Some Balance Ideas:
1) Camel Rider Technologies
The Abbasid Camel is too powerful in the post-Imperial era and has contradictory stats:
- Mainly because, even though it’s classified as “Light Cavalry”, it gains +5/+2 armor from unique technologies, resulting in 8/5 armor in the post-Imperial era, and yet it still has 1,875 movement speed from another technology (camel handling).
I suggest reducing the movement speed bonus from camel handling from +15% to +10% or even +5%.
2) Slazchta Cavalry Balance
It’s a fairly powerful unit, and it’s good that the Knights Templar have some strong units from Imperia (IV) considering they don’t have Handcannons or Bombards. However, it is too powerful, to the point that it even has a bonus against all its counters:
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Bonus: +8 attack vs. light infantry: That is, it includes Spearmans, Musofadis, and Crossbowmen.
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2/8 armor, which makes it very resistant to ranged attacks, including those from crossbowmen.
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The Mali lack an efficient counter against this unit.
I would suggest that its attack bonus, instead of +8 against light infantry, be only against “ranged light infantry,” so at least Spearmans and Musofadis can counter it more effectively.
3) Demilancer
A unit with extremely low stats. Very low, in fact. Its attack in the Castle Age is 2 less than the Veteran Horseman: Veteran Horseman: 11 Atk, Demilancer (III): 9 Atk.
They were reduced at a time when you could produce a massive amount of them in the Feudal Age (II) since their number varied with the manors. Now that the manor system has changed, and there was indeed a nerf to the Lancaster economic boom, now…
I suggest improving their stats to what they were before their first nerf.
4) Lancaster Castle
Because the way mansions are used has changed, you no longer accumulate as many as before, nor in the same area, and therefore their defensive utility has been greatly reduced.
Moreover, it is the only defensive landmark in the game in the form of a keep, which does not allow “garrisoning units,” which is strange since it is theoretically based on a real castle.
I suggest giving it the ability to garrison units inside, perhaps up to 8, similar to the Chinese Barbican or Rus Kremlin, acting as a powerful outpost. _____
5) Mali Anti-Elephant Techs
When fighting elephants, the Mali have a serious problem:
- Lacking crossbowmen, their musofadis can only fight them in melee and are likely to die from low HP.
Furthermore, historically, they were a people who also hunted elephants, but they possess no technology that gives them an advantage over them.
As a balancing measure, I suggest adding some technology to the Madrasa that grants a bonus specifically against elephants to certain units:
- Elephant Hunting Techniques: These techniques improve your infantry’s bonus against elephants and grant them +10% resistance against them:
– Donso: +5 damage against elephants
– Musofadi Warrior: +10 vs. heavy elephants
– Free Warrior: +10 vs. ranged elephants
– Javelin Thrower: +5 vs. ranged elephants
– Musofadi Gunner: +10 vs. elephants