Wrong players positions, one player instantly defeated by spawning in the void

:arrow_forward: GAME INFORMATION

  • **BUILD #100.12.5208.0
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

Loading a LRG map with 4 other AI, spawning in the void, so getting instantly defeated.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. LRG Silk road
  2. Put 5 players
  3. One player get spawned in the void, and instantly lose

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?

Well, not spawning in the void and instantly losing.

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?

One player instantly defeated and losing

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.


Add it to the list of map issues.

1 Like

Hey there! I don’t suppose you have a game replay file of the/a match where this happened? This would be immensely useful for our Test team to figure out exactly what went wrong here.

Thanks for the report!

You don’t need that… just look at the map files… or ask someone who wants the maps to work properly to look into it.

This doesn’t happen 100% of the time and it is not limited to the large version only.

Attached are two images from the legacy map to show that this is an old issue. Look at how close purple spawned in between the tp and trade route . . .

There are 2 things going on here:

  1. in an odd numbered ffa spawn, one player is very close to the trade route
  2. as has been stated many times before, the TCs don’t spawn in a fixed position on the non-ESOC maps so the player closest to the trade route on silk road will sometimes try to spawn ON TOP OF the trade route which result sin the player not spawning into the game

This is another really easy fix btw. Just like the other map issues that have been identified.

Ask around, I’m sure you can find someone to help improve this game!


Also, look at how the trade route sockets are coded so that they’re nearly on top of each other . . . another thing that should be fixed.

1 Like

Happened to me once, on the Unknown map; one of the AI seems to have tried to spawn in the one body of water in the corner, and obviously failed

this issue is being tracked, thanks for the report!


The unknown map has all kinds of issues. Only one person was ever chad enough to fix it but it wasn’t included in DE because I think even that upgraded map doesn’t spawn perfectly…