What is the source for this?
History says infantry was always the mainstay of most Medieval armies.
Idea is that there should be as many infantry unique units as cavalry or more.
But you donāt agree, you want more cavalry.
That could work for the mongols that were majority cavalry so they didnāt have other alternative, but other armies with plenty of infantry they wouldnāt sacrifice their precious elite trained cavalry in the walls of a siege unless desperate.
Steppe people are always THE exception, not the rule
- Remove heroes from online ranked games
- More playable ranked civs from DLCs
- Fix pathing, especially bugged melee units who just stop moving or stop chasing.
Infantry are the generally the bland bit of most armies. Putting your best soldiers in there is not common. Thatās why so many civs have options for UUs from cavalry units.
I didnāt say against a wall. I said when the walls/gates are down, you rush in with whatever you have. Be that cavalry or infantry. Itās even in the intro to the original gameā¦
Nobody is an exception or a rule. Everyone does things that they deem the best way of winning a battle, and for a lot of the time in the Middle Ages, cavalry were the key part of victory.
But hey, letās continue marginalising people from Central Asia. Iām sure thatās not a common trend around hereā¦
But nobody does that? The Mongols in this game are overall probably the best and most popular civ if looking through the years since release, the Huns are a popular HD civ and were a nightmare to balance (paladin hun wars), then weāve seen addition of Magyars, Bulgarians, Cumans, Tatars, Khitans as well as their Caucasus neighbours and Hindustani as their sphere of influence. Lots of unique cavalry units. Lots of campaigns. I think they are represented quite well.
Then however we have the whole medieval castle siege/defence theme. Murderholes, constructable barricades or ditches or sea towers, Motte-and-bailey castles, pouring hot pitch, fighting to capture the walls - all largely unexplored in ragular gameplay. Teutons get to put more archers into towers, and siegetowers are useless for siege.
Just reflecting on some comments on the forums. Not something actually in the game.
what? for a long time huns were considered the best designed civ, and everyone played hun mirror matches. the reason everyone played huns wasnāt that they were OP, but because they had a variety of valid strategies (something the devs should try to emulate, instead of forcing strategies on certain civs)
these are european, not central asian
murderholes is in the game
constructable barricades, for example palisades?
sea towers? you can build towers on islands/the shore. nobody in history built towers in the middle of the ocean
motte-and-bailey castles? you can build your castle/town in whatever layout you like
pouring hot pitch - a myth. this was barely ever used
capturing walls/fighting on walls is not supported by the engine. also wouldnāt fit in aoe2 gameplay
Could you upload this skin please?
It looks so much better that the only one that I can find from you Omkarās mod.
I will really appreciate it.
It will be really hard to complete it. Since it is just one frame edited. I will need to edit thousands of frames like this to complete the unit animation.
I can make a new model for the unit but it will be impossible to match the animation style of devs. I wish the devs could release at least one unitās base model so we know exactly how to replicate their lighting, shading, clothing and skin specular settings.
For now I use alaric the gothās model to replace just the hussar or the entire light cavalry line from chronicles.
As far as I know, warfare mostly just an aristocratic affair in early medieval Japan and even earlier periods of Japan, thatās why cavalry was the predominant force in warfare at the time.
Only nobles had sufficient leisure to accumulate combat training in daily life, as well as the wealth needed to afford weapons, armors and horses. The duty of fighting was borne by the nobility, while peasants, who made up the vast majority of the population, were protected and ruled by the nobles. They provided food, wealth, and services in peacetime, and participated logistics, supplies, and the defense of settlements during wartime, rather than fighting on the front lines ā an honor reserved for the nobility.
It was not until the late medieval period, as the nature of warfare had gradually changed, the participation of larger populations was required. Nobles started to levy commoners and slaves and to develop infantry tactics. Eventually, infantry became the mainstay of armies, and nobles also take part in fighting on foot.
I feel that most feudal societies underwent a similar process. Europe during the era of the manorial economy was probably much the same: peasants produced within manors, while responding to the kingās wars was the responsibility of knights. One difference is that Japanese infantry (ashigaru) were still largely composed of peasants, whereas European infantry began to become professionalized.
I guess China may have gone through this transformation earlier, completing such changes around the Spring and Autumn and Warring States periods (770ā221 BCE). As thatās too early, the Chinese aristocracy favored chariots instead of riding on horseback.
People from Central Asia, West Asia, and North Africa developed a form of warfare shaped by a different way of life. With populations less densely concentrated and economies relying more on livestock than agriculture, they naturally and inevitably depended on horses. In these less specialized societies and rougher environments, people also had more chances to pick up fighting skills from a young age. The strength of a single tribe might consist of only a few dozen horsemen, but when a great khan united all the tribesā¦
Native voice chat support would be nice.
The mounted samurai we need!
No, infantry was the mainstay of most armies.
No, that came later with the arrival of gunpowder, when any untrained arquebusier could take down a highly trained knight⦠in the Middle Ages, any cavalry charge would overwhelm poorly trained and underfed infantryā¦
It literally even says in AoE2ās history section multiple times about how cavalry was dominant during the Middle Ages.
One more thing I would like: a north sea realistic map. Or maybe a large one including north sea + Baltic sea and shores.
Half of 2026 is over where are we at?
So only part of #6 is done.
Decoupled graphics from engine stats so we can finally customise our civs to look exactly how we want to and still play the regular game without getting a cheat warning.
Such an easy thing to implement considering itās only client-side cosmetics.
AoE2 DE logic: a mod that switches Persians to Central Asian architecture kicks you out of ranked, a mod that makes all buildings flat planes and all trees cubes is perfectly fine ![]()
