Ye, looks like we’re seeing the same thing. Now:
This wobbly animation is okay if you have long-range like a British longbow or a very high attack like the Japanese Yumi Archer. When you combine 6 attack with 16 range together with this animation, you stand no chance.
The azap is not an archer. The ranged attack isnt something for it to challenge actual ranged infantry as a whole, let alone light infantry - the whole point of that is the very high multiplier vs ranged cav. Dont compare it to yumis/longbows or even xbow, compare it to pikes - then what about the lack of kiting? Pikes cant shoot ranged cav at all where azaps make the likes of ERK/Howdah/WW/yabusame irrelevant. Basic pikes have an extra 10 hp and a base of 10% melee resist. While losing a whole 20% is big for fighting cuirassiers, by normal pike standards they’re only slightly below the norm. Then there’s the extra 10 res and we’ve covered all the negatives.
The positives are that they counter ranged cav harder than yumi (by nearly double) and still hit cav as hard as imperial tercios. The ranged resist is also a net gain - at some point you get cav archers to deal with heavy cav, but y’know they can trade in even numbers with ERK’s with that ranged resist right? With the latest nerfs to ERK they win easily in even pop - forget archers, musketeers cant do that. I’ve done cav archer/azap/cannon only on occasions and was beating pre nerf Hakkapelits. They hit cav alot harder than jans at all ages - there was a big problem with strong cav civs (lakota/german) rolling over jans early on since musk-types need socket bayonet to do real work there. Jans also had the issue (like musks) that they ue their ranged attack on cav running at artillery and cost you the expensive cannons - Azaps actually go and snare down nearby cav. Its a similar case as to where civs with both pikes and musk use pike as cannon guards. Give credit where due, dude - this unit is the most legit late game pike unit that costs 1 popsace.
Age 2 40% train time card is added purely for Treaty games and although it looks like a buff, it is a nerf, especially for 1v1 SP. It’s because the backbone of the Ottoman military is Janissary in the game. 70% to 80%, your army consists of Janissaries and they had a super-efficient SINGLE card which decreased their cost and training time at the same time. This card also included cost and training benefits for Nizam Fusiliers if you were to unlock them via the unique church card. Now you need to send 2 CARDS for it.
The janissary game peaks in age 2. The super efficient card is in age 4. The new trainspeed card is in age 2…Bruh. Beyond that, these new cards are both way more efficient than the last one. Trainspeed for ALL inf. Cost reduction for ALL inf. Engineering school got no recent nerfs for Ottos - the new trainspeed cards helps humba and abus too btw.
Regarding the Nerfs;
Alright, thats what looking at then. I’ll add some things from my end.
Azaps
Loss:
- cost 40f 40w → 45f 45w
- ranged attack 8 → 6
Gain:
- cost: 55f 35w
- Melee converted to Range Resist
- -40% train time in age 2
- -20% cost in age 4
- +15% damage via flight archery
- max range of 20
Beats all other legacy pikemen. Better than jans vs hand cav. Better than anything vs light cav analogues.
Deli
Loss:
- 315hp → 310 hp
- 6.9 speed → 6.75 speed *6.8
- 1.0 rof → 1.2 rof
Gain:
- 310 - 315hp
- affected by negative LI vs hand cav multiplier
- 10% melee resist streamlined into age 2 mosque card
About 2% less hp, for 1% more dps and a bit more speed - its an interesting huss redesign. Net zero sum. if the LI vs heavy cav matters for abus guns it matters as a bonus here. 10% melee resist is meh on an age 4 card, but great as a tech.
Cavalry Archer
Gain:
- +15% trainspeed associated with akincis in age 3
- +15% damage via flight archery
Nothing but gains here, age 3/4 all cav strat just got alot.
Humbaraci
Loss:
- multiplier against artillery 2.5x → 2.25
- siege damage 53 → 48
- melee damage 30 → 26
- Loses 5% from HP card
Gain:
- siege damage 48 → 50
- melee damage 26 → 28
- -40% train time in age 2
- -20% cost in age 4
Overall loss of 11 maximum hp, cheaper by 37 res, 15 sec less train time and now does 2 jans worth of siege damage so its useful in a rush again. Beats all other grens, doesn’t need grenade launcher, counters 2 falconet shipments.
Abus Gunner
Loss:
- 25 RR → 20 RR
- affected by negative LI vs hand cav multiplier
Gain:
- -40% train time in age 2
- -20% cost in age 4
Cost cut down from 150 res to 135 after new cost reduction card. 25% rr reverted to pre rework of 20. +25% hp reverted to 20% hp. Main complaint of lategame dps still resolved. Currently the best skirm type vs light cav among legacy civs
Overall dude Ottos got the best pike, best musk, best heavy cav, second best heavy artillery, top 3 skirm and huss type among legacy civs, and upgrades to all cannons. The end result is a civ with generally stronger units as a baseline than the other legacy civs at the cost of a wonky eco. It used to be an awkward eco and 2 valid strats on an otherwise weak civ. Life is good as heck as Ottos right now, and frankly the nerfs were due cuz they veeeeery clearly overpacked the civ in the initial rework.