Steam Version
In game name: PoppingOff
I host a custom scenario, and every time players join, they have to download the map. Even if they have joined and downloaded the map before and are even subscribed to the map mod.
The download takes about a minute per player, the download must be triggered by the host readying up, and rarely can multiple players in the lobby download at once.
This causes lobbies to take about 5 minutes minimum before a match can be started every time.
Youtube video showing this:https://youtu.be/duV_YlWPen4
And yes, they are downloading the same version of the same map, over and over. Even though they are subscribed to the map mod.
Please fix.
Also the added kicker of the lobby still having a chance to bug and close when launching still exists, see thread: Unranked Lobbies Crash and Players Drop - Encountered Unexpected Error and Lobby Has Been Closed.