Where are the explosion graphics?

When a trebuchet shot lands on a building, there’s an explosion. When a photon man projectile hits its target, there’s an explosion. When a cobra car is destroyed, there’s an explosion. There are probably some others, too.

My question: where are the graphics files for these explosions? I assume they are SLDs like everything else, but I can’t find them.

particle effect

the file name impact_trebuchet_fire_atlas is the file you want, either its in .dds or .png both should work with the game

1 Like

Thanks! Aah, I didn’t know some animations were dds/png.

Looking at these files, gosh, the frames are all over the place. Going to be interesting to do anything with these…

Actually, having looked into this, I have a follow up question. Is there a way to use the associated .json file to extract individual frames?

I mean, the answer must be yes, because that’s what the game does. So I guess what I really mean is, is there a way to do it that isn’t complicated? (Where “isn’t complicated” probably means “doesn’t require programming”.)

I believe texture packer can extract them and also set anchors for the particle effect similar to slx studio for the smx graphics

1 Like