When a trebuchet shot lands on a building, there’s an explosion. When a photon man projectile hits its target, there’s an explosion. When a cobra car is destroyed, there’s an explosion. There are probably some others, too.
My question: where are the graphics files for these explosions? I assume they are SLDs like everything else, but I can’t find them.
particle effect
the file name impact_trebuchet_fire_atlas is the file you want, either its in .dds or .png both should work with the game
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Thanks! Aah, I didn’t know some animations were dds/png.
Looking at these files, gosh, the frames are all over the place. Going to be interesting to do anything with these…
Actually, having looked into this, I have a follow up question. Is there a way to use the associated .json file to extract individual frames?
I mean, the answer must be yes, because that’s what the game does. So I guess what I really mean is, is there a way to do it that isn’t complicated? (Where “isn’t complicated” probably means “doesn’t require programming”.)
I believe texture packer can extract them and also set anchors for the particle effect similar to slx studio for the smx graphics
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