Hello and welcome to Wonderful Empires Main Thread.
I created this thread mainly for feedback on the mod for bugs/balance requests or simply requests for new things to be added on the upcoming updates as well as for announcements for the upcoming updates and extended informations.
Thanks for the help and for downloading!
Here is a video explaining the basics:
Here are some pictures explaining the basics:
1. Wonderful Empires Mod is a mod that adds new units (infantry/cavalry/archery/siege) for groups of civilizations as well as new unique units for each civilization respectively:
Detailed info on Units
• Some of those units are early available (castle age), a little underpowered and cheap to produce with no actual upgrades.
• Some new cavalry unit lines are added for those civilization that doesn’t have Camel Riders/Battle Elephants/Steppe Lancers to replace their absence.
• Last time I checked crossbows never replaced bows ,they were just a new ranged weapon , so I created the Rangers line (bowmen) for all civilization.
• All groups of civilizations have added new mounted cavalry lines different for each group.
• All groups of civilizations have their different stronger infantry/cavalry/archery/siege units available in imperial age after they comple the special research available in the Wonder building.
• All civilization have their own unique wonder unit available to train in wonders after they complete the special research in them.
• All civilization have new drop point units available in castle age.
• All civilizations can train Cows from Mills.
• Each group receive a different Emperor after they complete the special research in wonders for a limited one time only, that unit is a Hero healer (too tanky, may nerf it to the ground haha).
• All ranged units that uses pierce damage projectiles (exept javelins and ofc cannons, catapults and trebuchets) are now dealing a very small area of damage that can also damage friendly units (so watch out for friendly fire) and they damage the first enemy unit that come in contact with (so now your army formation matters much more).
• All siege/ship units that had an enormous bonus damage against buildings have that bonus now halved.
• Some civilization now have their own unique ships.
• There is a new universal infanty line that while fighting generates gold.
• Every Town Center can train a new unit , that is a mounted villager scout that can collect wild animals and kidnap enemy villagers and monks.
• Turks now their own “Flemish Revolution”
• Some Civs have their own new team bonus shared unique units.
2. Wonderful Empires mod also introduces some changes to certain buildings and adds some new ones to give a solid defensive gameplay option:
Detailed info on Buildings
• Wonders are no more count down win building , they are repurposed as stronger versions of castles with the unique research that unlocks all the stongest units as well as the new unique units that are trained in wonders.
• Ballista Towers are added with the research of chemistry for all civilizations, they are half the damage of Bombard tower but have longer range , they are more accurate, with faster reload time and deals bonus damage to ships and siege weapons.
• Bombard Towers now deal extra damage to siege units and buildings.
• Pallisade Walls upgrade to Fortified Pallisade Walls with the research of Fortified Walls.
• All Stone Walls now blocks projectiles just like units does but more effective (All Gates and Pallisade walls does not so mind that).
• Added new building named Workshop that trains portable drop point units.
• All unit-line upgrade researches are moved from the Barracks/Stables/Archery Ranges to the Blacksmith.
3. Wonderful Empires mod also introduces some economic changes to make the lategame more of an epic fight and less of a cheap units spam:
Detailed info on Economy
• Wonders produce gold passively.
• Castles produce stone passively.
• Town Centers produce wood passively.
• Castles also cost wood.
• Wonders now cost x2 the castle resources.
• Mills can research Butchery to upgrade that rate that Villagers collect food from animals.
• Every new age brings a selection of 3 perks per age for the player to select in Town Centers, those perks give an interesting varient to the game.
• You’ve build a Wonder? Congrats! You can access 3 more perks and if you research Wonder Prophecy you can access 3 more!
4. Some issues that comes with this mod:
• Longer Loading time.
• The mod is fairly new and it will need balancing.
• Hotkeys on new units/buildings/techs are a mess for now, they are in the “to do” list.
• The official mod store fails to download the Graphics mod frequently so you should better download the mod from nexusmods, at least for the graphics.
• The mod does not support the enchanted graphics.
• The mod does not contain any new Ai so only player will be able to use the new additions of the mod (If anyone is able to create an Ai for my mod I would be really grateful).
• The mod does not contain any changes to the tech menus, civ descriptions, any new icons or anything like that (Again if any experienced modder on those things feel like helping , I’d be grateful).
5. Plans for the near future:
• Adding researchable technologies for all the new units instead of hidden techs that I use now. (✓done)
• Probably adding some unique ships and siege units for specific civilization that should had some. (✓done)
• Adding some team shared units for civilizations that should had some. (✓done)
• Adding a universal scout infantry unit. (✓done)
• Adding hotkeys for everything new. (✓done)
6. Links to download the mod:
• Nexus:
(Full Mod) Wonderful Empires at Age of Empires II: Definitive Edition Nexus - Mods and community
• Aoe site:
(Data) Mods Single - Age of Empires
(Graphics) Mods Single - Age of Empires
(Strings) Mods Single - Age of Empires
7. Disclaimers:
• This is my first mod, I’m a noob and I am not a coder neither a graphics designer/animator. I’ve created this mod purely for fun and to add some variety to the game. I have no other gains from this mod other than the joy of creating it and playing it.
• All the new graphics I used for this mod are scavenged from other mods such as Omkars Historical units mod and Dharma Expansion mod (Both have gorgeous sprites) and I’m very thankful to them for creating those graphics.
If any of the creators wish for me to stop using their graphics I will do so without a second word.
From my search I found they just wish that they are mentioned if any other modder uses their assets but I want to make that clear either way because I admire their work and I respect them.
• Yet again, if any experienced real modder likes Wonderful Empires mod and feels like helping on Ai/Icons/Menus/Tech trees/Civ descriptions/New Sprites/etc for this mod I please you to do so and I would gladly accept all the help possible becauses as fortold I can’t do those and I probably wont be able for a long time.