Which civs would you like to see added first in DLC?

Well, no.
Age IV is not based on stereotypes. See Delhi Sultanate as an exemple: the common westerner that you are picturing don’t bother knowing Indian history, and though, they put the Delhi sultanate, an indian muslim sultanate ruled by ottomans and… That seen the creation of the Mameluks. That’s what’s said in the game, if you’ve seen it.

The devs aren’t making a game on stereotypes. They are making games on history. The only thing is that, with eight civilisations, they couldn’t show the entirety of history.

So then, if they add a Scandanavian faction, I hope to the gods they don’t name it ‘Vikings’ or something. It’s like naming the French civilization ‘Farmers.’

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Yes XD
I’d say more: I’d like to have the three great scandinavian people separated between Danes-Swedes-Norwegians

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День добрый!
Мне бы хотелось видеть в первом DLC такие нации как: Византию, Турков и какую-нибудь итальянскую республику (Венецию, Геную, Милан и т.д.). Так же как выше пишут, очень бы хотелось, если бы Викинги были как отдельные народы (Дания, Норвегия и Швеция).

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You guys dont really understand what is marketing in 2021. It mean we dont care about history. This is not a documentary. This is first a game which need to work and be commercial. That’s why this game is 100% based on Stereotypes.

There is no French civilisation at the time of the game. This civ begin in the late, during the 13th century. But they called it “French” and put of course the stereotypical knight soldier with turnament long spear as principal unit, which is wrong because in this area they used heavy swordmens as principal units. They were not a cavalry civ at all.

Vikings have nothing in common with Rus’, or explain why you said it.
Viking berseker is popular. 2m guy with helmet and axe. How many hollywood movie about the vikings ? A lot. How many about byzantins ? I dont know anyone. Because people dont care about it. They are not fascinated by this because people are looking something sensational.
This is the commercial explication. Thats why in this game you wont never have any other indian civ, you can trust me, you wont have any christian spain civ or Mameluks civ.

In the Norman campagn, Vikings are there under this name.

I’d like to:

  • Byzantines, perhaps implementing the transition from “Latin” to "Greek, po
  • Turks, perhaps implementing Seljuk, sultanate of rum, Ottomans, vaguely inspired by the system of the dynasties of the Chinese and the Mongols for nomadism

As mechanics they could invent many things for these two civilizations

Я не думал об Италии, звучит интересно!

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Picts really wouldn’t fit AoE4’s timeline. It doesn’t start during the fall of rome like AoE2. lol

same

Well, for the Norman campaing, yes.
Just yes.
Because, yes, that’s what they were doing in england. They were Wikingrs in england. Litterally “Raiders”. So… Yup.

And next, you did see the work of the developers ? You are aware they made a big historic research ? If they just followed clichés, they would have made Russia rather than the Rus’, the Saracens instead of the Abassid Caliphate, they would have put no India and all of that.

I personally would very much like to see an Italian city state faction. Something akin to like Florence/Milan if they do Northern Italy but I’d be over the moon if they release something akin to Naples/Sicily.

The Italian city states have such a rich history and are also so important that it’s a bit of a shame how underutilized they are. That’d be my number 1. Other than that, Poles would be awesome after sometime (cavalry is already oppressive and I really don’t wanna deal with hussars rn).

Other than that, the rest of these suggestions are awesome. I just would like Italy to be represented in a way that wasn’t Byzantium or the Roman empire. It’s more than just that.

Hard to model their networks of independent city states without ahistorically clump them all together under a common banner like “Italians” like in AoE 2 DE. But I’d love a campaign about the Great Italian Wars, the by far largest conflict in the renaissance and criminally underrepresented in Anglosaxon media.

For me Portugal fits the bill very well.
From County to Empire 868 to 1580 it would pair well with an Indian, African, or East Asian civ on a DLC.

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I gave others example.

And russian players used to put [RUS] in front of their pseudo in multi. It’s probably also for that,

I dont know the dev but I understand the dev politic in 2021. You will understand soon, probably december, when Vikings will come.

One more thing: with javelin warfare was still common until High Middle Age in Iberian peninsula, both Spain and Portugal deserve to have foot and mounted javelineers since Feudal Age as well. They will have shorter range, but fire rapidly, have some pierce armour and attack bonus against heavy units like crossbowmen.

For Portuguese militia, fundeiros(slingers that have less attack than archers, but have superior range and attack bonus against ranged units) can be used to substitute archers, while Quadrilheiros(a bit more expensive, but move faster, have more armour than ordinary spearmen, a lot of line-of-sight, plus ability to spot hidden units) can substitute spearmen, both can be recruited in Feudal Age. In Imperial Age the Portuguese can also use Terços(hand cannoneers with a bit longer range, plus more HP and armour) to substitute hand cannoneers.

In terms of artillery force, basilisks(a type of cannon more expensive than French cannons, but strike even harder at even longer range than that) can be introduced to Spanish and Portuguese in Imperial Age as an regional upgrade of bombards.

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Nightmare Scenario


Ok everyone, we are proud to announce our latest faction! The Vikings! Time for the civilization bonuses!

We have taken the liberty of putting the word “viking” at the start of each name for the buildings, units, research, and even your player name: Viking Villager, Viking Barracks, Viking Wheelbarrow, and player Viking xXOverslayerXx2493. This civilization bonus will make your faction at least cooler than your opponents.

Your town center will attempt to spawn near water, however all resources on your side of the map will simply not generate (besides trees), and the map will become a frozen wasteland. We all know the vikings had no food, income, or farmland. Yep historically accurate! In fact vikings cannot build farms or walls. Instead to gain resources you must use the recycled Mongolian mechanics, and build on your enemies side of the map.

Speaking of lacking in anything, don’t worry! Your viking units will be as accurate as possible! Your units will be half naked and move slightly faster along with nonstop health regeneration akin to the trolls from skyrim. Your blacksmith shall feature fur armor, leather armor, horned helmets, and round shields which must be held by slapping it directly to your arm.


We heard your feedback from the PTR, we decided to accept that the viking theme music was too overpowered. We nerfed it by replacing the goat horn with a fail-flute. Thank you all for your patience, we hope you all enjoy the new faction as much as we had creating it!

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If Venice is to ve selected in upcoming DLCs, in my view they should have these unique units:

  • Fanti di Mar(still European archers, but armed with composite bows, thus having longer range and faster rate-of-fire)
  • Fanti Coloniale(men-at-arms using warhammers instead of swords, thus have impressive attack bonus against other men-at-arms, and even knights)
  • Stradioti(mercenary horsemen that can be hired from markets or outposts, they can grab gold by razing enemy buildings)
  • Galea Sottile(A type of attack ship that can also conduct trade missions, available in Castle Age)
  • Galeazza(Massive warship that is overall-enhanced version of French galleasses)
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I’d love to have the hungarians back.

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This time I have some ideas about the upcoming Japanese civ if they are to be picked in the upcoming DLCs:

  • Bamboo bundles can be granted to arquebus ashigarus as a special ability to grant them some more pierce armour for a specific time, just like pavise for Arbalétriers.
  • Their navy will feature kobayas, funes, o ataka bunes and Nihon Maru(from small to big), plus cannon bune for long-range bombardment(they’re faster than warships of other civs, but more fragile). Formidable Nanban Galleons and well-armoured Terços with muskets may be hired from the docks if the landmark(Hakata Port, maybe) for building-up trade links with Portuguese merchants has been built to advance to Imperial Age.
  • Each town centre can train a Daimyo since Castle Age, while each Daimyo can train non-siege units on spot(but can’t move during this process), plus limited numbers of Onna-Bushi(female mounted samurais which is a bit weaker than yabusame samurais, but use yumis for ranged attacks and naginatas for melee combat, plus occupy no population slot, can be trained in doubled numbers in Imperial Age) for escort purpose.
  • Bohiya or Odutsu can also be used as anti-crowd hand-held artillery in Imperial Age.
  • Daikyu upgrade grant even more range for yumi samurais.
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Well you are aware the Rus’ existed ? It is not because the mutliplayers used a [RUS] tag.
And for the other examples…

  • Yes, the Vikings and the Rus’ have much in common as, like explained in the Rus’ campaign (I think) Novgorod, the first Rus’ City, that led to the expansion of the Rus’ and led to the creation of Kiev and thus the Kievan Rus’, and the land of the Rus’ have been ruled by Scandinavians for a long time.

  • The french existed far before the 13th century. It can even go back to the Frankish empire, that can be remembered mainly with Charlemagne, around 800, and the French Kingdom (Firstly Occidental Francia)

  • Next on the french: No. It is totally justified. Knights are totally justified. The french cavalery was, indeed, not the majority of the army, but they still had the best cavalery of Europe, being, if not more numerous, the elite of all cavalery. This tradition could be felt even until some years ago, as the “Gendarmes”, at their dissolvement, were, in France and Belgium, a sort of police force, but was originally an elite cavalery. You can understand that, if this term only came out of the army very late, and the term was used even after WWII, it was really important. A force don’t exist, even if it changes, for a thousand years for no reason.
    What you’re talking of is rather the Holy Roman Empire, that, indeed, relied much more on infantery.

  • Byzantine Empire is one of the most hyped civilisations of the AoE fans. Everybody that knows a little about history, as long as much Europeans, are waiting for Byzantium. So, even by what you’re pretending, we will see it.

  • Christian Spain is also a much waited civilisation.

  • And finally, Wikingr berserkers were not tall guys with axes and helmets, they were a specific type of warriors, by all account, being special for the lack of clothing and biting their shield.

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The fanti de mar were more than archers, they used bow, crossbows, hand cannons and melee weapons, so that’s why I would prefer to just give them a general ranged unit bonus and no ranged UU.

That’s a super generic name… I gave them the arsenalotti (the workers of the arsenal) and a trident-kind spear, with an upgrade that give them the polehammer.

That’s pretty much already what mongols do… also, you can’t give a civ an archer UU, an infantry UU and also a cavalry UU.

And their purpose is?.. Because it seems pretty weak to me.

Or you just give them the Galeass, but with the ability of firing in every direction with no problem.