Which factions do you think should be added to East Asia? (second edition)

Of course,I think it is a good campaign,I looked at wikipedia and saw that the visayas are related to the cholas…they could put the cholas and use them both for a Tamil campaign in the eleventh century and a Visaya campaign in the sixteenth century against the Spanish…

1 Like

I didn’t find any wonder for the Visayas,so I doubt that they put them as separate civ from the Malays or the cholas (if they were to put them in the next dlc)…Edit:I find one wonder,a Sheik Karimol Makhdum Mosque (built in 1380 in Simunul,Tawi-Tawi,Philipines).This is the oldest mosque in Southeast Asia.

1 Like

(This is still assuming that Visayans are the Filipino civ)
The hard part for choosing a wonder is that most of the pre-colonial structures are either destroyed or repurposed. So I have to choose a Spanish Church as a Wonder of which a good candidate is Paoay Church.
Paoay Church


The Saint Augustine Church, commonly known as the Paoay Church, is a Roman Catholic church famous for its distinct architecture highlighted by the enormous buttresses on the sides and back of the building. It was started in 1694 and completed in 1710. It is an example of a Spanish colonial earthquake baroque architecture. Javanese architecture reminiscent of Borobudur of Java can also be seen on the church walls and facade which was one of the reasons why I chose it.

For the tech tree (I’m not sure how to balance it) something like this:
















Civ bonuses would be:

  • Farms are 33% cheaper.
  • Farms provide 3 times more food.
  • Ships are created 25% faster.
  • Foot units move 5%/10%/15% faster in Feudal/Castle/Imperial Age.
    (First two are based on the Malay Bonus on Fish Traps but switched to Farms due to the significance of the Banaue Rice Terraces. Ship building being a culture for Filipinos was the basis for the third while the fourth was the annual raids by Visayan warriors mainly done on foot or by foot after disembarking from their ships.)

Team bonus would be:

  • Villagers are trained 25% faster and cost -25%.
    (Team bonus is based on the Uripon system which was akin to a combination of Norse bondsmen and Feudal Serf but obtained from raids, debt, or hostages. Which makes it easier and cheaper to gain “villagers”.)

Unique Tech would be:
Castle UT: Cetbang - Gunpowder units attack 33% faster.
(Cetbang while not unique to the Filipinos, qualifies for them and can be used as UT. Because Cetbangs are breech-loaders, this gives them a faster loading process and faster firing rate.)

Imperial UT: Pintados - You get (x)* of the base cost of each enemy unit/building you kill/destroy.
Note: *(I’m not sure what percent yet, can be 5%, 10%, 15%, or 20% depending on balance)
(Pintados means “Painted Ones”, a name given by the Spanish to the Tattoo-cultured Visayans. Though this would be more focused on the dividing of trophies, captives, and goods taken from the raids done by Visayans who would after war, record their participation and conduct in raids and other battles were recorded permanently in the form of tattoos on their bodies, hence the Spanish name for them.)

2 Likes

That could work too.

They used elephants in war? All this time I thought philippines did not have any horses or cavalry units.

this is already a bonus for teutons.

this is basically sicilians bonus, or malay fish trap bonus, and would be completely busted when combined with the cheaper farms.

right from the start? completely busted.

so basically a better version of celts bonus, this would probably be too strong.

this is completely, 100% busted.

yeah this would be completely way too strong and snowbally.
you give this civ a way to spike very easily with cheaper and faster producing villagers into insane farms, not to mention all the economy upgrades, coupled with faster moving army and siege that has BBC that attack faster and can get you resources. what exactly is the weakness of this civ? because they have an insane boom, with an insane economy the entire game long, and the army units are going to also further fuel that economy.

He did say he dosent know about balance.

They had elephants in Mindanao, but were not used for war but more of a prey used in “royal hunts”. But they did have horses in the Luzon and Mindanao, rare as they may be, but present and were used for war but not as shock cav since stirrups and solid saddles were not a thing before the arrival of the Spanish. But the thing is in AOE2, tech trees are not really representative of what a culture had or had not. They are there mainly for balance reasons.

2 Likes

Yes, the issue is that these church is from the eighteenth century and does not fit into the period of aoe 2 (maybe yes in aoe 3),that’s why I looked for purely medieval buildings and after 2 hours,I could find that mosque of the fourteenth century…

2 Likes

Teutons had 40% cheaper, though I am gonna change it to something else.

It does look busted when combined, gonna replace it also.

Aztecs have a civ bonus of “All military units are created 11% faster”, while Turks have a team bonus of “Gunpowder units are created 25% faster” and those are right from the start. So I don’t see it as busted since it only encompasses Ships that are only useful in maps with water areas.

Celts have the “Infantry units move 15% faster (starting in the Feudal Age).” Not really a better version since it is 15% but staggered by +5% in-between 3 Ages unlike the Celts who get 15% at the start of Feudal. And “foot units” would be similar to “infantry units” but with monks and villagers included. Though I should add “(siege units excluded)”.

Can I settle for “Villagers are trained 25% faster” only?

Some of the bonuses are too busted. Weaknesses would be a lackluster cav and lack of CA especially with some of the upgrades disabled…I think… I’m still trying to think of how to balance the tech tree and bonuses, though I doubt I can do it properly. The Imperial UT was more of a “gimmick” I thought of to give it some uniqueness from other civs.

Your suggestion does sound better than mine and it fits AOE2’s time frame better.

yeah, but it’s still cheaper farms.

because it includes fishing ships, which means your eco boom on water maps is going to be insane. also water balance is much different then land balance.

because its ALL foot units (archers, villagers, monks and infantry) and the infantry still benefit from Squires, which Celts do not).

remember how busted persians were when DE went live?

but that doesn’t give you a weak point in the game, which is the point. you start with faster production of and cheaper villagers in dark age, transition into feudal where you get dirt cheap, extremely wood efficient farms with faster moving military units, then go to castle age where your infantry and archers are 10% faster then anyone elses in the game (Sans celts, where you have 5% faster infantry), and then hit imp and add insane bombard cannons that are giving you resources too boot.
at no point in the game would this civ be considered weak.
Take Vikings for example - they have a very bad post imp, but because they have such an insane feudal, castle, and early imp, they are simply too strong and many want them nerfed (again). not only does your civ get off too a faster start, its units are better all around and has better siege too boot.

1 Like

Team bonuses can be “Infantry have +2 Line of Sight” right?

If it only encompasses Warships excluding Fishing Ships and Trade Cogs, would that be good or nah?

The rest, I have to tinker with especially with the tech tree and civ bonuses.

yeah its fine.

i don’t know, would make it better thugh.

1 Like

i once wrote an email to forgotten empies after african kingdo release and before south east asia expansion were i suggested why siam would be a great choice next and pointed out some history fora good campaign.

to my suprise they answred. they thing that siam ayutaja kingdom become mostly relevant after aoe2 timeline.

it has been many years. time to reconsider!

Didn’t they mean that the Siamese are suitable in the Aoe3 rather than Aoe2?

Otherwise, why didn’t they add the Siamese in the southeast Asian DLC at that time?

I was thinking that in Castle Age they could have thalassocracy (like the Malays) and move cetbang to Imperial Age…

1 Like

Of course that’s why I put it…

1 Like

I guess they already planned which four will be added by then.

Of course that is what they meant that Siam fit better for aoe 3…the issue is that although Ayutthaya was created in the mid-fourteenth century, during the period of Bayinnaung (1538-1581) it fell was under vassalage of the Burmese (as seen in the Burmese campaign),until the Siam king Naresuan the Great managed to become independent from Burma in 1584,due to the weak reign of Bayinnaung’s son and successor, Nanda Bayin (1581-1599) (the narrator of the epilogue of the last Burmese campaign mission)…then until 1656 there was war and political instability between both kingdoms…after this,Siam entered a golden age that lasted more than a century,until 1767,when Ayutthaya fell to the Burmese troops…that’s why they preferred to keep the Thai for aoe 3 more than to overpopulate a dlc of aoe 2…

(King Naresuan in 1593)

(Southeast Asia in 1540)

image (Ayutthaya and his neighbors in 1540)

image (Ayutthaya and his neighbors in 1767)

2 Likes