A really cool theme for the next expansion could be Mountain Kings, and we get Tibetans, Georgians and Swiss.
Lords of Silk and Spice, with Tamils, Swahili and either Odyas, Sinhalese or Siamese, would alos be cool.
A really cool theme for the next expansion could be Mountain Kings, and we get Tibetans, Georgians and Swiss.
Lords of Silk and Spice, with Tamils, Swahili and either Odyas, Sinhalese or Siamese, would alos be cool.
OR, you give the Orthodox civs the old FE white-brick set, while keeping the red-brick for the Catholics,
@Mahazona, for the love of God, we don’t need Cossacks (besides, Kipchaks are proto-cossacks anyways, they’ve got the hair)
My suggestion would be “Lords of the East” with Tamil/Chola, Thai/Siam/Nanman, Tufan/Tangut (pick the most appropriate name for each, I’m just pointing out what they should conver), and preferrably another civ for the Indian subcontinent. Oh, and Chinese campaign,
Alternatively, “Masters of Trade”, with Tamil, Swahili and Somali civs to represent the Indian Ocean trade triangle.
I like the idea, there’s a theme and at the same time some variety in the civs. But what would you give those civs from a gameplay perspective? It’s fine to have more civ if and only if they can be given a meaningful place in terms of gameplay imo. I don’t want more AoE 3 styled techs.
Swiss- Pike & Shotte civ, the only Europe civ completely without the Knight, only has Scout with no upgrades at the Stables, depends on Infantry a lot.
Tibetans- Trash Knights and UTs that compensate for a weak Blacksmith, with a big Monk focus.
Georgians- Knights and Towers with a progressive discount, for the ultimate defensive civ.
would love to see a halb & hc combo actually being competitive. HCs are still underwhelming imo.
As for me, I would like to see some expansion with focus on naval combat. I want to see both more units and structures for water map, as to me (and pretty sure the majority of the players) they remain boring and would rather play land maps. No idea about the civs though, perhaps Venetians from Europe and maybe a couple from south-asia? Don’t really know…
Polynesian civs would be nice with a Naval rework expansion
I mean, if we had Swahili, they could have the Mtepe fast ship as a replacement for the Fire Galley, and it could be a Feudal UU.
I magine it would have a normal arrow attack, but attack very fast and at much shorter Range than Galleys, so they are more of a Fire Galley replacement.
I’m all for more variety on water, there’s so much potential there and it doesn’t necessarily disrupt the mainstream balance (which is mostly land maps and a bit hybrid maps). I also would like to have some construction ship unit able to build walls, gates and towers on shallow water and perhaps the ability to build harbors to garrison ships. This would allow ships without a strong early bonus to survive until castle and be competitive with civs like italians and vikings. Well, just dreaming here…
Brotherhood of the Broken. A promise that they’ll charge $10 for some non-functional ■■■■ that breaks the game.
Swahili could have:
Likely…best thing should be for the devs to prioritize bug fixes, performance and QoL features before any expansion, but alas…
I was thinking they could actually have armed Trade Cogs and armoured Trade Carts on the Castle Age UT, and a Stone Trickle for the Imp Age UT (Bastion of Zanzibar, because they made a whole fortified citadel with very little workable stone, and instead used a composite of mud brick with sea shell and iron sand).
For a UU, I actually wanted to give them a cheap Gunpwder unit, the Arquebusier, which they got from extensive trade with both Portuguese and Ottomans.
“Swahili” is very unique and you could easily give them 20 very fitting bonuses or UUs. They should definitely have gunpowder, but I don’t know about armed Trade Cogs - It would be cool, but they are seen 0.000001% of the game.
Yes please POLES!!!
Novelty factor is also important, and the UT (I called it something like Mfwabasa Kijeshi, which literally means Tarding Navy in Swahili, but I may have butchered it now) is just another Trade UT, that makes Cogs and Carts more unassailable, as a means to protect your investment a little, not just replace guarding the trade lines.
Even the Stone trickle Ut was supposed to come with the drawback of them only having Watchtower, but they could spam it in the Trade line, which is not very impressive in the Imp Age, but coupled with Bracer, Arrowslits and Heated Shot, would be enough to stop light raids.
There is no point in having Swahili, if they are not a Naval civ, though. The Mtepe would be a good Naval UU, which we always need more, and bonii and UTs to Trade Cogs are almost unexistant in the game, right now.
Hmm, i think stone trickle is not a very good idea, unless it comes with a downside (like for portoguese feitoria). I mean, you could just build a lot of castles or send the stone to an ally with better walls/towers…
I did not give them Guard Tower, Hoardings, Masonry or Architecture, so they were all very weak, and since I also gave them weak Cavalry, I though a Stone trickle taht allows for Towers would compensate.
Aoe2 DE: A new world
Muisca
Chichimeca
Chimus
Very good ideas. The Muiscas would be the most amazing!
We probably should reskin units so that they’re ethnically appropriate, i.e, African civs should have actually black villagers, while East Asians no longer have knights, but armored horsemen of some kind. I mean, it’s a trivial QoL difference that shouldn’t take too much graphics design to do.