A few ways to improve the scenario editor

New additions after some more experimenting:

Units tab:

  • The Heavy Swordsman beta unit no longer has any graphics.

  • The “Contraption” is my new favourite object, but unfortunately it does not have an attack sound.

  • Unsure if this is a bug or just the way the unit is intended, but the Mounted Samurai has no samurai-like graphics, it’s just a Hussar.

  • The hero glow on ship heroes looks a bit ridiculous to be honest, it’s like they are constantly enveloped in faint flames.

  • Often when scrolling through unit the lists with the arrow or letter keys, you can go a couple steps and then it just stops working and you have to select an object in the list for it to start working again. This appears to be because the Garrison box is automatically selected/highlighted. This also happens for basically any trigger effect that has a textbox

Terrain tab:

  • Sometimes the function of using letter or arrow keys to move among units, terrains etc. just completely shuts off, and you have to restart the game to get it to work.

  • After painting a terrain, you can’t type a letter to jump to another terrain

Triggers:

  • It’s annoying to have to click the “Reset” button for Set location before you can select another one. Instead, you could just have the “Reset” button be dark until a location/area/target has been set, instead of the “Set X” button going dark

  • The same issue affecting the Units tab affects triggers as well: whenever an effect has a textbox, you can only use the arrows or letter keys once or a few times before the textbox is selected, causing you to not be able to scroll the object/effects list anymore.

  • It used to be (prior to HD) that creating a Flare object with triggers marked an X on the minimap, just as a Flare does when you manually mark one in game. Adding this back in would be an improvement as it is useful for a lot of things, specifically when you want to show a location without revealing it, or highlight a location that has already been explored.

Various:

  • The “OMTBO” object does not appear in objects list even after unhiding it with the new version of AGE. Perhaps this is an issue with AGE and not the game, but the exact same issue existed in AoE2:HD for which AGE had been optimized.

  • The same issue exists for various other hidden objects; when unhidden, they still do not appear in the editor. For example: Blue Tree, Spy, trail smoke, fldog, Llama buildings, bolt explosion and all of the buildings with “(Rubble)” in their names.

  • HP bars sometimes appear widely off target. This appears to be an issue only when you play with a non-native screen resolution. Has been reported by other users: (Health bars and selection rectangle don't scale with resolution)

Suggestions:

  • Global victory: It would be nice to be able to set a custom Score and Time Limit.

  • If an “Unhide All Hidden Objects” button is added to the Units tab, the option to “Unhide All Except Missiles” should preferably also be added.

Miscellaneous notes:

  • No idea why the Flaming Camel was added but I like it!

  • Not a bug, but I do wonder why so many object were duplicated with the original ones hidden?

2 Likes