(November 17th 2020)
CIVILIZATION BALANCE
General
-
Wall: Reduced the melee armor of wall foundations to 0.
-
Palisade Wall: Increased build time by 1 second.
- Increased the collision size multiplier for Elephant units to match that of other cavalry and ranged units.
Battle Elephant [Standard & Elite]: Reduced bonus damage to buildings from +7/+10
+4/+7 respectively.
Xolotl Warrior: Are now granted +30 hp, +2 attack, and +2/2 armor in matches that begin in the Post-Imperial Age.
Aztecs

CIVILIZATION
Reduced the number of bonus resources Villagers can carry from +5
+3.
The Aztecs no longer start with extra gold in the Empire Wars mode.
UNITS
Jaguar Warrior [Standard & Elite]: Training time reduced from 20
12 seconds.
Bulgarians

CIVILIZATION
Increased the rate at which Blacksmiths work from 50%
80% faster.
Blacksmith and Siege Workshop upgrades now cost -50% food.
Burmese

UNITS
Arambai [Standard & Elite]: Reload time increased from 2.0
2.2.
Celts

CIVILIZATION
The movement speed bonus for infantry units is now applied at the start of the Feudal Age.
Cumans

UNITS
Kipchak [Standard & Elite]: Now have a 0.5 second fire delay, equivalent to the Mangudai.
Ethiopians

UNITS
Shotel Warrior [Standard & Elite]: Reduced the cost to train from 35
30 gold. Food cost remains the same (50 food).
TECHNOLOGIES
Torsion Engines: Reduced the width of Scorpion projectiles from 0.5
0.4 tiles.
Goths

CIVILIZATION
Loom can now be researched instantly rather than at no cost.
Indians

CIVILIZATION
All Stable units now gain +1 pierce armor in the Castle Age and +1 pierce armor in the Imperial Age, as opposed to the +1 pierce armor previously granted only to Camel units.
Reduced the team bonus to damage dealt by Camel units to buildings from +5
+4.
No longer have access to the Plate Barding Armor technology.
TECHNOLOGIES
Sultans: Fixed an issue where captured Relics would generate gold ~17% faster rather than the intended 10%.
Italians

UNITS
Genoese Crossbowman: Training Time reduced from 22
18 seconds.
Elite Genoese Crossbowman: Training Time reduced from 19
14 seconds.
Khmer

CIVILIZATION
Further reduced the work rate of Khmer Farmers from -3%
-5%.
Reduced the bonus speed to Battle Elephants from +15%
+10% faster.
TECHNOLOGIES
Tusk Swords: Increased the cost from 200 wood, 300 gold
300 wood, 450 gold.
Koreans

CIVILIZATION
Now receive archer armor upgrades for free.
Korean Towers no longer gain the range bonus previously granted during the Castle and Imperial Age.
UNITS
Elite Turtle Ship: Speed increased from 0.9
1.035.
TECHNOLOGIES
Panokseon: Replaced by the Eupseong technology.
Eupseong: This unique technology grants Watch Towers, Guard Towers, and Keeps +2 range.
Lithuanians

UNITS
Leitis [Standard & Elite]: Reduced pierce armor from 2
1.
Malians

UNITS
Gbeto [Standard & Elite]: Fire delay reduced from 1.2
1.0.
Mayans

TECHNOLOGIES
Obsidian Arrows: No longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors.
Portuguese

CIVILIZATION
All technologies are now researched 30% faster.
Spanish

CIVILIZATION
Fixed an issue which prevented the faster reload time bonus for gunpowder units from benefitting Cannon Galleons.
Tatars

CIVILIZATION
Town Centers will now spawn 2 Sheep upon reaching the Feudal Age, and newly-constructed Town Centers thereafter will also spawn 2 Sheep upon completion.
TECHNOLOGIES
Silk Armor: Increased armor bonuses from +0/+1
+1/+1 armor.
Turks

CIVILIZATION
Scout Cavalry, Light Cavalry, and Hussar units gain +1 pierce armor.
UNITS
Elite Janissary: Increased accuracy from 50%
65%.
United States
UNITS
B-52 Stratofortress: Increased training time from
180 years
200 years.
Vikings

TECHNOLOGIES
Chieftains: Increased cost from 400 food, 300 gold
700 food, 500 gold.