I played a ton of AoE 1, 2, 3, 4, and Myth and I don’t get the backlash from the old guard here. They keep saying things like “This is Age of MOBA now.” What??? Mongol Khan mechanic exists. English King exists as a hero unit to a lsser extent. A hero-centered civ already exists. Hero mechanic was a thing in AoEIII. Gameplaywise, I really don’t see Jeanne d’Arc being too different from using the Khan. It’s only that she levels up not by just aging up, but by gaining experience. What’s the big deal with reinforcing that idea a little? I really don’t get the community backlash.
I for one love the idea of adding variants instead of adding more civilizations with redundant gameplay that add very little to the table while mucking up the balance like most recent expansions to AoE2 (adding four civs that are redundant in how they play from existing civs, forcing new unique units that fit terribly to the existing rock-paper-scissors mechanic, forcing a civ that doesn’t even belong in the timeline, etc.).
As long as they balance the game right, I really don’t care much about it. I like the idea of using great historical figures as a variant type going forward.
There’s also people complaining about the faction being centered around a single character across multiple ages, breaking the historical immersion or whatever. The AoE community let slip historically atrocious stupidities like mounted Spanish musketeer, Hussite Wagons, Korean War Wagons, and [Western] Rome being in Aoe2 (and much more).
We’ll have feudal Japan battling against the Byzantines in the Mongolian steppes soon. I think we can entertain a bit more make believe here.