Yue Fei's Legacy

This is the armor I found about Yue Fei’s army from 大唐西征(扩展宋金辽明元清)The Tang Dynasty’s Western Expeditions (Expanded to Song, Jin, Liao, Ming, Yuan, Qing) MOD of Total War Attila.

(Yue Army Axeman )

(Yue Army Heavy Cavalry)

Not guarantee 100% historical accuracy and includes artistic embellishments.

Just showing a Chinese mod team’s historical impressions of this cool historical armor.

All from the mod team https://space.bilibili.com/365181172

Yeah, making a villain civ is far more better than simply using Chinese playing roles of both side in this campaign scripts.

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Those axes in the first image are awesome.

Yes, I think they’ll go in a different direction with Portugal, a more historical one…

Creo que es una buena adición de contenido al juego. Sin embargo se queda corto y representa vagamente a los Yurchen en el juego. Ahora bien

Sería mejor tener un juego sin variantes?

Si. por supuesto. Creo que la mayoria estamos de acuerdo en esto. Asi hubiesemos tenido a los Españoles, Aztecas y Vikingos mucho antes. Pero ya es muy tarde para volver a hacer esto.

Lo hubieran hecho mejor?

Si, al ampliar la campaña a 12 misiones, darle otro nombre a la dinastia Jin como Yurchen, hacer un mejor trabajo con el diseño de las unidades, edificios, y mecanicas. Además de retrabajar los Chinos de base y darnos otra variante.

Es mejor que no recibir nada de contenido?

Tambien, triste pero cierto.

Are you from a small, mono-ethnic country? Can’t you understand the history of a unified multi-ethnic great power? A great power like China has many ethnic groups, and the history that takes place within China’s territory is the internal history of its various ethnic groups. The Jin Dynasty was established by a minority ethnic group in China, but this doesn’t mean that minorities are not Chinese. China now has 56 ethnic groups, including Uyghurs, Mongolians, Manchus (partially inherited from the Jurchens), Tibetans, Tajiks, Kyrgyz, Russians, and so on. The Han ethnic group, the main ethnic group in China, is not a single ethnic group, but a cultural heritage-represented ethnic group. The name “Han” comes from the Han Dynasty. Because of the power of the Han Dynasty, later Chinese people called themselves Han people. After the Han Dynasty, Han people integrated with multiple ethnic groups, including some Xianbei, Xiongnu, Turkic, Jurchen, Khitan, Manchurian, Mongolian, Dangxiang, Baiyue, and so on. Why? Because they all aspired to the Huaxia civilization and sincerely integrated into the Han ethnic group. Therefore, Han people from different regions have slightly different appearances because they have integrated with some different ethnic groups, although the number is not large. The history of different ethnic groups has formed the history of modern China. So don’t use the mindset of a small, mono-ethnic country to view the history of a great power.

New Biomes Footage

Fight for freedom across four new maps and two new biomes in Yue Fei’s Legacy, an upcoming DLC for AgeofEmpiresIV




Source:
https://x.com/AgeOfEmpires/status/2042694256654004567

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After the release of the new DLC, I believe many players, including myself, feel somewhat surprised. The official marketing described this as an epic campaign based on Chinese history, yet what we got is the story of Yue Fei. In China, Yue Fei is indeed a widely known and beloved military hero. However, his enemy—the Jin Dynasty—is, strictly speaking, already a part of Chinese history. The descendants of the Jin rulers have long since been fully integrated into the Chinese nation, indistinguishable from the Han majority.

When we looked forward to a “Chinese campaign,” what we truly hoped to see was a clash between the Chinese civilization and other distinct civilizations. Within the timeline of Age of Empires IV, China had multiple intense, dramatic, and exciting wars or campaigns against the Mongols and the Japanese. I’m curious: why didn’t the development team consider designing campaigns based on Zhu Yuanzhang’s anti-Mongol campaigns (the founding of the Ming dynasty) or the Imjin War (the Japanese invasions of Korea, with Ming China as Korea’s ally)? These settings offer a grand international perspective and showcase confrontations between Chinese civilization and its neighbors, which would likely generate much more interest among players.

Thank you for listening, and I hope the team will bring more satisfying China-themed content in the future.

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I think they’ll do the Imjin War campaign from Korea’s perspective after they add Korea as a playable civ. Hopefully the Koreans will feel more standalone (less like a Chinese variant) than the Jin.

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Yes, like Yi-Sun sin’s campaign in EDotMW…

I wonder, if they are adding a new structure specifically for horses, then I imagine they animated those horses just like they did with Malian Cows. If so, I wonder if they’ve applied the same “rig” and animations on the old static horses in Stables so we finally get animated horses in our production buildings.

If they didn’t then it begs the question of why they wouldn’t just replace the static asset with the animated one.

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Mounted Villagers


Mounted Villagers have been announced. Apparently, they’ll not only be faster, but also have better resource gathering than regular villagers. Wait, just like Gilded Villagers?

Interestingly, it seems these Mounted Villagers have a production “limit,” according to the emissary description:

That would explain why the Technology tree shows both “Regular Villagers” and Mounted Villagers: