thank you for responding, it really helps at times.
I probably should file this as another bug thread, just to make a quick report. the out of sync still happens rarely but it is likely caused by laggers in the game. when someone’s spec causing too much lag in a multiplayer game, it has a chance of desync entire game especially in late game.
it looks like many still have these problem after the march 46295 update, below is a list of all current thread after the 46925 update still having crashes/oosync issue. there are probably a lot more players who crash but not post anything about it.
could we get some sort of update on the take of april PUP, if they will be released as hotfix or till end of the month?
Ever since the first DLC update, I’ve had the game crash every single time. That´s more than 4 months from now, all I can hope is that adding another comment to this forum will make the developers look more into this issue.
If that doesnt do it, I made a new discussion of myself in the forum with details of my own crash…
I’ve missed some event challenges/rewards for the same deal. I don’t want to miss another one, I enjoy the AoE saga so much either way.
Hello, I have this problem and all my friends who play AOE2 (latest build, xbox and steam) also crash to desktop so far 1 in every 2 games. The game is completely bugged. Could you please fix? Maybe restore to old version. Whatever was done ruined reliability. It is not worth it. AoE2DE_s.mdmp
Even playing back the recording crashes my game: recording
Played 4 games today. One ended, the others all went out of sync. Its unplayable at this point in time… fix it or are you trying to kill the game in favor of AOE4?
well I know for sure I won’t purchase AOE4. people arguing about looks and what not but those are least important, if this game is full of bugs and unresolved, it can also happen to AOE4.
there are so many issues many people have brought up over this last year and some remain unaddressed, to the point I think they are probably just lacking staff. at this point we the customer are basically testing the game for them, it should be the other way around.