Then letâs compare launch numbers.
Letâs establish the presuposition that we are comparing apples to apples. Given both games launched in mid October of their respective years, this is pretty easy to assume (interestingly, AOM launched one day earlier on the week, hence why the periodicty is offset).
The numbers speak pretty plainly; AOMR has fallen behind AOE3DE. AOE3DEâs players dropped off quickly due to the terrible launch state, stabilized, and then rose as the game was patched. On the other hand, AOMR has dropped steadily over 2 months, with a brief, dramatic spike due to Area of the Gods, which has already dissolved. At this point post launch, AOE3DE had higher peak player counts.
The picture gets worse once you start considering average player counts. While SteamDB doesnât have averages that far back, we can safely make the assumtion that the daily pattern is roughly consistent. If we look at this last week:
AOE3DE and AOMR traded peaks back-and-forth, but AOE3 had an average player base 20% larger than AOMR as AOMR has a dramatic daily spike at 20:00 GMT.
Other metrics bear this out too once you start peering behind the curtain. If you look at the official AOE leaderboards, AOMR has ~17000 1v1 players and AOE3DE has ~4800 1v1 ranked players, a 4-to-1 advantage. While this looks like AOMR still has a much larger ranked scene, remember these records go back over 30 days (you start losing ELO at 30 and you still show up for a while), which means this actually incorporates every single plyer who has tried AOMR. If we compare 1v1 players from the last 7 days (doable through many fan sites, I used FFP which has both AOE3 and AOM numbers), it drops to ~4800 in AOMR vs ~4400 in AOE3DE, meaning the ranked scenes are now dead-even between the two games.
Your anecdotal obervations that it only takes you around 3 minutes to find a game doesnât establish itâs popularity, since AOE3 matches only take longer than that to find at the quietest part of the day.
At the crux of it all; AOMR is now below AOE3 in popularity. This shouldnât come as a surprise, given legacy AOE3 was more popular than legacy AOM. But this isnât a bad thing. AOM will stabilize, get two DLCs, etc etc. If it manages to keep a playerbase close to AOE3, thatâs a very good thing, since AOE3 has gotten 4 content DLCs and the Free-to-play demo!