I won’t disagree that the potential is there for 4, they just haven’t utilized it yet.
3 had it’s strong and weak spots but ultimately for when it came out and what it was it did it’s job, which was to continue the age series and keep with the main idea while adding some different ones for a new time period.
I could’ve gone without home cities and cards, but otherwise a solid game.
For me (1600-1700 elo player across different modes) I personally don’t play the game anymore because it feels less thought through than other RTS games.
-the game overall seems to be very one dimensional and predefined by maps and civs.
Instead of having an open nature, ppl go for predefined unit comps that play into the strength of their civ and there’s a clear “good and bad” landmark (dependend on how big the game is) to choose from, which kills game variety and makes the game repetitive with less individuality in playstyle
-Water is very one dimensional but has huge lockdown potential
-There’s no “anti boat” tool/unit from land to break this water siege by ships on some hybrid maps like confluence, which automatically makes hybrid maps = water maps in playstyle
-the gamepace has huge issues (instead of getting quicker, the game seems to get slower after feudal cause of siege balance and boat balance)
-siege has the conceptional issue of beeing basically immortal in armies except against other siege, which encourages a “sit back and build up siege/i don’t want to engage or steamroll with one big army and siegeblob” mentality instead of a more agressive nature of the game
AoE2s Siege is way more thought throug.
It’s more accessible (way lower price), has clear weaknesses (just any other unit can kill it and it’s super slow) while beeing really good in what they do.
Same goes for towers.
While in Age1 or 2 towers are way less accessible in regards to cost and have a restriction (minimum attack range or 1 arrow base attack but no garrisoning in Age1), Age4 doesn’t seem to have a downside to it.
Pair that with no tools to break towers in dark-feudal age properly and cost efficiently and you have a big hole in your gameplay design again.
And then ofc there’s the fact that the game is unifnished and you can’t mix up the experience with other gamemodes like regicide/nomad or custom/mod maps of any sort.
For me the game seems unfinished, way less thought through overall, and encourages playstyles that become repetitive really quickly compared to any other Age game out there.
So I can totally see why Age2 has a 5-6 thousand higher 24 hour playerpeak than Age4 at the moment.
previous 2 relic games didnt allow for stuff like doing new models, not even textures for most stuff.
community had the tools for it bug relic blocked the files.
there are 8 civilizations with different characteristics, each one with two options to advance in age, and yet you say that it is repetitive. You just come to give hate for the game and show your blind love to aoe2!
I don’t play AoE2. But I certainly find AoE4 to be super repetitive, particularly compared to AoM, AoE3, and AoEO. Ensemble’s ability to design interesting civs improved as they progressed over the years. This return to boilerplate stuff is tremendously disappointing to me.
AoEIV got 13 hours out of me and I have no desire to add to that playtime at this point. Maybe down the road I’ll come back to it after updates and DLC but I find the game completely underwhelming.
There are some basic features missing that make me scratch my head like not being able to choose your player color and random civ selections. The civs are bland, the units are cookie cutter and the gameplay is uninspiring.
I played and streamed AoE4 for 4 months now and I truly love RTS games.
I’ve got about 700 hours in the game.
I don’t have any “hate” or something for anything cause I don’t morally load the stuff I am talking about.
What I wrote was an analysis of what is, and no matter if you like the game or not, those are facts.
I don’t even play Age2 at all anymore, just stating that conceptionally it’s more thought through in some key aspects when it comes to siege and towers.
Get out of your childish tribal “us vs them” thinking.
We all love Age games here.