And why do we have to INVENT a Bible to contradict absurd arguments? What does not make sense does not make sense, there is no reason to extend a response only to pretend that one knows more.
The problem with this topic currently is that NOTHING of substance is really being discussed, and as HappyLight says, "This is just a child’s tantrum":
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This has turned into seeing victory graphs for Conqueror and Diamond players, and then a first guy say “Oh these civs are so broken, they need a nerf.”
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Then somebody contradict the first guy by saying “No, the previous week it wasn’t like that” and I have proof that many civs with that argument in that case were also broken (which in theory is true, the ranking varies very constantly and many civs are better than other in the ranking).
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Then comes the worst, the first guy says “I didn’t see anything, except that this civ is broken and you don’t want to accept it.” And the post center about this.
Like the third part of my example. YOU SEE MedicMaaan? It’s ridiculous, nothing is discussed because everyone sees what they want to see.
I know, but the worst thing is that with that kind of discussions is that they leave the way open for SPAM topics to be created like "This civ wins a lot in Diamond, it needs to be nerfed", without really saying why it is broken.
Porter (who is known for his spam themes against Juana) already created one, and guess which civ he accusedd? ([To the Devs] Jeanne D’arc still broken) which seems like a reverend ##### to me.
“JoanDArc Broken?” Please. Unless it is pointed out WHY is believed she is broken, nothing is said.
If somebody want to talk about balance, talk about “X” unit or technology or mechanics broken, and then the Reason “Y” why you believe it is broken, and what solution “Z” would you give to balance it.
Otherwise, they are all simple emotional arguments.
Which is an excellent proposal:
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Springald is supposed the counter of bombards and mangos, so to being oneshoted by a bombard is very awful.
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At least I think the Springald (120 HP) could have 35% resistance to Siege damage, or 40% so that the bombard with chemistry (120 damage ) don’t One-shot them without Siege Engines,
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Also, for the Great Bombard leave them with at least 2 HP at least with Siege Engines (springald+SE:150 HP vs 228 SiegeDamage GreatBomb+Chemistry ->35% reduction → 148,2).