This issue is currently being tracked, thank you for the report
Yep, I donāt know what the f**k theyāve done, have made a risk scenario, canāt select FFA, nobody can select civsā¦ so annoying.
If you plan to change it, please add a toggle for it in the lobby screen to force civ from scenario data or not.
Do we have a estimated wait time for this to be resolved? How long have you guys worked on this? Can we expect it with the next update?
Its been more than 2 weeks since this bug surfaced. And not even a mention of an ETA.
At this point, ranting is not gonna cut it, so Iām begging you guys to get a move on this.
It is not some minor bug that can be ignored and slid under the rug, but rather a game breaking bug that has severely impacted the custom scenario landscape. I never see a custom scenario game being hosted anymore and understandably so.
It didnāt work at all in the original game. Homecity editor was bricked and you had to edit the xml file yourself.
In the original game you can reset home cities. This action make reappear the cards. But this option no longer exists in the Definitive Edition.
Anyway, in multiplayer we canāt select a custom homecity in a custom scenario. I prefer disable homecities with a trigger and create scenarios without homecity ā¦
I hope that will change with a future update !
This is quite upsetting but there is nothing we can do about it but wait for them to take action.
In the original game, you couldnāt select a custom ai, or a custom homecity for scenario data because the lobby picker put priority on what the player selects and the homecity he has for that scenario. So youād need to tell your players what deck they should make if you wanted the scenario to be played specifically one way.
The change here makes me happy that if i want to make a scenario with the campaign exclusive civs and their homecities, i can do that without anyone needing to download a mod for it or similar. Therefore I can make coop scenarios without a problem, however this does impact scenarios where your lobby picker selection gives you the versatility to play the civ you want to play like colosseum.
Agreed. Letās push this as a report cuz iām still waiting them to fix itās been a month since the releaseā¦
its mostly frustrating because we cant pick our own civs in games where the āscenarioā is really just a custom map which is what the custom scenarios are used for the majority of the time
Day 25 of this postā¦
After visiting the home city, i saw a horrible texture and elevation bug in my custom world map.
Itās a large map, size 1000x1000.
I suppose that reloading lots of textures and elevation data has a problem after displaying the homecity.
NB: I reached the maximum number of textures that the scenario editor can support in this map (new textures that I pose are white).
Normal view:
Bug view:
I donāt know what to do going forward.
- Half a month since this is ācurrently being trackedā
- 27 days since this post
- Over 1 month since the update
I am completely disappointedā¦
If only they actually cared about the scenario making scene
Itās been over 1 month
not true dont spread false info please this is not the 2020 election
I love this. It made me laugh for a while. Thanks for the good humor.
In a serious note. What the hell is going on with this devastating bug that is affecting a big part of the game?!
customs is totally broken in lobbies cant change civ, team, color, cant kick, cant ffa, various map terrain bugs, not to mention their new mods filtering system that says u cant see any lobbies who dont have the same mods as u enabled even if you have them all uninstalled not to mention even if the āmodsā are just custom maps
Never once did I imagine that such a game critical bug would be out for over a month and not even an ETA on its resolution would be announced after all that time. Updates keep coming one after the other but none of them address this issue.
Since I mainly play custom maps online, it has been a month since I last played this game. But that will of course change if they finally decide to work on this.
Seems like FE slowed down the emergency hotfixes, wich is a good thing.
Hoping the next patch will finally address the modding/lobby issues and give a statement about how they plan to approach the Legacy bugs that are still present in the Editor. Also, imo the black textures limit shouldnāt be ignored (no response or tracking after 25 days?) since itās breaking a lot of community content.
So if these issues arenāt mentioned or fixed in the next (big?) patch, it will be a clear statement that scenarios and custom maps will not be supported, and feedback is useless.
Anyway, i honestly believe devs deserve some time (months?) to achieve game stability and make sure everything is OK before moving into Editor and Modding layers, but being silent about the current issues will not make anything better.