What should Age of Empires IV improve?

F is the default exit key. So if you D (send villagers back to work) then press F; there will be zero units remaining garrisoned.

I would like to have a game mode where landmarks cannot be rebuilt once destroyed.

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Do the chickens move around yet in the TC, or are they still statues. Iā€™d like to see living chickens moving around if that doesnā€™t happen yet. Old thread related to this:

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Still statues Iā€™m afraid!

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If chickens are statues because villagers in medieval times idolized them, it might be time for a patch to come out where a 100 ft tall golden chicken statue can be erected as a late-game cultural stategy. All rates get amplified by 1.2x, in honor of how grocery stores sell chicken eggs by the dozen (12)

so many graphical demands that players with average video cards (which are the majority) should reduce the quality further to play at 60 fps

I play AoE 3 DE with less than 20 FPS: ā€œYou are all little girls xdā€ā€¦

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Adding a handful of animations isnā€™t going to greatly impact the benchmarks, imo. Iā€™m a stickler for benchmarks and the min. requirements the devs have laid out for the game, but the odd animal here and there isnā€™t going to compare to 100 - 200 animated entities wandering about. Loading more textures? Sure. Rendering more actual polys in a frame? Sure. But those are separate things.

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aoe 3 did it and runs better with less resources.

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On the flipside, AoE III is a less demanding game generally. And IV runs better out of the box than III (DE) does for me.

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What do you mean? You want lesser quality for all? If so, that should be easily achievable.

One idea would be to freeze all unitsā€™ walking animations and just have them slide around like chess pieces, maybe. For the record, Iā€™d be okay with this. Options in menu to reduce quality like this should be fine if it means we all can get 60 fps

Chicken animations could be a quality setting in menus, too. ā€œAnimate TC Chickens [ ]. Enabling this will impact FPS performanceā€

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Add a Clan feature to create and join clans like AoE III. there needs to be a feature of resemblance to this.
Heavier penalties for DC in Ranked games.

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dang youā€™ve beaten me to it

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demand less and give more polish ones if you compare with its de version. de version works better on my pc

Thatā€™s why ā€œruns betterā€ is a guessing game.

AoE III: DE is a 2020 redevelopment / remaster / whatever people call it of a 2005 game (Iā€™ve seen folks object to remaster). Itā€™s going to have different bottlenecks to IV, which was released barely a year later but on a completely different foundation.

soi why you use it with aoe 4 but anyway an old game has better bases abnd fundamentals in mechanics and graphics than aoe 4 is smth to make shame out of it. and yes it applies to the out of the box thing you said

All the DEs were released with major optimization issues, (3DE being the worst of the bunch btw) unlike IV which was pretty smooth from the get-go. Pretty rare for an AAA game these days.

I didnā€™t play 3DE for weeks. Thankfully the devs were pretty quick to fix things but still, first impressions are everything and while 2DE could get away with poor performance 3DE could not as seen by steam charts.

These days 3DE runs very well for me but optimization is a tough business with the amount of variables involved.

IV releasing with missing basic features is a separate argument.

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There should be a peace treaty standard mode as well.

AoE III: DE isnā€™t what Iā€™d call much of an older game, I guess is the point. But I appreciate here in the IV subforum some can only get by by dunking on IV nomatter the context.

All comes back to games getting the support they need to thrive. IV seems to be getting that at least (donā€™t know enough about III: DEā€™s patch history to judge there).

I wish (more than some might think) that IV had had more time in the oven. But itā€™s also inevitable that titles donā€™t, across the industry. You even see it in software. I can want better but that in no way ever makes it so. Even boycotting projects wonā€™t. So long as the industry is lead by investors and shareholders, games will generally be lead by cutthroat cost-benefit analyses.

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That comment was more directed at Frank than dunking on AoEIV. The point I was making was games
are released with performance issues, some missing features, some with both, and very few with neither; BG3 being the latest example. Secondly, reminding some that the DEs released with plenty of performance issues. I should have clarified.

And then Iā€™m reminded of those who bring up 3DE as a cudgel against IV while never stepping foot in the subforum of a game they claim to be so wonderful. Funny that.

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