Why people are still leaving? I don’t understand…

I did give you numbers. Check above.

Let’s say you know the exact number = 434k are playing in aoe4(at least once a month) So what? Did it help?
But the trend from 70k to 15k - says, for example, if 30k are using Xboxpass now…same november’s number was 200k.

Trend is obvious.
Spring update - yes. But what’s going next? Xbox version and new OP civilisations to boost sales? Sounds like a plan.

Anyway, It’s you who started to “use numbers”, I’ve just reminded that if product are ded it’s ded.
Noone will fire money without the purpose.

No you didn’t. I just spent about 90 mins playing the game but it wouldn’t count in any of those numbers. You don’t know how many people are playing the game. Right now, it has a similar number of players on Steam to Forza Horizon 5, which is being hailed as a hugely successful game. There is absolutely no reason to believe there is any prospect of AoE 4 development stopping.

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generally most people wont be that invested in the game to the degree that they’d sit around and wait for an update, also alot of players are just the flavor of the month kind of guys that hit up the game on release through gamepass or whatnot and decide its not for them

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This game is not dead , if so it will be abandoned like relic did with their last title .

People keep coming back to try the game after the patch and I agree they could already post the new patch to get the abbasid stronger or maybe fix some bugs .

And they could be faster at it , but for now we got an stable 13k player base , on weekends 20k playerbase , for me sounds great.

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this… i think it took some time for a lot of people to actually realise how homogenous the civs actually are, for a long time we still had a lot of players saying how unique each civ was, forgetting that it was simply skins and not actual major stat or ability differences…

more importantly the majority of players dont play MP… never mind high elo players. the AI is garbage… all the difficulties are set for one type of player. its too difficult on the easiest AI (aggression) for lower skilled players and too easy on the hardest AI (retarded AI, retarded choices, abusable AF) for higher skilled players.

on top of the myriad of issues that affect SP or PvE or mid elo players (majority of MP) : player colour, bugs, broken or useless landmarks making civs even more samey with the same builds every match, hotkeys etc etc

clown… i hate these posts were you completely ignore reality to mock someone else…

aoe2 recently implemented temp banning BECAUSE OF ALT F4… arabia is still the vastly more played map, even with map bans and temp banning, and always has been the vastly more played map for years and years

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Not playing till they fix the zoom

I will come back when they increase max zoom out (OPTION) by at least 50%

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Will you come back if it comes by way of modding?

probably, yes :slight_smile: as long as I can zoom out enough to see where my trebs are hitting, and see my whole base I will be able to play

unfortunatelly the “us vs them” is not tribial. the sucess of aoe 4 means that ms can make lazy quality aoe in the future without persecussion which affects all vet players.

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If now AoE2 has been placed above in players, It is because due to the lack of content that casual players have (120k active players from AoE4 vs 170k from AoE2 approx), apart from bug fixes, quality of life of the multiplayer and balance.

Let’s hope that in the spring patch it will be the change of trend that almost all of us want.

Why are players leaving a 60$ game that was released half-finished with game-breaking bugs sprinkled in… really makes you wonder :thinking:

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Wow , that wasn’t the point , it is obvious that was the reason on the drop but not the drop after the patch which I believe it’s because it wasn’t enough

I believe the ranked playerbase is actually quite stable from what I’ve understood. Could it just be that the majority of people leaving are simply people who got bored of single player and custom lobby? That kind of playstyle has a limited life-span as long as there’s no scenario editor.

Still believe there’s some serious work to be done in the next patch or two. But a decline of the non-competitive playerbase is perfectly natural and won’t stop before the scenario editor and mod workshop is launched.

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Probably so, I stared out playing custom games but they all ended up being mountain pass with everyone playing HRE or China, unless I host my own and pick something different, no duplicate civs is always super fun, but never happens unless I make it the room rules.

I started playing quick matches but with the crazy scope of ELO differences it’s either super easy where I 1v4 an entire team or my team gets completely stomped by someone with a 1600 ELO (mine is about 1k)

Not to mention the maps are all getting old super quick, quick match or custom I find I’m always playing the same few maps because we only have a few maps, some quick maths, if I play 15 games in a day I will have theoretically played each map twice, usually it’s just one or two maps like 5 times each, but even if I got all seven maps each day I’d still be tired of the maps. Map builder would help immensely with the player dropoff I feel.

Releasing a RTS game without tools for the community to create more content was simply a bad idea, iron harvest and homeworld deserts of kharak had a similar extreme dropoff.

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AoEO also was released without a map maker. That was a significant problem then that I assumed was a lesson that would not need to be learned twice.

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The answer is simple: little innovation, monotony and an unattractive game in general.

Personally, what disappointed me the most is the lack of details.

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add ton of bugs and exploits+ lazy updates and no map editor.

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iron harvest has a long list of issues, lack of modding isnt really at the top of that list… competing with COH and being inferior in absolutely every single way you can think of = unsuccessful

DoK is a weird one, again i highly doubt lack of modding is ever a primary cause for player drop off. its more to do with gameplay, short campaign and poor replayability

devs are either dragging their feet due to being tied up by COH3, or MS certification issues are slowing everything down too much

i think the game has a lot of potential, and might eventually reach the state we assumed it should have been shortly after release, but who knows if theyll get there in time?

i think we will already see more variety with the siege changes, but hopefully once the landmarks are fixed and/or balanced we will see more variety there as well…

but i find it really sad that so many obvious changes are taking so long to implement: scout nerf, horsemen v archer tweaking, things that were obvious even in beta, nevermind shortly after release, nevermind 3.5 months later…

I think lots of fans have jobs, families, friends, hobbies and other interests that pull their attention away from playing consistently. This wasn’t ever going to be a hit with game all day everyday 8-16 year olds, that crowd is still hooked on rocket league, Fortnite, and the like, plus This generation didn’t grow up watching epic history movies, so there’s not nearly the same level of enthusiasm for medieval warfare. That’s my take on it

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