(November 17th 2020)
CIVILIZATION BALANCE
General
-
Wall: Reduced the melee armor of wall foundations to 0.
-
Palisade Wall: Increased build time by 1 second.
- Increased the collision size multiplier for Elephant units to match that of other cavalry and ranged units.
Battle Elephant [Standard & Elite]: Reduced bonus damage to buildings from +7/+10 +4/+7 respectively.
Xolotl Warrior: Are now granted +30 hp, +2 attack, and +2/2 armor in matches that begin in the Post-Imperial Age.
Aztecs
CIVILIZATION
Reduced the number of bonus resources Villagers can carry from +5 +3.
The Aztecs no longer start with extra gold in the Empire Wars mode.
UNITS
Jaguar Warrior [Standard & Elite]: Training time reduced from 20 12 seconds.
Bulgarians
CIVILIZATION
Increased the rate at which Blacksmiths work from 50% 80% faster.
Blacksmith and Siege Workshop upgrades now cost -50% food.
Burmese
UNITS
Arambai [Standard & Elite]: Reload time increased from 2.0 2.2.
Celts
CIVILIZATION
The movement speed bonus for infantry units is now applied at the start of the Feudal Age.
Cumans
UNITS
Kipchak [Standard & Elite]: Now have a 0.5 second fire delay, equivalent to the Mangudai.
Ethiopians
UNITS
Shotel Warrior [Standard & Elite]: Reduced the cost to train from 35 30 gold. Food cost remains the same (50 food).
TECHNOLOGIES
Torsion Engines: Reduced the width of Scorpion projectiles from 0.5 0.4 tiles.
Goths
CIVILIZATION
Loom can now be researched instantly rather than at no cost.
Indians
CIVILIZATION
All Stable units now gain +1 pierce armor in the Castle Age and +1 pierce armor in the Imperial Age, as opposed to the +1 pierce armor previously granted only to Camel units.
Reduced the team bonus to damage dealt by Camel units to buildings from +5 +4.
No longer have access to the Plate Barding Armor technology.
TECHNOLOGIES
Sultans: Fixed an issue where captured Relics would generate gold ~17% faster rather than the intended 10%.
Italians
UNITS
Genoese Crossbowman: Training Time reduced from 22 18 seconds.
Elite Genoese Crossbowman: Training Time reduced from 19 14 seconds.
Khmer
CIVILIZATION
Further reduced the work rate of Khmer Farmers from -3% -5%.
Reduced the bonus speed to Battle Elephants from +15% +10% faster.
TECHNOLOGIES
Tusk Swords: Increased the cost from 200 wood, 300 gold 300 wood, 450 gold.
Koreans
CIVILIZATION
Now receive archer armor upgrades for free.
Korean Towers no longer gain the range bonus previously granted during the Castle and Imperial Age.
UNITS
Elite Turtle Ship: Speed increased from 0.9 1.035.
TECHNOLOGIES
Panokseon: Replaced by the Eupseong technology.
Eupseong: This unique technology grants Watch Towers, Guard Towers, and Keeps +2 range.
Lithuanians
UNITS
Leitis [Standard & Elite]: Reduced pierce armor from 2 1.
Malians
UNITS
Gbeto [Standard & Elite]: Fire delay reduced from 1.2 1.0.
Mayans
TECHNOLOGIES
Obsidian Arrows: No longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors.
Portuguese
CIVILIZATION
All technologies are now researched 30% faster.
Spanish
CIVILIZATION
Fixed an issue which prevented the faster reload time bonus for gunpowder units from benefitting Cannon Galleons.
Tatars
CIVILIZATION
Town Centers will now spawn 2 Sheep upon reaching the Feudal Age, and newly-constructed Town Centers thereafter will also spawn 2 Sheep upon completion.
TECHNOLOGIES
Silk Armor: Increased armor bonuses from +0/+1 +1/+1 armor.
Turks
CIVILIZATION
Scout Cavalry, Light Cavalry, and Hussar units gain +1 pierce armor.
UNITS
Elite Janissary: Increased accuracy from 50% 65%.
United States
UNITS
B-52 Stratofortress: Increased training time from
180 years 200 years.
Vikings
TECHNOLOGIES
Chieftains: Increased cost from 400 food, 300 gold 700 food, 500 gold.