You should segment your post based on Age. So that people can see how the civ would play in each age and the unique units/tech they would get.
Kind of hard to visualize a civ when it’s just a large list that doesn’t seem to mesh together. ANd try and keep it relatively simple. Too many ideas and unique tech/units is bad.
I like some of the ideas, but it’s kind of all over the place.
Like.
Unique Mechanic
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- Town Center continuously spawns villagers, slower at first, but can pick up speed with Mosque improvements. This allows players to focus on analyzing the map early in the game in order to devise a geographic strategy to switch from nomadic civ to settled civ in Age 2 or in Age 3 (as explained in Hybrid concept above), or perhaps launch small raids.
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- Monopoly bonus: the Turks controlled the Silk Road ten times longer than the short-lived Mongols and ended AoE 4 as the world’s paramount superpower. When a Turkish player slays a Trader, he receives the amount of gold profit the Trader was carrying.
Dark Age
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- Hybrid Concept: the Turks civ starts off nomadic (all buildings mobile), but must totally transform into settled civ in either Age 2 or Age 3, depending on choice of landmark and macro strategy pathway. The number of possible gameplay paths and strategies is enormous, a dramatic transformation of Age of Empires civ concept (for architecture evolution, see all-civs Architecture Topic).
Feudal Age
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- Raiding Party unique tech: cav archers can torch buildings in Age 2.
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- Mehter (oldest army band in the world, either a unit or temporary boost?) boosts troop speed and attack with energizing, inspiring powerful music (see videos of Mehter on the Turkish civ Topic).
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- Rulers of the Mediterranean unique tech: can build Ottoman Galleys and Barbary Corsairs faster. We should note the Ottoman Empire was the only AoE4-time civ on Earth to achieve superpower status both on land and the sea. Even China did not achieve that.
Castle Age
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- Devshirme Age 3 Unique Tech: Janissary spawns each time an enemy villager is slayed, to model the one-and-only Ottoman recruitment system.
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- Tolerance unique tech: reflecting world-unique Ottoman acceptance of all ethnicities and religions in the medieval Empire, Imams can convert individual villagers without a relic.
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- The Siege Workshop is called Cannon Foundry, all Ottoman gunpowder artillery is built faster.
Imperial Age
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- The Tophane (“Imperial Bombard Yard”), the world’s largest cannon foundry from 1468 in Istanbul, is an Age 4 landmark to produce Imperial Bombards with extra HP (see all-civs Architecture Topic).
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- Janissary has hand cannon in Age 3, Imperial Janissary has the revolutionary matchlock musket (invented in Turkey in 1465 and totally changed the world) in Age 4.
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- Has the colossal Blue Mosque as the Wonder (see all-civs Architecture Topic).
I don’t think the whole hybrid nomad thing would be a good thing. I would just start off like a regular civ. Cause that would kind of steal the thunder of mongols. Maybe if they give that mechanic to other nomadic civs, Then I can see that being added. But I don’t like that mechanic as a player, so I would prefer just a regular start
All the other ideas I actually really like. Maybe save the raider mechanic for a northern African Civ like Tunis or Morocco, same with the barbary pirates.