My heavy pikeman is decent unit. I forgot to add 1 melee range, I think for this reason you think it is bad unit. 50f 40g, 60/80 (elite) hp, 6/8 (elite) attack, 3/3 / 4/4 armor, +6/+8 vs Cavalry unit is very good unit. It is better than this Wagons. Bohemians has OP eco, it need nerf either way or another. +4 PA 40% faster Monks is better than this 100f Monks. Main tactic will be HC, BBC, Monks harass enemy and when cavalry chase this units, heavy pikeman save from enemy cavalry like in real history. Of course, it is opponent unit to spear-line, therefore I removed halberdier upgrade to imply spear-line is Feudal Age-early Castle Unit while heavy pikeman mid Castle Age-Mid Imperial unit.
Why non-bloodline Paladin and Hussar is OP. Spanish has bloodlines Paladin and Spanish canât use Paladin because it has weak eco. I nerfed +2 range early Imperial OP Arbalester, it is only +1 range now, it is enough nerf. Non-Bloodlines Paladin isnât huge buff.
Historically British ha both good light cavalry and heavy cavalry. They deserve to have Paladin and Hussar.
40 hp, 5 attack, 3 range Steppe Archer die to Feudal Age archer and Skirmisher (I think Skirmisher should have +2 attack to CA like Elite version). Cumans has no eco bonus, I proposed to remove Feudal Age TC and give this Steppe archer to compensate nerf.
Poles Scout-line is not better than Magyar Scout-line. You are missing that Magyar Scout also is 15% cheaper. Poles scout has only same attack as Magyars, in Feudal Age, making attack upgrade isnât effective due to high 150f cost which is equal to 1.88 scout.
I thought so hard to not make Winged Hussar OP. It was really hard, therefore I make cost very high, 50f 80g and it has 3+2 PA in Imperial Age, therefore it struggle against archers especially in team games. It get 33% trample damage like before. Comparing to Elite Steppe Lancer, my Elite Winged Hussar has +50% hp (150 hp), 18% attack (13 attack), +0.5 range (1.5 range), 33% trample damage and +8, +10 vs gunpowder units.
This Huskarl Cataphract 3, 4 (elite) PA but it has 100, 125 hp, 1.25 speed and bonus damage reduction only apply to spear-line. Camel, Kamayuk, Mameluke, Genoese Crossbowman can kill this Cataphract. Cata can be countered by unique units, it is not huge problem, even Camel is rare unit like 9/39 civ has Camel I donât remember now. Cataphract shouldnât be countered by archers because archers are too common unit in the game. it is unhistorical and bad design, main reason why Cata is used is countering archers in history, Persians (GöktĂŒrk Khaganate) and Byzantines (Bulgar Khaganate) countered Eurasian cavalry archers with Cataphract.
I think Devs should follow same approach as they follow for Condottiero. Condottiero was firstly remove all anti infantry bonus attacks but they changed to only apply against gunpowder units because Condottieroâs meant to counter only gunpowder units not all anti infantry units.
I said this:
" Give early eco bonus, buff elite Conquistador, remove Supremacy and give " Grande y FelicĂsima Armada tech give +50 hp to cannon galleon instead".
Buffing Elite Conq is necessary because it is simple garbage unit. It need buff to be viable at least. +50 hp Cannon Galleon is only buff to Sea Power which Spanish became in 16-17th century, removing supremacy is convenient nerf. Spanish villager need to fight like normal military units like Flemish Militia in order to not get mad while trying to control villagers. I think it is bad tech overall, it is OP and it is unnecessary because Spanish has FU trash units and gold discount from Blacksmith tech. With these 2 bonuses Bonuses, Spanish is best late game unit in the game. Supremacy is over kill tech and not fun to play due to pathing issue.
Neither 25% cheaper castles nor free farm bonuses will attract new or old players. Paladin attract people sure but it has generic Knight and only +12 hp Paladin. 22 Persian Paladin beat 20 Franks Paladin for instance. Franks of course is still better than Persians thanks to better eco, however, generic Knight donât that much, +12 hp Paladin only move in in Mid Imperial Age and it became garbage in a short time when gold run out. It is boring that you create 50 Paladins in a game, and that is it, you canât create more because there is no gold left. It isnât enjoyable.
Byzantines has fine defense but terrible push. There is bunch of criteria for pushing strength:
- Good siege units (all Byzantines siege is below average due to lacking siege engineering).
- Pop efficient units because enemy outproduce you with his base productions, cost efficiency is for defense. Byzantines has only cost-efficiency and it has only one pop efficient unit which is Cataphract.
- High Pierce Armor units because enemy will encounter you with archers and Castle, tower fires. Cata has low PA as everyone know.
- Strong units when massed, at least Byzantines satisfy this need which is Arbalest. However, Arbalester doesnât synergize with Cataphract because both counter same units which is infantry, countered by same unit which is heavy Cavalry and both cost too much gold, they are discordant double.