Yes, I tried at the time to make scenarios for AoE 3 and 3 DE and it cost me a bit to make a scenario (I only did a water scenario for the battle of Trafalgar)…
Of course…it’s quite a topic…
Yes, I tried at the time to make scenarios for AoE 3 and 3 DE and it cost me a bit to make a scenario (I only did a water scenario for the battle of Trafalgar)…
Of course…it’s quite a topic…
As a kid, I could use Relic’s original Mission Editor for Dawn of War to make maps. It served as the foundation for the Essence Worldbuilder you see today in games like CoH, later DoW games and now AoE IV.
We can all do different things. Knocking someone because they didn’t find something easy, that you did, is pretty ironic when complaining about the accessibility of the AoE IV tools.
Anyhow, I’ve said my piece on this before. Games are more complicated now, tech is more complicated, creating some dumbed down basic editor would be far more work than just investing effort in the existing tools, which would empower the current creators to make the sandbox game modes that a lot of people want.
That’s true, first focus on the tools they have and then when they can, a more basic editor
I noticed during the broadcast today that the international community was referenced a lot! The forums have the ability to translate text on the fly, would it be possible to do that with the in-game chat? It would help me make decisions faster if I knew roughly what my allies were typing in chat, and I really want to have better relations with people who I don’t share language with!
I’d like to see gather rate per second when you click on a villager that is farming or mining etc. They have this in aoe3 and it makes it easy to calculate the effects of upgrades and auras etc.
Yes, that would be good too…
Crossplay xbox-pc should be included like in AOE2DE
Yeah, i would say you are right… if most of the community wouldnt be complaining of the “editor” this game has. Something almost no one complained from the other installment. We can all be better at one editor or the other, but there is no deying ANY editor is better than this they gave us…
People who don’t get on with it are complaining, mostly, about the learning curve. I get that, but what should the devs do?
You could give it the best UX in the world, fix all the bugs, open up things that actual modders want opening up . . . and it’d still have a steep learning curve.
The only way to make something simpler is to remove complexity from it. It’s hard to do that without impacting what you’re creating.
Let’s say the devs magically come up with an amazing interactive way to create maps thats super user-friendly. Creating a map will still be harder than in past AoE games. Because the last mainline AoE game came out nearly twenty years ago.
Which is why I do desperately want them to invest resource in the modding tools (still labelled as “beta”). Because a modding community already exists, and right now, it’s not being supported.
Then why are we supposed to be happy about modernity? Why would i want my game to be modern if it means the game will be transformed into a PHD for something as simple as unit testing.
I refuse to believe the devs can’t come up with a map editor similar to the older installments. They just don’t want to spend the time/ressources it needs. AOM Retold will be the proof of it.
Who said you had to be happy about the current state of the mod tools? Plenty of modders are fed up with it.
But they also want it fixed, not ignored for something else.
Retold (as much as I’m looking forward to it) is using the (improved) engine from III: DE. It’s not “new”. It’s a remaster (plus whatever else they can fit in).
This isn’t a bad thing. I’m excited for Retold! But it’s remastering a 20+ year old game. It’s not making a new, modern RTS from scratch. It doesn’t need to do the same things.
Imagine if AoE IV, for all the complaints, came out with such a blocky, 2000s-era heightmap (with those stretched terrain textures to boot). We’d never hear the end of it. Retold gets a pass for that because it’s a remaster.
Do you think that’d work for a new, premium price point release in the 2020s?
Crossplay xbox-pc must be included
Those of us who pray for this, are they still here?
3-4 civs per year would be the DEATH of competitive/ranked.
The current 16 civs are already by faaaaar too many civs to balance for all matchups…
Yes, cooperative historical battles and maps like AoE 2 and 3 would be great… I would have liked the dlc to have brought at least 8 historical battles between 750 and 1600 for the 8 civs of the base game…
Yes, I think that the dlc of 2 civs + 4 variants is fine… so those who want new civs have new civs and the ranked one is not so destroyed…
I agree that the more civilization add, the more difficult it is to balance. However, you need to see the characteristics of the game. Series like Starcraft and Warcraft’s 3 race or 4 race are better than having a lot of races. But the Age series is more of a game where the more civilizations there are, the more players from different countries we can get, and it
The terrain in this game is hideous. And what are those ridiculous ugly golden/brown ribbon things?
It’s enough to keep me from playing the game.
The devs aren’t going to be able to please everyone. The terrain updates in Season 5 were very well received across the board, so at this stage if you’re expecting a change in art direction that’s incredibly unlikely to ever change.
Age of Empires 4:
can you please add an Arena Mode like in Age of Empires 2.
or something like an mode, not to fight until Castle Age or something like this.
It would be very good,
PS. Im an Console Player