The game can totally handle more than 50 civs without using more gimmicky features like Flemish Revolt, Obuch or Sicilians.
The problem isnt designing new civs imo, I can send you 15 more civ concepts that arent broken or use gymmicks and that arent pointless to add, the problem is that too many civs can make the game hard to get into. That itself isnt impossible to fix (a civ pool could work for example) but it is still a problem
Well,in fact there are lithographs of mounted dragoons firing with their guns…
Of course,that’s what I’m saying…it would be bad for MS if it gets into that mess…
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Ok,thanks for the clarification…
I posted the conception of Khitans I assumed. I think that could give them special gameplay.
Anyway there will always a way to make them different even if do not adopt all my ideas.
When I mentioned the dragoons, I also said that was the original situation in the early days.
Not to mention the Khitans, some crossbow cavalry in real history also had fired while mounted.
Those were all just to explain that it’s reasonable and simple for game design to simplify it to shooting while mounted.
I think the structure of the game itself should even be able to afford up to about 60 civs well.
Whether the discussion is pointless or valuable is up to the devs, not the community.
All the community can do is provide ideas and feedback for developers to think about.
The decision of everything is entirely up to the devs, otherwise, I think we already have had Poles and Caucasian civs but no Cumans and Lithuanians when DE was released.
Ok, if you say it…I don’t think it’s a bad idea then…
Of course I think the same…of bucket to do more than 50 civs, if everyone only uses the 5 strongest of the whole game …
Ok,thanks for the clarification…
Not really, more like this:
Uploading: main-qimg-58bdc410c2889accffb9e63f76504c2c.jpg…
It was somewhat similar to Malay Architecture, though the various forts & walled settlements are non-existent now since they were either destroyed (since such fortifications pose a threat to the Spanish colonialists), repurposed by the Spanish (One such walled settlement is the walled city/fortress of the Seludong(Maynila) that was rebuilt as Intramuros), or simply degraded by time & weathering (since most of the structures are made of wood which simply did not survive the passing of time, especially while being occupied by foreigners).
For the unique units of Nanzhao/Lolos I can think of 2 units
- Luojuzi, trained at the castle, skirmishers with the speed of Eagles, and have a small anti-cavalry bonus.
They could dress like this:
- Bo or Raeu Tribesmen. Initially I wanted to name them Rattan Warriors or Rattan Troopers, but that could cause some confusion with the already existing Rattan Archers in game, so I changed the name to Bo or Raeu Tribesmen instead. They are trained at the Barracks in Castle Age, have no elite upgrade, and their unique feature is that they attack x% faster on elevated and marshy terrains.
They could dress like this, clad in rattan armor:

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They look really cool and unique.
What is that hat called? Can you help translate the Chinese label in the diagram.
Ok,they could use the Malay architecture and then use unique units for them…
They could use some units of the religious sites of the aoe 3…
Unique units? They can do with two, one ship and one infantry unit. The “Karakoa/Caracoa/Juanga” and either the (Ifugao/Igorot) “Headhunter” or (Visayan) “Timawa” or (Moro) “Juramentado/Huramentado”.
Karakoa:
Karakoas were large outrigger warships that were equipped with platforms for transporting warriors and for fighting at sea. They were usually armed with one or more bronze or brass swivel guns called lantaka and sometimes also larger guns. They were estimated to have speeds of up to 12 to 15 knots. In AOE2, they can serve as a combination of a Galley and Transport ship. Not as good as the Galleons because of their low rate of fire due to the swivel guns and not as large as a capacity as fully upgraded Transport Ships, they will have better speed and faster training speed (also reduced cost since you don’t need to build both Galleons and Transport Ships since these fill the role of the two).
Headhunter:
Ifugao/Igorot Headhunters were warriors from the Highland tribes of Luzon who practiced headhunting. Heads taken in headhunting raids brought glory to the warrior who collected them and good luck to their village. They were usually preserved and worshiped in special rituals. In AOE2, they are infantry that have low armor but piercing attacks that apply a “poison” mechanic that deals damage over time regardless of enemy unit armor.
Timawa:
Visayan Timawas were primarily a feudal warrior class, required to provide military service to the Datu in hunts, raids, wars, and defense. They were present in the Battle of Mactan were the famous Portuguese explorer, Ferdinand Magellan, died. In AO2, they serve as very fast moving infantry that has bonus vs other infantry and standard buildings (since they are warriors that were usually employed in annual land or sea raids to gain prestige through combat, taking plunder, and capturing slaves or hostages).
Juramentado:
Moro Juramentado were dedicated, premeditated, and sometimes highly skilled warriors who prepared themselves through a ritual of binding, shaving, and prayer in order to accomplish brazen attacks armed only with edged weapons. Their attacks against both the Spanish, the Americans, and the Japanese were a devastating tactic against veteran soldiers since even if enemies had time to draw weapons and fire on the charging Juramentado, the small caliber weapons commonly in use possessed no stopping power, bullets passing through limbs and torso, the juramentados’ ritual binding working as a set of tourniquets to prevent the swordsman from bleeding out from wounds before accomplishing his purpose. In AOE2, they serve as fast moving infantry that can absorb a certain amount of incoming damage.
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Ok,then they could make a Filipino civ and take advantage of the circumnavigation of Magellan and Elcano (of which now 500 years are celebrated) to make a campaign fighting against that civ,but when they were defeated and Magellan being killed,Elcano (who would be the narrator of the campaign) would continue their journey to Spain…also add a battle history of Miguel de Legazpi in 1565 against the Filipino rebels…
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Not sure what that type of hat is called, the labels are too small for me to read. It’s a traditional headdress worn by the ethnic Yi people of Southwest China.
AOE 3 is outside of the time frame of AOE 2, Nanzhao and its successor Dali existed from 738 to 1253.
Both of my proposed units have a historical basis. Luojuzi was the name of the elite soldiers of Nanzhao recorded in the records of the Tang Dynasty. They could be a fast skirmisher unit (speed akin to Eagles), since javelins were a common weapon used by the Southwestern tribes of China.
Raeu (Liao) tribesmen was the name given to a certain group (or groups) of Southwestern tribes, with the first recorded instance sometime around the 4th or 5th century AD, but continued to appear throughout the later centuries. Records suggested that they didn’t use bows and arrows, but preferred large shields and spears/javelins, and they also built fortified villages on hills.
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Along with a campaign that evolves around Magellan and Elcano’s circumnavigation like your suggestion, we could also have a campaign revolving around a Filipino faction. This is an example of the Visayan campaign (if the Visayans represented the FIlipino faction):
Rajah Tupas campaign based on the viewpoint of the real-life Rajah Tupas (ca. 1497 – ca. 1568).
-
Foundation of the Rajahnate
-Event: Rebellion against the Chola Dynasty by Rajamuda Lumaya (early 15th century)
-Scenario: Rajamuda Lumaya seeks to establish his own independent kingdom.
-Forces: Sri Lumay’s Rebels(Visayans) vs Chola Dynasty(Indians)
-Objectives: Defeat the Cholas.
-Result: Visayan Victory; Chola forces defeated and the Rajahnate of Cebu established.
-
Destroyers of Peace
-Event: War between the Maguindanao and Cebu (late 15th century)
-Scenario: Moro raiders and pirates, known as Magalos, launch raids against Cebu.
-Forces: Rajahanate of Cebu(Visayans) vs Sultanate of Maguindanao(Malays)
-Objectives: Defeat the Magalos.
-Result: Visayan Victory; Moro raiders repelled using scorched earth tactics but Sri Lumay dies.
-
Victory in Mactan
-Event: Battle of Mactan (April 27, 1521)
-Scenario: Spanish forces led by Portuguese explorer, Ferdinand Magellan, attacks Mactan, Cebu.
-Forces: Kedatuan of Mactan(Visayans) vs Spanish Empire(Spanish)
-Conditions: Kill Ferdinand Magellan; Defeat the Spanish.
-Result: Visayan Victory; Spanish retreat from Mactan.
-
The Red Feast [a Red Wedding reference from the Game of Thrones]
-Event: Massacre of the Spanish (April 27, 1521)
-Scenario: The Spanish commited numerous attrocities against the Visayan people after the Battle of Mactan, Rajah Humabon plots their demise in a feast.
-Forces: Rajahnate of Cebu(Visayans) vs Spanish Empire(Spanish)
-Objectives: Kill Duarte Barbosa and João Serrão; Defeat the Spanish.
-Result: Visayan Victory; Spanish retreat from Cebu and ultimately, the archipelago of the Philippines.
-
Fall of the Rajahnate
-Event: Spanish Invasion of Cebu (April 1565)
-Scenario: Spanish forces led by Miguel López de Legazpi, invades Cebu.
-Forces: Rajahnate of Cebu(Visayans) vs Spanish Empire(Spanish)
-Objectives: Resist the Spanish attack for (x) minutes; Rajah Tupas must survive.
-Result: Spanish Victory; Treaty of Cebu signed in June 4, 1565.
-
Last Act of Defiance
-Event: Battle of San Pedro (September 1, 1569)
-Scenario: Men of the late Rajah Tupas launch an attack on Fort San Pedro.
-Forces: Spanish Empire(Spanish) vs Rajahnate of Cebu(Visayans)
-Objectives: Defeat the Spanish.
-Result: Visayan Victory; Expulsion of the Spanish from Cebu in March 23, 1570.
Tagalog and Moro campaign would look different since I only used the Visayans as an example.
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Pretty cool idea for a scenario.
Do you have any ideas on a wonder building and possible tech tree as well?
Yes I know,I mean using units from the religious sites of aoe 3,but yours seem more convincing to me as unique units…