Wonders in team games

I agree in removing wonders are to easy to do. Or let u pick in quick match ur victory conditions so if u choose to play with wonders u can or choose landmark or scared sites only.we need more options

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As a weaker player, using only Delhi, going for the Wonder win is always on my mind. I just can’t play on an even level without one.

It can make team games dry, but so does late game China.

They have always existed and are fine. At most, increase the resources per player 
 At this rate you will also take away the victories, right?

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Hear that chaps?

It’s all good.

Man, that is an IMMENSE relief XD

A weaker player minus 12k resources should always lose to a stronger player. Thus, you’re not the stronger player you think you are. Time for introspection.

Firstly, you missed a little detail. It’s tg.
4 players → 3k per player.

Secondly, you good theoretic, but barely played any TGs.
In Inp 3k per minute is normal.
Just place another wall behind your first wall and you will collect these 12k easily.

But yes, if we play “paper theoretic games”, than even 300 food will decide who wins.

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12k resources is a bigger deal than you’re trying to make it. So is being a minute behind.

Four players may generate 12k resources per minute but there are a number of factors that can determine if you’re able to generate 12k resources. Regardless of income, in team games what dictates winning is the ability to generate the right troops in the right quantities at the right time and place. Perhaps that’s where your inadequacy lies.

I do lose to wonder victories all the time but my teammates and I have always been able to come up with something that we could have done differently. It wasn’t them just building a wonder that made them win, it was the way we reacted to it.

Plus, at the end of the day, winning with a wonder victory really isn’t winning. Almost every wonder game I’ve lost I’ve nearly destroyed the opponent completely but still lost to the wonder. I don’t consider those real “losses” since we’ve beaten them at what the core of the game is about. In the end, everyone ends up happy: the losers that build wonders and the winners who destroyed them and lost on a technicality.

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Maybe it does need tweaking but I personally haven’t seen or experienced the smoking gun that it is too strong. On more open maps, it can be a death sentence unless you are playing against significantly weaker players.

What are not “big deal”
10k? 5k? 1k?
What are not “big deal”

Hera against top 28 with his casual 9k food per minute.

Try to learn how not throw resources into trash


12000/240 = 50 kts, unless ur knights are somehow cheaper.

10 bombards will do -10 knights in 2 hits.
In team games it really does not matter how many resources you have, only matters how you fight. It’s so easy to play from defence with siege, if you choose good position.

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He also “Casually” has 175 vills on food in that clip lol. 12k resources is 12 bombards, having 12 extra bombards means you should be able to kill a wonder on most maps. The issue isn’t really wonder rushes but on more closed maps the mid-imp wonder when everyone has excess resources anyways.

It’s a challenge. but it’s still rating game. against top28. at least overlay says it’s top28.

means nothing, because you still need to pass the front line against other 4 players.

Well, in aoe2 It’s fun to play BlackForest (now pros casting only TGs on BF). Even with extra resources, game are fun.
Game for position, map control
With a lot of army, without raids.
Player can stop doing army on one flang and try raid via forest. And it’s fine. No one loose instantly, may be some positions will be lost, but front are moving constantly.
One can lose 100 tiles of map and fine.

I do not think that “closed maps are the issue” because ppl have some extras, I think that Wonder is the issue.

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Haha yes my math was very wrong on the knights.

Just cause it’s a high elo game doesn’t mean it’s serious, viable or an actual strategy. either he was crushing his opponent or trolling cause going 0 military 200 vills is just memeing. Just cause viper goes full organ gun portuguese in high elo aoe2 games doesn’t mean its a reasonable or viable strategy.

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Wonders need a serious change. They need to take a really long time to build and cost more resources depending on team size like how others have mentioned here. Also, every water map is a wonder game lol.

What if building a wonder takes up pop space? Like the feitorias from age2. This way the player who builds it can’t have the same army size as the attackers.

by why wonder should be kept in Random Map in the first place? Is not it already enough conditions to win: secret sites or landmarks?

Even water in aoe2 can be “finished” because someone (who took bad fights will be out of resources).

Why game need a plug to finish a game?

PS that’s why i do not like idea with “infinite food”. But wood are limited anyways and secret sites allow to finish game.

You’re right that wonders should be kept out of ranked games. I’m just sayin’ they should be more difficult to make when they’re allowed.

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Just need to do something else with Black Forest. That’s the biggest issue. Other maps are difficult, but Black Forest with lack of sacred sites is literally nothing but wonder rush in team games. Maybe put sacred sites back in team games but leave them off for 1v1?

IDK how to fix black forest for team games, frankly. Allow bans? Make the forest smaller so it doesn’t take so long to cross? Make larger open areas in the middle so you have room to build forward production buildings? Put fewer resources on each side of the map? As much as I despise that Black Forest is always a wonder race, 3 hour long games (because it’s impossible to actually push through the middle and take someone out) might be even worse. Extending the wonder victory timer would help (so you could at least try to landmark one of the other players first and have a numbers advantage when pushing the wonder), but I’m not sure that solves it.

Maybe put very little gold on each side of the map, but multiple markets in the forest so you’re forced to try and secure at least a portion of it?

What do you think about having the wonder cost something like 30 population?

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Probably result in the end of building wonders or many more layers of walls/defensive structures.

I briefly considered the idea of wonders costing pop, but I think that would make them TOO difficult to defend properly. Probably the timer needs to get longer in team games and cost needs to go up.

Black Forest needs to change period because there’s nothing you can do with wonders that makes Black Forest work for team games. 1v1 I think it’s probably ok. AoE2 BF works on team games, although I dislike it, because you inevitably end up with an army comp that rolls the opponents, or you can’t maintain unit spam, or you can cut trees. Something like that plays out. It almost never becomes a complete stalemate. In AoE4 it becomes a complete stalemate because it’s too hard for the attacker to reinforce and maintain pressure. Probably because (a) there’s not enough room to build production buildings in the forest, (b) regular units can’t attack walls, and (c) defending siege is way too hard to kill. I think it’s something along those lines. I’m not exactly sure, but in AoE2 you tend to lose a battle and it snowballs all the way through the forest. In AoE4 that doesn’t seem to occur. Maybe counterattacks are too slow? Idk. The more I think about it, the more I lean towards significantly reducing gold available on the sides of the map and making people play for markets in the middle.