Why isn't Austria (Habsburg) coming to DLC?!

Actually for most of the games timeframe they were in the sejm and a subject of the PLC, Prussia that is.

What if instead of spliting Germany, we simply reworked it a bit, a introduced a new “Danubians” civ, that would represent an umbrella composed of Austrians, Hungarians, Bohemians, and by extension, somehow, Transylvanians?

It would allow Germans to still be what they are, a vague representation of the HRE and Prussia, while Danubians would effectively represent the Austrian/Hungarian/Habsburg entity.

In the end, Danubians would be an equally vague civilization as Germans, while still maintaining a good identity and political significance.

I think we’re trying to avoid vague civs :yum:.

Austria is simple but works. Ideally it’d be Hapsburgs (much in the vein of the Ottomans) but ‘Austria’ covers HRE, Austria, Hapsburg Empire and all the later names such as Austro-Hungary.

Anyway, as long as it’s not a AoE4 Variant, then it’s okay.

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Austrians are Germans, at least in the game’s time period. They are also the main power within the HRE, in many sources “Austrian” and “Imperial” are used interchangeably.
Removing Austrian influences from a HRE themed civ is cutting the heart out of it.

Give Germans an cosmetic option to select their flag, like we can change explorers. Perhaps change the RG names when certain flags are in use and you basically have Austrians, Prussians or whatever you want. Sure some stuff doesnt make sense with every state, but most of that is in card selection.

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Because if we do like this, Devs need to split german, and they straightly said “no”

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The original Four Horsemen of splitting up Germany: Churchill, Roosevelt, Stalin and myself.

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The developers’ statement should not be taken as laws written in stone. Circumstances change and I hope that at some point the change will be made.

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Maybe because it is a Baltic DLC?..

But Poland occupied all of Eastern Europe (except the Balkans, which were Ottoman)…

Yes, the Germans represent the post-Reformation Holy Roman Empire (1517-1806) and the Austrian and Austro-Hungarian Empire (1804-1918)…

Yes, I guess at some point it will happen…

At this point the devs (Tilanus mainly) should make a post saying “WE ARE NOT GOING TO SPLIT GERMANY OR INDIA EITHER”, let’s see if that’s how people understand it…

Exactly, Italy was not divided on its launch either… it is Italians and that’s it (the nation/civilization, not the country per se)…

Exacto, incluso podrías hacer una revolucion alemana en industrial en 1848 y una super mejora imperial en 1871, que cambie la bandera a la del Imperio Alemán (algo similar a lo que es la revolucion francesa para Francia)…

Yes, the Austrians and Prussians were German so the civ is fine as it is…

It’s a good point, but Sweden achieved its autonomy from Denmark and its power earlier between the 16th and 17th centuries, Prussia took much longer, already in the 18th and 19th centuries to unify the entire “country”…

Yes, since the game was originally only in America and Asia, ES didn’t have much trouble with the Germans… now that we are in Europe, the FE devs can afford to expand the game further to many sides after the Baltic DLC…split Germany into Austrians, Prussians and Swiss and around there, touch the Balkans with Greece and Wallachia…

Sure, it’s easier to rename them Austrian (since Habsburg are the native royal house), change the AI to Charles V and the Home City to Vienna and that’s it…

The Holy Roman Empire ,[e] also known as the Holy Roman Empire of the German Nation after 1512, was a polity in Central and Western Europe, usually headed by the Holy Roman Emperor.[19] It developed in the Early Middle Ages and lasted for almost 1,000 years until its dissolution in 1806 during the Napoleonic Wars.

HRE in 1789 in the start of the French Revolution…

Confirmed: West Germany and East Germany in AoE 5 xd…

I prefer not to say under whose rule Austria was incorporated into Germany as one centralized state. This was the only case in history.

An Austrian painter with a mustache of Charlie Chaplin, took over Germany and annexed Austria, if anyone didn’t know.

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This is some pro level Germany dividing right here.

:face_with_peeking_eye: :face_with_peeking_eye: :face_with_peeking_eye:

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This is childish.

BTW. Where did you get the idea to compare the partition of Germany after WW2 with the division of faction from the game about early modern times? It’s like comparing a Call of Duty game to a Knight’s experience after a medieval battle.

just like a thread demanding a germany split every like, 2-3 weeks even after the lead dev has explicitly stated they won’t, so

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I say we give each nobile living in a castle on top of a hill their own German civ, just so we make sure nobody is left behind.

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have you any idea how many nobles we swiss missed to get rid off? You’d just get variant civs at the current rate for the next 2800 years!

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More than 60% of the population voted for expressly pro unification parties in Austria.

Yes, but it doesn’t matter in AoE 3 and it was after early modern times.

Let’s get to work then.

Honestly I’d like a Prussian civ and an Austrian civ but the devs have explicitly said it won’t happen. So I’m gunna post some more memes so people laugh instead of cry after releasing the cold sad reality that it won’t happen.

P.s devs feel free to prove me wrong

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There’s got to be a way of splitting the Germans civ without creating a new civ. my thinking was a new revolt like how french got revlutionary france, basically this will represent the silesian wars and Prussia become a powerful nation in its own right.

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One way I always thought you could introduce Prussia and Austria without splitting the German civ, is to offer the Germans a special age up option for the Imperial Age. This would remove all the current politicians and replace them with these options:

  • The Black Duke → Hanover
  • El Presidente → Bavaria
  • The General → Prussia
  • The Mercenary Contractor → Austria
  • The Knight → Saxony

These would still offer the same age up bonus that the current politicians do, but will changed all the flags and AI personalities.

Apart from a the reskinning of some of the common troops such as skirmishers, uhlans and artillery crews there will be some other slight changes:

Hanover

  • swaps Landwehr for Black Brunswicker
  • swaps Ulhan for Totenkopf Hussar

Bavaria

  • swaps War Wagons for Prinz Chevaulegers
  • swaps Skirmishers for Mountain Troopers

Prussia

  • swaps Doppelsoldner for a new double population Prussian Musketeers unit with similars stats as the Mexican’s Soldado unit
  • swaps War Wagons for a new Prussian Dragoon unit with similar stats as the House of Bourbon’s Royal Dragoon unit.

Austria

  • swaps Landwehr for Line Infantry
  • swaps Doppelsoldner for Landsknechts
  • swaps Skirmishers for Mounted Infantry
  • adds Pandours to the barrack

Saxony

  • swaps Uhlans for Saxon Cuirassier
  • swaps Pikeman for Trabant

All native units will now obviously take up population space and will require an Imperial Age upgrade to max out their stats (costing 1500 coin and 1500 wood each). They will no longer be affected by native unit technologies from the capitol or home city, but will benefit from technologies that affected the unit they are replacing. (all unit technologies that would have been researched in the trade post will be automatically researched upon entering Age 5)

I didn’t want to overly change the German civ, so I’ve aimed to make this more of a cosmetic alteration than a game balance change.

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