Which civs would you like to see added first in DLC?

I hear ya. One way they could address this is to allow you to set the ending age as well as the starting age like you can in the previous games. That way, you could spend an entire session in the Dark Age (for example).

As someone who is interested in prehistoric and “tribal” settings, it always did seem a shame that the first couple of ages in Age of Empires went by so quickly in a typical session anyway. You don’t really get to savor the primitive days of your empire as much as the latter periods since you’re so focused on setting up your base and economy and getting to the next age as quickly as possible.

Korea
-Strong forts [ Special outpost/ or special castles]
-Archer civ [ composite bow/short bolt arrows for higher armor pen]
-Naval Civ [Early cannon on the 2nd tier ship, last ship is the turtle ship]
-Maybe a tech or boom civ?

Japan
-Strong infantry[Samurai/ maybe other buffs to all infantry techs]
-Good fishing boom
-Imperial gunpowder unit is the Tanegashima Samurai[Prob a bit too similar to the streltsy]

Byzantine
-Strong Cav Civ[Unique Knights the Cataphracts]
-Good well rounded army but lacks in the gunpowder department
-Strong walls and forts
-Decent booming civ and a good trade civ
-Probably a good Naval Civ as well as a religious civ
-Probably gonna be one of the more well rounded able to do anything civ lol, except prob falls off a bit in the end game. Strong until Late Imperial.

Ottoman Turks
-Maybe take from AOE3 and have villagers spawn freely on a timer
-All infantry are a Janissary unit. Spear, Sword, Archer. Each unit has a bow, and at imperial theres a unique tech that gives all janissary a musket. Cavalry is the same prob with access to camels? i dont actually know if ottoman turks used camels. But they should have cav archers.
-strong boom/tech/ late game civ With versatile units. probably has a weak early game with a reliance on alot of gold.

Polish Lithuania Commonwealth
-Cav civ [Winged Hussars] Make their lance mode have a longer range, does more damg, and has a slight stun.
-Basically a more cav focused Rus rather than gunpowder.
-Booming civ with powerspikes in castle.

Spain/Castille/Aragon/Leon
-Religious civ [ alot of unique techs]
-Strong Infantry/Cav
-naval/trade civ[strong ships and better trade]

Norse/Danes/Scandinavians/Vikings
-Strong infantry/Naval Civ[Unique Man-at-arm unit, Raider?, Unique galley, Longboat]
-Unique raiding mechanic similar to mongols.
-Strong Castle/imperial trading civ
-Maybe a unique TC that’s cheaper and faster to make, but weaker to emulate their aggressive expansion and settlement history.

Aztec
-Unique sacrifice mechanic[Similar to the Rus, but it’s for killing enemy units, the more you kill, the more buffs you get]
-Strong and cheap infantry, but no access to cavalry or gunpowder as well as alot of the siege.
-Probably just a super dark/feudal aggro civ that rushes and tries to kill as much units as possible. Maybe the mechanic gives them access to better tech and units as they sacrifice more. Like a unique aztec cav or aztec gunpowder unit.

Inca
-Strong booming civ
-Has cheaper villagers and good trade
-Has very powerful castles and buildings
-Has strong archers
-I think the AoE3 inca is a pretty good. Just take that and copy paste it.

Iroquois
-Strong Tomahawk Warriors replacing m.arms[Prob have no armor though so idk, maybe replace the spears?]
-Has access to gunpowder in imperial[Unique Cannon and Gunpowder Unit]
-Unique mechanic where you choose Peacetime Chief or Wartime Chief, probably a long CD based ability in TC or depends on which landmark you choose. One is geared towards Booming and the other is geared towards combat.Once you reach imperial, you get access to both buffs? idk. might be too powerful.

Comanche
-cav Civ
-probably a bit too similar to the mongols, except access to a unique horse archer that can be upgraded to be a gunpowder cav in imperial. Probably the ONLY gunpowder unit the comanche should get.
-Unique mechanic can revolve around how many kills your warchief gets or everytime you get a kill you get a token that you can use to upgrade your warchief. Where it gives a massive aoe buff to surrounding units.

If you got this far, thanks for reading lol.

Adding more civs to this list

Italian City States
Have a unique “dynasty” style mechanic like the Chinese. But It’s based on city state unique landmarks.
I actually don’t remember or know enough italian history, But maybe like
Choosing between Milan/ Savoy, Genoa/Venice, Sienna/Florence. Each age up has you choosing 1 or the other landmark which gives you access to unique units and techs that corresponds with the city state you chose.
Like Genoese Crossbows replacing or being added to your archery ranges. Or venetian Naval ship/techs. Like the Venetian Arsenal, faster and better ship production?

  • Unique Age up Landmark “dynasty” system that gives you access to unique units and techs depending on which landmark/city state you chose
  • In imperial you get all of the upgrades as you’ve “unified” the Italian City States.
  • Some unique Units would be Genoese Arbalests[Crossbow Replacement] or Venetian Galleass[Galley/Hulk Replacement]

It would be better if someone else with more italitan city state historical knowledge takes this idea over, As I know jack ■■■■ about the italian city states.

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Waiting for the :

Cholas

  • Fits the timeline absolutely
  • Naval Super power
  • Eco power house
  • Awesome Naval campaign, as well as land campaign.
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España debería tener pólvora y ser una civilización de juego tardío.

Podría tener el sistema chino de las dinastías pero con reinos:

Edad 1 - Castilla

Caballería ligera o villana como se llamaba en España. Debido a que la caballería pesada era costosa y solo se la podían permitir los nobles, se creo este tipo de caballería. Su nombre se refiere a Villa, habitantes de las villas que podían mantener su caballo.

Fue muy importante en la reconquista y decisiva como en la batalla de Navas de Tolosa entre otras.

Edad 2 - Aragón

Infantería almogávare. Hombres de armas mas livianos con espada corta y escudo redondo.

Participaron en muchas batallas porque también eran mercenarios. Ayudaron a los bizantinos contra los turcos y a los portugueses contra los africanos

Edad 3 - Navarra

Pienso que Navarra es perfecta para la edad de los Castillos porque debido a su posición estratégica en la frontera con Francia, construyeron muchas fortalezas y castillos para defenderse. Usaron mucha artillería incluidos los arcabuces.

Edad 4 - España

La unificación de todos los reinos con todas sus bonificaciones. Podrían incluir los piqueros de tercio junto a los arcabuceros y que pudieran hacer una formación militar.

Mas adelante crearé un tema en el foro con todo bien detallado, con bonificaciones económicas y enlaces a la documentación.

Por ejemplo la caballería villana podría tener mas velocidad, los almogávares bonificación de daño si se ocultan en un bosque (era infantería de choque pero también de guerrilla) y los arcabuces podrían tener mas daño si disparan mas cerca.

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it is fine, they mean Grand Duchy of Moscow - Wikipedia I think as ‘Rus’.
Americans just do not like russians, same reason they get.
Same reason for this virtue signaling

Japan, “strong infantry with samurai” is a bit odd They could get strong infantry, but Samurai was not in the frontline, was most of the time mounted, with a bow or a spear.

Byzantine, give them Cataphracts for sure, but there are no reasons to make them a strong cav civ.
Their focus is probably on ranged, infantry units and siege units (not gunpowder ones).
With singular units because roman heritage of technologies (like fire ships, fire infantry with firethrower or grenades, …) and mercenaries (varangian guards).
Give them a strong fire ships for sure, but there are again no reasons to make them a naval civ. Byzantine were good on navy, but they mainly focused on land warfare. It’s why they never renewed their navy when they were ruined in a naval battle agains Normans.
They should have good defensive stuffs in early game. Even their harbour should be strong defensively.

Ottomans have so much unique units possible (Janissaries, Sipahis, Ghulams, Gunpowders). I would probably skip the wacky camel gameplay. Honestly the most fitting civ to get Camels is probably Ethiopians.
Janissaries were engineers, sapper too, could be interesting to explore that.

For PLC, could be cool to have good Lithuanians spearmen in early ages, to counter heavy cavalry and mounted mongols in reference of their resistance against tatars and germanic crusaders

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Japanese, Persians, Spanish, Portuguese, Goths, Teutons, Irish/Scottish (Celts), etc.

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aren’t Byzantines the Sacred Roman Empire already? I love Bizs in the original btw

Eh no. The Eastern Roman Empire was the Easter part of the original Roman Empire that survived into the middle ages. Its territories comprised Greece, the Balkans, anatolia, Siria and Egypt, even though it lost most of these territories with time.

The holy Roman Empire instead was the empire present mostly in nowday Germany that got legitimaty by the pope.

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Spain or Kingdoms of Castile

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I’d also give the Japanese Soheis, like the ones from AoE3 but with conversion and healing abilities

I would like to see Turks in the first DLC.

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I…can’t read spanish…First non-english post I’ve seen.
No hablo espaniol. Hablo english por favor.

There is a translator built into the forum. Click the globe icon.

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Mounted with a spear… but when you kill them, they have a % chance of just the horse dying and they turn into really annoyed samurai infantry lol

Different landmarks could give them access to different mercs

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Japan
Japan has extremely powerful infantry units. But I don’t know if I want another strong ranged unit that can also fight melee. Or another Horse Cav civ. They need spearmen so the only replacement is the m.arms.
Unless you replace the spearmen with naginata/yari samurai. But then you’re left with the m.arms which feel out of place. Unless all the infantry are Ashigarus that upgrade into samurai. or if samurai is a special “hero” type unit that you build from some unique landmark. That is mounted lancer/bow unit or is a naginata/yari/bow unit. But again Idk if having another strong range/melee hybrid is a good thing for the game. Unless they’re weaker than other m.arms/unqiue units or more expensive. I’d go with more weaker in terms of armor and health, but have higher damage and range and fire rate.
Warrior Monks would actually be another good addition. Would probably have to be a unique monastary landmark that can train The Ikko Ikki Bow Warrior Monks.
So maybe their unique unit/tech roster would be

  • A good Range/Melee Horse Cav unit [Samurai] >Built from Archery Range
  • A good Range/Melee Unit [Ikko-Ikki Warrior Monks]>Unique Castle Age Monastery Landmark
  • Unique galley tech that allows for grappling so enemy ships can’t run away to mimic their boarding naval combat style. I think another unique tech would just be faster ships. So an interesting gameplay mechanic as the Japanese would be to “root” enemy naval ships with your galleys and then force a fight or run away yourself.

Byzantine
I liked cataphracts from aoe2, so that’s honestly just a homage. And because most unique techs will effect that and other cavs, the Byzantines will naturally be a strong cav civ. Like the french. Maybe not as powerful as the french, but pretty good.
The byzantine navy was still pretty strong for what it was. Though that is probably because of greek fire. Could be a unique tech that adds greek fire to ships so that if they close enough, they start shooting flames, or just have greek fire ship be a unique ship unit, but again, that naturally makes them a strong naval civ. Because the greek fire ships will most likely destroy other non unique ships other than fire ships.
The only other unique unique would probably be a m.arms replacement with the Varangian Guard.
OR Unique crossbowman unique The genoese crossbowman. But that will probably be a part of the italian City states civ. and speaking on Italian City States i forgot to add that on the list. Ill edit it in later.
Also when I say strong. I mean stronger than the other civs who don’t have that specialization or unique techs that buff that type. Maybe you mean they are an okay cav/naval civ. rather than strong.

  • Powerful M.arms replacement “Varangian Guard” >Unique Barracks Landmark/Barracks
  • Strong aoe tank cav “Cataphracts”>Unique Stable Landmark/Stables
  • Greek Fire Ships[Similar to aoe2 fire galleys]>Docks

Ottoman Turks
I feel like the ottoman turks have the most ■■■■ to add, but will also make them pretty op.
And I also don’t know much outside of their janissaries, because I mained them in Aoe3.
I really liked Aoe3’s mechanic of self spawning vills and only having 1 unit type.
Giving them a unique castle/imperial age siege landmark that gave them the ability to destroy stone walls or buildings in general quickly would be kind of cool actually.

  • Replace all infantry “Janissaries” >Maybe a unique structure that combines all the military production buildings as well.

PLC
I’m not gonna lie. I don’t know much about PLC’s early history outside of the later PLC era.
I wonder if they can add the actual union and council of lords as a mechanic in the game for the PLC. But I don’t know enough about PLC history to accurately give them anything.

  • Strong Knight Replacement “Winged Hussars”>Stables
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Whoa. That’s pretty cool.

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I actually dig this. Relic hire this man.

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BIG COMPILATION OF BEST CIVILIZATION DESIGN IDEAS for the Turks / Ottoman Empire (850-1650) civ mentioned in the Turkish Topic (another thread), it’s a mixed up list of the best concept, bonuses, unique techs, units:
.

  • Hybrid Concept: the Turks civ starts off nomadic (all buildings mobile), but must totally transform into settled civ in either Age 2 or Age 3, depending on choice of landmark and macro strategy pathway. The number of possible gameplay paths and strategies is enormous, a dramatic transformation of Age of Empires civ concept (for architecture evolution, see all-civs Architecture Topic).

  • Multidynastic Design: incorporates Turkish elements of both the Seljuk Empire and the Ottoman Empire, having the unique Heavy Cav Archer from Age 2, and tough Janissary, tanky heavy knight Spahi, and the Great Bombard in Age 3.

  • The beastly, iconic, world-unique historical Great Bombard from 1451 is much larger than a normal Bombard, moves and fires very slowly, but with more power and range.

  • Town Center continuously spawns villagers, slower at first, but can pick up speed with Mosque improvements. This allows players to focus on analyzing the map early in the game in order to devise a geographic strategy to switch from nomadic civ to settled civ in Age 2 or in Age 3 (as explained in Hybrid concept above), or perhaps launch small raids.

  • Raiding Party unique tech: cav archers can torch buildings in Age 2.

  • The Siege Workshop is called Cannon Foundry, all Ottoman gunpowder artillery is built faster.

  • Mehter (oldest army band in the world, either a unit or temporary boost?) boosts troop speed and attack with energizing, inspiring powerful music (see videos of Mehter on the Turkish civ Topic).

  • Devshirme Age 3 Unique Tech: Janissary spawns each time an enemy villager is slayed, to model the one-and-only Ottoman recruitment system.

  • Monopoly bonus: the Turks controlled the Silk Road ten times longer than the short-lived Mongols and ended AoE 4 as the world’s paramount superpower. When a Turkish player slays a Trader, he receives the amount of gold profit the Trader was carrying.

  • Tolerance unique tech: reflecting world-unique Ottoman acceptance of all ethnicities and religions in the medieval Empire, Imams can convert individual villagers without a relic.

  • Janissary has hand cannon in Age 3, Imperial Janissary has the revolutionary matchlock musket (invented in Turkey in 1465 and totally changed the world) in Age 4.

  • Rulers of the Mediterranean unique tech: can build Ottoman Galleys and Barbary Corsairs faster. We should note the Ottoman Empire was the only AoE4-time civ on Earth to achieve superpower status both on land and the sea. Even China did not achieve that.

  • The Tophane (“Imperial Bombard Yard”), the world’s largest cannon foundry from 1468 in Istanbul, is an Age 4 landmark to produce Imperial Bombards with extra HP (see all-civs Architecture Topic).

  • Has the colossal Blue Mosque as the Wonder (see all-civs Architecture Topic).

  • Eternal Istanbul: Wonder bonus (Byzantines also have), will explain in the all-civs Architecture Topic together with landmarks.




Any ideas, suggestions or corrections from everyone are extremely welcome here!

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