Korea
-Strong forts [ Special outpost/ or special castles]
-Archer civ [ composite bow/short bolt arrows for higher armor pen]
-Naval Civ [Early cannon on the 2nd tier ship, last ship is the turtle ship]
-Maybe a tech or boom civ?
Japan
-Strong infantry[Samurai/ maybe other buffs to all infantry techs]
-Good fishing boom
-Imperial gunpowder unit is the Tanegashima Samurai[Prob a bit too similar to the streltsy]
Byzantine
-Strong Cav Civ[Unique Knights the Cataphracts]
-Good well rounded army but lacks in the gunpowder department
-Strong walls and forts
-Decent booming civ and a good trade civ
-Probably a good Naval Civ as well as a religious civ
-Probably gonna be one of the more well rounded able to do anything civ lol, except prob falls off a bit in the end game. Strong until Late Imperial.
Ottoman Turks
-Maybe take from AOE3 and have villagers spawn freely on a timer
-All infantry are a Janissary unit. Spear, Sword, Archer. Each unit has a bow, and at imperial theres a unique tech that gives all janissary a musket. Cavalry is the same prob with access to camels? i dont actually know if ottoman turks used camels. But they should have cav archers.
-strong boom/tech/ late game civ With versatile units. probably has a weak early game with a reliance on alot of gold.
Polish Lithuania Commonwealth
-Cav civ [Winged Hussars] Make their lance mode have a longer range, does more damg, and has a slight stun.
-Basically a more cav focused Rus rather than gunpowder.
-Booming civ with powerspikes in castle.
Spain/Castille/Aragon/Leon
-Religious civ [ alot of unique techs]
-Strong Infantry/Cav
-naval/trade civ[strong ships and better trade]
Norse/Danes/Scandinavians/Vikings
-Strong infantry/Naval Civ[Unique Man-at-arm unit, Raider?, Unique galley, Longboat]
-Unique raiding mechanic similar to mongols.
-Strong Castle/imperial trading civ
-Maybe a unique TC that’s cheaper and faster to make, but weaker to emulate their aggressive expansion and settlement history.
Aztec
-Unique sacrifice mechanic[Similar to the Rus, but it’s for killing enemy units, the more you kill, the more buffs you get]
-Strong and cheap infantry, but no access to cavalry or gunpowder as well as alot of the siege.
-Probably just a super dark/feudal aggro civ that rushes and tries to kill as much units as possible. Maybe the mechanic gives them access to better tech and units as they sacrifice more. Like a unique aztec cav or aztec gunpowder unit.
Inca
-Strong booming civ
-Has cheaper villagers and good trade
-Has very powerful castles and buildings
-Has strong archers
-I think the AoE3 inca is a pretty good. Just take that and copy paste it.
Iroquois
-Strong Tomahawk Warriors replacing m.arms[Prob have no armor though so idk, maybe replace the spears?]
-Has access to gunpowder in imperial[Unique Cannon and Gunpowder Unit]
-Unique mechanic where you choose Peacetime Chief or Wartime Chief, probably a long CD based ability in TC or depends on which landmark you choose. One is geared towards Booming and the other is geared towards combat.Once you reach imperial, you get access to both buffs? idk. might be too powerful.
Comanche
-cav Civ
-probably a bit too similar to the mongols, except access to a unique horse archer that can be upgraded to be a gunpowder cav in imperial. Probably the ONLY gunpowder unit the comanche should get.
-Unique mechanic can revolve around how many kills your warchief gets or everytime you get a kill you get a token that you can use to upgrade your warchief. Where it gives a massive aoe buff to surrounding units.
If you got this far, thanks for reading lol.
Adding more civs to this list
Italian City States
Have a unique “dynasty” style mechanic like the Chinese. But It’s based on city state unique landmarks.
I actually don’t remember or know enough italian history, But maybe like
Choosing between Milan/ Savoy, Genoa/Venice, Sienna/Florence. Each age up has you choosing 1 or the other landmark which gives you access to unique units and techs that corresponds with the city state you chose.
Like Genoese Crossbows replacing or being added to your archery ranges. Or venetian Naval ship/techs. Like the Venetian Arsenal, faster and better ship production?
- Unique Age up Landmark “dynasty” system that gives you access to unique units and techs depending on which landmark/city state you chose
- In imperial you get all of the upgrades as you’ve “unified” the Italian City States.
- Some unique Units would be Genoese Arbalests[Crossbow Replacement] or Venetian Galleass[Galley/Hulk Replacement]
It would be better if someone else with more italitan city state historical knowledge takes this idea over, As I know jack ■■■■ about the italian city states.