Why people are still leaving? I don’t understand…

I won’t disagree that the potential is there for 4, they just haven’t utilized it yet.

3 had it’s strong and weak spots but ultimately for when it came out and what it was it did it’s job, which was to continue the age series and keep with the main idea while adding some different ones for a new time period.

I could’ve gone without home cities and cards, but otherwise a solid game.

100% this is exactly what it is, at least for me

For me (1600-1700 elo player across different modes) I personally don’t play the game anymore because it feels less thought through than other RTS games.

-the game overall seems to be very one dimensional and predefined by maps and civs.
Instead of having an open nature, ppl go for predefined unit comps that play into the strength of their civ and there’s a clear “good and bad” landmark (dependend on how big the game is) to choose from, which kills game variety and makes the game repetitive with less individuality in playstyle
-Water is very one dimensional but has huge lockdown potential
-There’s no “anti boat” tool/unit from land to break this water siege by ships on some hybrid maps like confluence, which automatically makes hybrid maps = water maps in playstyle
-the gamepace has huge issues (instead of getting quicker, the game seems to get slower after feudal cause of siege balance and boat balance)
-siege has the conceptional issue of beeing basically immortal in armies except against other siege, which encourages a “sit back and build up siege/i don’t want to engage or steamroll with one big army and siegeblob” mentality instead of a more agressive nature of the game

AoE2s Siege is way more thought throug.
It’s more accessible (way lower price), has clear weaknesses (just any other unit can kill it and it’s super slow) while beeing really good in what they do.

Same goes for towers.
While in Age1 or 2 towers are way less accessible in regards to cost and have a restriction (minimum attack range or 1 arrow base attack but no garrisoning in Age1), Age4 doesn’t seem to have a downside to it.
Pair that with no tools to break towers in dark-feudal age properly and cost efficiently and you have a big hole in your gameplay design again.

And then ofc there’s the fact that the game is unifnished and you can’t mix up the experience with other gamemodes like regicide/nomad or custom/mod maps of any sort.

For me the game seems unfinished, way less thought through overall, and encourages playstyles that become repetitive really quickly compared to any other Age game out there.
So I can totally see why Age2 has a 5-6 thousand higher 24 hour playerpeak than Age4 at the moment.

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Because it didn’t change up much

Mongols are still OP, China is still OP with siege and the asinine HP buff, French is still one of the secret top tier civs etc

previous 2 relic games didnt allow for stuff like doing new models, not even textures for most stuff.
community had the tools for it bug relic blocked the files.

there are 8 civilizations with different characteristics, each one with two options to advance in age, and yet you say that it is repetitive. You just come to give hate for the game and show your blind love to aoe2!

I don’t play AoE2. But I certainly find AoE4 to be super repetitive, particularly compared to AoM, AoE3, and AoEO. Ensemble’s ability to design interesting civs improved as they progressed over the years. This return to boilerplate stuff is tremendously disappointing to me.

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do you compare it with aom, and how many play it? and has no major tournaments.

Still better even without tournaments that i don’t watch

AoEIV got 13 hours out of me and I have no desire to add to that playtime at this point. Maybe down the road I’ll come back to it after updates and DLC but I find the game completely underwhelming.

There are some basic features missing that make me scratch my head like not being able to choose your player color and random civ selections. The civs are bland, the units are cookie cutter and the gameplay is uninspiring.

I have never once needed a tournament to enjoy a video game.

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I played and streamed AoE4 for 4 months now and I truly love RTS games.
I’ve got about 700 hours in the game.

I don’t have any “hate” or something for anything cause I don’t morally load the stuff I am talking about.
What I wrote was an analysis of what is, and no matter if you like the game or not, those are facts.

I don’t even play Age2 at all anymore, just stating that conceptionally it’s more thought through in some key aspects when it comes to siege and towers.
Get out of your childish tribal “us vs them” thinking.
We all love Age games here.

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U must not play Abbasid.
They have two landmarks lmao I get eliminated so fast if my walls are broken it’s silly they just bumrush my two landmarks.

The extra health in the house of wisdom does jack shit bombards still 3 shot it.

They said what we are going to get for UGC , and we are going to get access to the models of units and that kind of stuff .

It’s on the roadmap , when they explained each point

I don’t think is because the civ design , cmon. It’s because the cheese metas , why is aoe4 repetitive? Pro scouting , siege spam etc…

Thats why I don’t play MP, I recommend playing single player.

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It’s a fair mix but definitely a larger problem than civ design is siege spam and cheese meats

I do still believe civs need heavy work tho, like Abbasids and Delhi need a lot of love still.

they said the same things in the past, relic says a lot of things and then fails to deliver unfortunately

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Siege still needs massive nerfs for the game to be meaningful or fun in the lategame.

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Low people = dead game.
Dead game = big chances studio will stop the support to it

Not fun.

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Nah , if they bring more patches and more often the number will rise , on the last weekend we got 20k , so we are slowly coming back .