1 year of DE: What would you like to see changed/fixed?

It has nothing to do with AOE, but I would like to be able to delete my inactive posts and topics without having to self-report them.

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Are you talking about the 2 settlers 1 hacienda? Because Euro civs have a 2350-2700 age 1 card then. Dutch even having a 4750-5100 age 1 card.

Well, probably this is going too much text, but I think this is important, unless someone says otherwise:

  • Aztec’s Nobles Hut units should not have “Knight” on their names. While they are meant to represent the Mexica nobility, a “knight” concept does not fit the Aztecs, since they do not have something similar to “knighthood”.
    Example: Arrow Knights are possibly based on Huastec Archers, but they didn’t were knights.
  • Haudenosaunee Tomahawks could be changed to melee units. For what I know, Tomahawks were not used as ranged weapons by native warriors, but mainly in melee combat.
  • Lakota Axe Rider, despite the name, uses a gunstock club. At least changing the weapon model would be more accurate.
  • I’m very sure this would be impossible to change at this point, but Landsknechts should be the regular units, and Doppelsoldners the mercenary ones (of course, balancing their stats to not make them too OP).
  • A card for Mexicans referring to the “St. Patrick’s Battalion”, that send some Irish Brigadiers. Would be a nice detail.

And I think that’s all, for now

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By powercreep I mean boosting everyone up to a point where most boundaries are surpassed.

That’s because the game is around shipping 3vills and then 4 vills, but then you’d be sending those cards and much more (gather bonus) so the game would be much faster, the timing would be shorter and some civs would be unbalanced (indians get +1 vil per card, Turks have slow generating bills, ports have no vills card) for better or worse.

Just imagine dutch with faster coin gather, better yield and 3 vills. Or spice trade giving a whopping 5 vills in age 2. We’d be reaching a much stronger economy much, much sooner than now.

I like this idea. I really like it and I even suggested a couple of vills for those useless economic Age 1 cards:

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Ok, I think in those cases you could reduce or eliminate the number of settlers a civilization gets from the cards, but it would probably be too much work, better if only the first cards send you villagers, the others could send you agrarian construction carts.


I think this card should be team and affect all revolutions. :slightly_smiling_face:

image Independence Movements: Mexican revolutions (including returning to Mexico) cost -20%

I’d like to auto generate explorer names like we could in legacy. We don’t get to choose their names unless we come up with names ourselves, and that’s rather lame. For shame.

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We need more Animal from all previous series, especially more herdable option:
Pig, Goose, Chicken, Duck, Softshell turtles, Shore Fish, etc.

And make some decorate animal become useful more than Treasure Guardian, like Horse, Camel, Bear, Crocodile, etc.
You could gather Horse and Camel to train more cavalries or train cavalries faster, gather another animal’s skin for Fur trade to make money.

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