Parthnan/10. If it’s reall you, let’s see how much time does it take you to get banned this time
Other idea might be to overhaul naval combat. The naval system is relatively simple compared to the land system; fire ships counter galleons, galleons counter demo ships, demo ships counter fire ships. Adding things like boarding ships (because that was a real tactic, and would really spruce up Noryang Point) or carrier ships (inherits attack of units loaded onto it, including siege) might be entertaining.
Unit designs:
-Grappling Ship, a ship designed for boarding enemy ships. Countered by galleys and demo ships. Counters fire ships. It could be set up this way, it deals damage to an enemy ship, but has a conversion check as well. When a unit is attacked by a grappling ship, it stops moving, but can continue to attack. A relatively slow ship.
-Fortress Ship, a ship designed for carrying siege / archers / hand cannoneers. Hard countered by fire ships, demo ships (if such a thing is possible), and counters grappling ships. Soft-countered by cannon ships. Heavy Galleon might be a better name for it? This ship would be very slow, and could be used as a way for archer civs to gain naval control when they’ve lost it. Gains conversion resistance based on how many units are on board.
One expansión in Africa with 2 civ
Maybe kongo and Zanzibar
Another with 2 Indian civs, maybe palas/bengalis and chola
India renamed mughals or delhians
1 free civ from europe
Either the pope, Venice or poland
A dlc with unit skins for each culture
I dont know how redundant would armenians and georgians be, or even if armenians were that important to make it as civilization by itself. But i still really like this idea
Past suggestion of mine:
Based and christpilled
I suggest an expansion called the Three Tigers of the Mountain that gives us major campaigns on the East Asian side; Chinese, Japanese and Koreans. Historical Battles don’t give justice to these civilizations and their utmost importance in the world history.
Armenia is a country with thousands of years of written history, it was known to be one of the first states to adopt christianity as official religion. It’s possible they could have been added to aoe1 DE had that game received the aoe2 treatment
Maybe something like this:
Riches of The Orient
The Swahili (Naval civilization with a focus on outperforming the enemy economically)
The Somalians (Gunpowder, possibly Monk civilization)
The Thai (Again, Gunpowder, possibly Battle elephant civ)
The Bengali (Battle elephant, maybe monk or infantry civ)
Three civs already make appereance in the existing campaigns:
The Swahili in Francisco de Almeida 3, The Bengali in Bayinnaung 5, and the Thai are certainly featured in some RoR campaigns too, but i am unsure in which.
I’d probably just copy LotW’s blueprint repeatedly while moving eastwards. Each time, do two new civs coupled with a campaign for a civ that doesn’t have one. Could Middle East/Africa (pick from Georgians, Armenians, Nubians, Swahili), then India (Bengalis, Cholas, Ghorids), then East Asia (Jurchen, Tibetans), then maybe another pair of American civs or swing back to Eastern Europe to add civs like Bohemians or Poles.
Armenians would be a great addition to AoE1, but not as appropiate for AoE2. Sure, Armenia existed during the middle ages and there were armenians independent kingdoms but those were the exception rather than the rule. Most of the middle ages they were tributaries of a bigger state.
Of course you could make an intresting armenian civ, but as we are discussing in my “How many civs can we reallisticaly get” thread, most of us agree that there is still room for 5 to 13 new civs. And even if we get 13 there are, honestly, more important and influential medieval nations/cultures that concept-wise are a priority to include before armenians.
Because of historical, cultural and religious ties, Armenians (as well as georgians unless they get their own civ) can be covered by byzantines.
Hussites used catapult corpses, I want that represented in the game as an UU
Both those civis can be byzantine v2 just like the dlc civis.
I would love it if they divide “Indian” and “Chinese” civs into 3 separate kingdoms each—they’re unique in many ways. A new Russian civ with campaign, and Korean/Japanese campaigns would be a great addition, too.
Slavs kinda are Russian and also Polish according to the ingame history.
I quite like this concept. It has a theme and even a region, but it fortifies both Africa and South Asia. Given that the total amount of DLC’s yet to come is probably rather small, this would be a good step towards a complete feeling world.
Swahili for what it’s worth is probably also one of the best picks still remaining for Middle Eastern architecture/greater Arabian/Persian/Turkish influence sphere inspired civs.
Swahili should use African architecture. In the campaigns, they are represented by Malians/Ethiopians
Africans should get new Architecture Sets for atleast the East Africans and the Bantus separate from the Malian Architecture that we have. Africa is huge.
Fair enough, I can see elements of both, and more.
(I can’t quickly find how to link image search without using the kind of super long link with all kinds of browser and language information and such, but you know where to click.)
none of the above…
lol im kiddin pal
From your list, Africans