What would you like to see in Myth Retold?

i kinda respect that topic about flat and round earth xD but before i am going to see only squares i wanted to talk about this above i quoted:

How do you know this? Are these things confirmed? I wouldn’t be dissapointed at all about these changes personally i am just curious where this source is and if thats real. If thats true i hope other units will get similar changes and new or altered special attacks. I mean the hydra for example in old AoM has the special passive with the headgrowing but no special active. I would LOVE to see her having a corrosive or poison breath which maybe looks like chimera fire attack just in green with some different particals (?). you can then say “hydra! corosive attack!” and via pressing a button the hydra spits/breathes. that would be really cool in my opinion at least x)

i am also curious what the special of the behemoth is. the wadjet one i didn’t understood really… does its attack is a cone now or spreads like son of osiris attack? that mummies have on hit poison sounds interesting and i LOVE the mountain giant one.

you really sometimes really seem like an insider matm1996 so i look forward to your response! :smiley:

No answer yet? ngl i am a bit sad now

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Zoom level is the most critical element, if the zoom level doesn’t include the ‘ludicrous’ zoom level they added to AOE3 and natively supported in aoe1 and aoe2, I won’t buy the game. I refunded aoe4 because they wouldn’t fix the zoom level even though it was the NUMBER ONE request mentioned in their feedback survey. (adjusting it an imperceptible amount to claim they ‘fixed’ it isn’t fixing it).

The second most critical factor would be whether or not forts/towers can be used offensively or not. The reason I switched from AOE2 to AOE3 is because AOE2 people LOVE building castles offensively (called ‘castle drops’ and towers offensively (tower rush). I hope that towers and castles/forts can only be used defensively, and not placed near starting TCs, like the way AOE3 disallows building within a certain radius of the starting TC. I also don’t think you should be able to build a fort right next to a non-starting TC as an offensive building which annihilates all buildings and TCs within its radius. AOE3 is great in the way it makes foundations very weak to sieging, and you cannot use a ton of villagers to force a building up.

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I didn’t buy AoE4 at all because of zoom level

I respectfully disagree wirh pretty much everything in your 2nd paragraph, though


As for the viewpoet perspective talk, even though AoE3 and AoE4 are “3-D”, the Unreal Engine allows orthographic camera. So, if either or both of these games use Unreal, just enable ortho cam bor give players the option to, imo:

Iirc they addressed that post launch by offering a “panorama” camera option that allows for more zoom.

I remember your thread on the AoE 2 forum and just like over a year ago I can only say: Castle drops aren’t the end of the world + they were included as they happened in history. The safe radius in AoE 3 is still close enough to impose a threat on the starting base.
Forts/Castles also don’t annihilate all buildings and TCs within their radius, unless you refuse to expand and react of course.

Interesting, I never heard of that. However I just checked you tube https://www.youtube.com/watch?v=QYcYylw52Ik, and it still appears to be unable to zoom out as much as is possible in AOE 1, 2 or 3.

It isn’t. The starting TC and buildings around the starting TC cannot be damaged by any fort in AOE3, even if placed as close as possible, it is still FAR FAR away, making a ‘castle drop’ or ‘tower rush’ strategy impossible. You cannot find a single game where it has ever been done.

Castles continue firing on all enemy structures within its radius until they are all destroyed. If you do not have anti castle equipment such as a ram or treb (which requires aging up to 4 for the treb if I remember correctly), you are done for. When I play AOE3, I never have to deal with it, when I play AOE2, I have to deal with it very very often. And I hate dealing with it, therefore I won’t buy or play a game where I have to deal with it. Therefore I really really hope Age of Mythology adopts the AOE3 philosophy of ‘castles and towers are for defense not offense’.

Yeah. I don’t know if they did further adjustments to it yet.

It is. Which is why I posted a screenshot in your thread over a year ago:

I’m pretty sure you can use Forts in AoE 3 for offensive uses as well. Castle drops aren’t the sole offensive tactic you can do with them as most rather use Castles to establish map control, much like you could place a Fort in AoE 3 near a trade post.

Castles require Ballistics in order to hit moving targets as well as Murder Holes in order to remove their minimum range. And yes, you have rams (Castle Age) as well as Trebs/BBC (Imperial Age) to tackle them.
However, if you allow the castle to destroy everything in its radius without reacting to it, that’s obviously a different story.

Castle are not a cheap investment in first place as they cost 650 stone, so in order to drop a castle once you are in Castle Age, you need to start gathering stone at the beginning of Feudal Age. This obviously takes your villagers from other resources such as wood that you’d could invest into Farms, so there’s a downside going for a Castle drop, unless it’s Arena where a Feudal economy isn’t as important.

Better China, new pantheons, (maybe Hindu or Mesopotamian?) and a LOT of balance changes.

Better china?

New China altogether or we riot.

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I only ask for the complete hotkey configuration like aoe4, thank you

Will be most likely like in AoE 3 DE bc same engine

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I hope that if aoe3 does not have x2, camera control group, etc., it is because no one requested it, not because it is impossible to do so in Myhtology

These are the configurations that matter most to me. These are the ones I requested on another reddit channel.

Yes, that’s just saying…it’s a matter of perspectives…

It’s all on the AoE wikia on the AoM Retold page, if it’s not confirmed, it won’t appear on the page…

Yes, sorry I was doing other things, sorry for the delay…

It’s the same graphics engine as 3 DE, so I doubt they’ll release AoM without ludicrous zoom…

Well, for t42t3s you have other colors right?..

Yes, but neither of the 2 games uses Unreal, so they may or may not have an orthographic camera (although they could easily have it)…

It probably has the same camera scheme as AoE 3 DE…

Of course, we demolish the castles with battering rams and trebuchets and the forts with cannons and mortars/howitzers…it’s not so mysterious…

That’s true, besides the fact that forts have a limit of 3 per player so you can’t abuse the “fort drop”…

True, but you still have the rams in the 3rd age to knock down the castles…remember that castles cost 650 stone, you need many villagers and time to build them…you have a margin between feudal and castles to attack and if you lose these opportunity, the other player will take the advantage and you run the risk of lose…

Yes, it can be used…

In general, this tactic can also be applied to other maps and Age of Empires games, but mainly in maps with many choke points (such as Black Forest) that often benefit such tactics. For example, a “Fort drop” can be executed in Age of Empires III on maps such as the Himalayas and in Age of Mythology, Castle Drops are ideal for maps with close quarters of fighting and/or restricted movement, such as Jotunheim, Marsh, and Vinlandsaga.

Exactly, that’s what I mean… it’s all timing and cost-benefit…

Those are the 2 dlcs…dlc 1 is TotD reworked and dlc 2 is a new pantheon (Aztecs or Babylonians)…

Yes, I agree, that doesn’t worry me because the 3 DE has all that…

The game is going to look like this, I see it pretty well…

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I hope God powers to be reusable in skirmish/multyplayer. In campaign they can keep them limited for difficulty purpouses.

In lategame the game felt more like AoE1 than a mythology one based

Yeah, don’t worry about that…they are reusable with cooldown…

I see what you did there :smiley:

my complaint with the UI is the same complaint i have with the UI of most RTS games: the resources should be displayed vertically, like in company of heroes 1. as shown in photo. might seem like a negligible difference but in quick paced competitive play it is so much easier to scrape that info “at a glance.” i can’t believe it isn’t more standard for RTS games, even CoH2 and CoH3 went with the more cumbersome horizontal displays. do the UI designers play the games competitively? probably not is the reason…

I hope they allow for more UI choices then that like how AoE III DE does with 3 different UI options.
If we are stuck with just the UI in the picture I will be sad I don’t like having to look up with my eyes to see my resources situation.

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It seems like the game is for aoe2 players because I wouldn’t get used to always having to look up.

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AoM Retold uses the same engine as AoE 3 DE and that game has three UI options with one placing the resources at the bottom.

Edit - these are the three layout options, I assume Retold will have something similar:


Furthermore, you can actually mod the UI in AoE 2 and move the resource panel below like Nili did :slight_smile:

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3DE also allows you to change player colors to anything you want, which should carry over too.

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