle this. I agree this can potentially be very limiting. However, we must not forget that many new mechanics, such as promotions, have been introduced since DE. So I think there are actually many ways to make very interesting combinations. I just made this small example here. Don’t mind the generic names:
I don’t remember exactly how it was in WOL, but I think we can agree that by age III, units should have a more clear defined role. Age IV and V would be specializations. There could also be a card or a unique upgrade allowing to completely “reset” your units, with upgrades now being instant and perhaps with a cost reduction, idk. Also, by age IV, they should get access to standard european style units (not the generic ones, of course).
I don’t know, it doesn’t seem more convoluted than, let’s say, Federal or African age up options. As for the visual aspect, I’d say that different weapons, hats or animations would suffice to distinguish specializations.