If AoM has 4 civilizations, then AoE2 has only 1. No, each major God is like a civilization.
YES, AoM is monotonous and repetitive, but that is not due to have “only 4 civilizations”
If AoM has 4 civilizations, then AoE2 has only 1. No, each major God is like a civilization.
YES, AoM is monotonous and repetitive, but that is not due to have “only 4 civilizations”
The civilisations in AoM are a lot more diverse but you are still playing the Greeks independent of if you choose Zeus, Poseidon or Hades.
Norse, Egyptians and Atlanteans don’t even have human unique units.
In AoE2 the civilisations might mechanically be similar but they are still different civilisations from different places representing different people.
For many people that feels like a lot more.
AoE3 civilisations can be even more diverse then AoM ones because of the almost infinite possible combination of home city cards.
You don’t need unique human units. You have unique mythological units and the bonuses make the gods very different to play. Example, Loki hersir is practically a unique unit.
ANOTHER THING is that the differences are not always noticeable due to other factors.
If bonuses make units unique then AoE2 units are also unique.
The question is what fantasy is a civilisations selling.
Most Major Gods of the same pantheon sell more or less the same fantasy.
Greek and Atlantean gods feel more unique but Norse and Egyptian ones don’t really feel all that different.
If you are half an hour in a campaign mission to notice that you are playing a different major god compared to the last time it doesn’t feel all that unique, does it?
I’ll just say that the difference in gameplay between the set and Osiris, for example, is greater than the average AoE2 civ. That’s what’s important.
Set is a major god and Osiris a minor one. Not sure if you mean Isis?
But they are still both Egyptians. If you want to play a different culture you only have 3 to choose from (if you can even count Atlanteans).
The difference major gods might have unique gameplay but they are still the same civilisation. People don’t just care about mechanics and numbers they also care about how it feels like to play the game.
You feel like fighting the same for 4 factions again and again in AoMR.
That’s not bad, but AOE-3 players have been thirsty for a real campaign practically since 2005. While the black family campaign is good, and so are the Asian ones (personal opinion), AOE-3 lacks a real campaign based on historical facts.
Historical battles do not count as campaigns.
well.
AOE2 kinda has only 1 civ.
Maybe at the beginning, but now it has similar numbers to its best moments before the free demo. It means that there was an increase in the average, but not 50%. Personally, I think that they bought the game, since they are consistent.
Yes, I was wrong.
Returning to the point, in terms of gameplay, each God functions like a different civ even though they’re grouped under “cultural groups”.
If the game refers to these “cultural groups” as civilizations, that’s just a matter of semantics.
The base line of the graph is about 50% higher since the free to play start.
I know that they are mechanical different but they still just represent the same culture.
They are not a culture group.
If you think Greek or Egyptian is a culture group then what are Byzantines and Saracenes? They include the same cultures but much more.
Games are more than just mechanics. In AoE2DE and AoE3DE most relevant civilisations are already in the game. AoMR covers a tiny fraction of mythology.
The historical equivalent of AoM would be to have the Nordics, with Swedes, Norwegians, and Danes within that group; and the Greeks, with Sparta, Athens, etc., within that group
“Would be” but it is not.
Imagine AoE4 only having 4 civilisations with 3 variants each? That would also feel like a lot less. (Even though AoE4 variant civs have a lot of unique features).
People don’t care as much about mechanics as you think they are.
Greeks feel like Greeks, independent on what god you choose.
AoE1 civilisations are mechanically way more unique compared to each other then AoE2 civilisations. The civilisation bonuses are way stronger and the tech tree differences are much bigger.
There are civilisations without a single Iron Age armour upgrade or a civilisation without the Temple.
AoE2 civilisations are less different mechanically but they have unique units and technologies.
Almost everyone will agree that AoE2 civilisations feel more different and more unique despite technically mechanically being more similar.
AoMR only have 4 different cultures and them being more diverse doesn’t make up for the significantly lower number compared to any other AoE game.
AoE2DE and AoE3DE both got a lot of Expansions and DLC in the past while AoMR practically just has 1 expansion since Retold added basically no new content besides 1 Major God and 1 Scenario.
You can’t say AoM Retold has less variety than AoE2. The decline in AoM’s player base isn’t due to a lack of variety. AoM is a 20-year-old game that appealed to a nostalgic audience who came, played the campaign, and left.
In terms of gameplay (nostalgia factor aside), it can’t compete with modern RTS games
No I can absolutely say that and I exactly did say that.
I think AoMR just does not have enough content for most people to keep playing it.
AoMR only covers a narrow set of settings that only represent a tiny part of the world.
Content-wise, in terms of campaigns, missions, etc., I agree. It has less than AoE2.
In terms of different gameplay experiences when playing with various factions, AoM Retold offers much more
Not really.
All Major gods have access to mostly the same human units and Minor gods just give some stat buffs to them.
AoE2 civs play more differently compared to each other then different major gods of the same pantheon do.
And AoE2 has 45 different civilisations! That is way way more then AoMR.
But uniqueness is subjective. Neither of us know for certain what the majority thinks.
Yes, yes, I know.
The gameplay difference in AoM is significantly greater than what you find in AoE2 with its “50 civs”
I think you totally underestimate how different AoE2 civs are compared to each other.
AoM civs always have all technologies available. They always get the full Armoury upgrades, all Elite upgrades and also economic upgrades.
AoE2 civs don’t. The differences in available technologies make them play very different. Having certain upgrades like Paladin, Siege Engineers or Parthian Tactics available is basically like having a civ bonus.
And then we also have all the regional units and other unique stuff.
Major gods are not that unique in practice and most of them share most minor gods with other Major gods.
But that doesn’t really matter because my point is that they only represent a very small set of different cultures while AoE2 and AoE3 cover almost the entire world.
AoM does not have a single civilisation on the whole Asian continent. That’s where 60% of the world population lives.
AoE3DE kinda covers even more of the world then AoE2DE does if we consider minor civilisations, revolutions and mercenaries. Minor civilisations offer similar or more unique content then a Minor God in AoMR.
Revolutions are basically entirely new civilisations within civilisations.
And then we have all the home city cards. So clearly AoE3DE has a lot more stuff then AoMR.
If you just look at the list of units and technologies in the editor the difference is massive. AoE3DE has so many different units, it’s awesome!
AoE3 might be the better comparison in general because it’s the same engine and was originally release around the same time, compared to AoE4 which is much newer and AoE2 which is 2D.
I think most people don’t see the game as mechanical as you seem to do.
https://steamdb.info/app/1934680/charts/
With the new update bringing in Arena of the Gods we got a bit of a boost in player numbers now lets see how long it lasts.