There are a lot of core issues at play here, while I am appreciative of the devs and their commitment to release patches and updates based around what the community is saying to them, I am still resentful of being basically forced to be a beta tester for a fully Released game which I honestly expected better from, Aussie drongo made a video about this issue recently and a lot of his viewpoints I agree with, but basically its a few things.
People feel like the meta (siege spam, landmark sniping, lack of other game modes) are seriously lacking, and I would agree.
The civs don’t feel as unique as they -should-, a lot of civs feel like they were unfinished or not anywhere near as fleshed out as others, take China and their numerous landmarks and civ bonuses and compare that to Abbasids as an example, where Abbasids only have 2 landmarks and to get the civ bonus past tier two is extremely difficult and requires you to not wall one of your two landmarks. Not to mention the only other landmark is your TC so the enemy already has a general idea where to look, no hiding that.
There’s a lot of bugs and things that don’t feel right, like animation canceling and springalds shooting through walls, to name a couple.
No hotkey setting ability in an RTS? Come on.
Zoom is still atrociously restrictive.
It’s really a culmination of these major points, and a lot of smaller issues like graphical adjustments, ui adjustments, population cap options, GAME MODES, diplomacy, I could go on but you get my point, all of this compounds into a not so enjoyable experience, at least for me.
Now it’s not terrible, and I’m happy to have a new age game, but it could have and I feel should have been more fine tuned at launch, it feels rushed somewhere along the development.