A new DLC for AoE 2 - DE, featuring three new civilizations from South America, the rework for the incans with also new campaigns and maps.
Release date: 2023
- All the whole new Civilization, including the Incans, could receive a new architecture: andean. From this point, these four civilization with this architecture will be known as “Andean Civilizations”.
- Incans could lose two units: the Xolotl Warrior and the exclusivity of the Slinger.
- Monks could have new sprites for african, andean, southeast asia, central europe and south asia civilizations.
- Both huns and mongols could have a new architecture named “Nomand”, with tent based buildings.
- Wild horses can now hunted for food.
- Mayan’s Imperial Age technology “El Dorado” could be renamed as “Mayan Calendar”.
- Each civilization could have a preset for units skin color, but it can be changed in the option menu.
Slinger: a former second unique units of the Incans, it could be available on the Archery Range for all the andean civilizations. It sprite could be based in the Huaraca unit from Age of Empires III.
- Elite Slinger: a upgrade for the Slinger, exclusive for Incans. The sprite will remain intact with the incan emblem on it shield.
- Illapa Warrior: the andean version of the mesoamerican Xolotl Warrior. It could be available after a sucessful convertion of a enemy stable after researching Redemtion or using All Tech option. A ranged anti-cavalry cavalry unit that can attack with bolas instead with a macuahuitl. It spirte could be based in the Mapuche Bolas Rider from Age of Empires III.
- Condor Warrior: the andinean version of the mesoamerican Eagle Warrior, a skirmisher unit instead infantry that including the Scout Condor Warrior and the Elite Condor Warrior upgrades. Unlike the Eagle Warrior line, the Condor Warrior line could ignore the slow movement on slopes and hills, making it fast in almost every terrain condition. It sprite could be based in the Plumed Spearman from Age of Empires III.
From the Wikipedia:
The Wari Empire or Huari Empire was a political formation that emerged around 600 AD in Peru 's Ayachuco Basin and grew to cover much of coastal and highland Peru. The empire lasted for about 500 years, until 1100 AD. It existed during the same era as the Tiwanaku culture, and at one time, was thought to have been derived from it.
- Infantry and skirmisher Civilization.
- Infantry technologies are 5% cheaper in Feudal, 7,5% cheaper in Castle and 10% cheaper in Imperial.
- Lumberjacks generate 5 gold per second while in gathering animation.
Multipurpose infantry unit. It could have two options for battle: spearman and skirmisher, depending of the enemy distance.
Highly resistant Waru settlement that can increase the defense of nearby buildings by X%. Building it costs gold and stone. Available from the Castle age. On Imperial Age, it can train Amazon Archer, an archer unit available after converting an enemy archery range that can build pailings. A male version of the scenario female unit of the same name, first featured in El Dorado Campaign. It could be different from his female version due his bronce ornaments.
Skirmishers gain +1 meele armor and are trained X% faster.
Condor Warriors regenerate X HP per minute and attack X% faster.
Infantry units line of sight increased.
Tiwanaku, Gate of the Sun
From the Wikipedia:
The Muisca (also called Chibcha) are an indigenous people and culture of the Altiplano Cundiboyacense, Colombia, that formed the Muisca Confederation before the Spanish conquest. The people spoke Muysccubun, a language of the Chibchan language family, also called Muysca and Mosca. They were encountered by conquistadors ordered by the Spanish Empire in 1537 at the time of the conquest.
- An ranged an infantry civilization.
- In contrast with another Andeans Civilizations, muiscas cannot have the Illapu Warrior after converting an enemy stable. However, it could have another unit after converting a enemy barrack or archery range.
- Muiscas could recover a percentage of the stone when a castle, tower or wall is destroyed by the enemy.
- Condor warrior couldn’t have elite upgrade.
A slinger unit with bonus against siege units. It could be different from the Slinger and Elite Slinger thanks to it poncho.
A quick infantry unit available after converting an enemy barrack. A male version of the scenario female unit of the same name, first featured in El Dorado Campaign. It could be different from his female version due his bronce ornaments.
Villagers can attack enemy units using bows and arrows instead knives.
Stone and gold mining speed increased 20%.
Allies stone building could cost 20% less of Stone
Sogamoso, Temple of Sun
From the Wikipedia:
Chimor (also Kingdom of Chimor or Chimú Empire) was the political grouping of the Chimú culture. The culture arose about 900 AD, succeeding the Moche culture, and was later conquered by the Inca emperor Topa Inca Yupanqui around 1470, fifty years before the arrival of the Spanish in the region. Chimor (Spanish pronunciation: [tʃi’mu]) was the largest kingdom in the Late Intermediate Period, encompassing 1,000 kilometres (620 mi) of coastline.
- Naval and defensive civilization.
- Murder Holes automaticaly research in Feudal Age and can affect docks.
- Condor Warrior line 25% cheaper.
- Fishing boats can repair ships.
A infantry unit armed with a bronce head club, with a defense bonus and attack against defensive buildings like castles and towers. It sprite could be based in the Maceman from Age of Empires III.
Multipropose ship available from Feudal Age that can fish and attack with a bonus against gunpowder warships. It requires to gather up to two units (excepting monks, heroes, cavalry or siege units) to attack. Canoes can’t set fishing traps thoug or can be affected by Transport Ship upgrades.
Archer line can build palings to defend themselves from cavalry. The option will be available in the unit HUB.
Condor Warriors regenerate.
Murder Holes available in feudal age without research.
Was a conflict fought in the late 15th century between the Inca Empire and the Chimor Empire of coastal Peru. At the time of the conflict, the Chimor Empire was in a process of territorial expansion, but as the Inca Empire appeared in the picture, it became impossible for the Chimor to consolidate its conquests. Early skirmishes occurred when the Inca Empire conquered the non-Chimor inland city of Cajamarca.
Two main battles, one between the northern and southern Muisca and one with the southern neighbours, the Sutagao, have been described by the chroniclers, mainly De Piedrahita. The first battle was around the year 1470 in Pasca between the zipa of Bacatá Saguamanchica, leading an army of around 30,000 guecha warriors, and the cacique of the Sutagao, resulting in a victory of the first and the inclusion of the southern region into the Muisca Confederation
The El Dorado campaign in Age of Empires II HD: The Forgotten is depicting the quest of Francisco de Orellana in search of a rumored golden city known as “El Dorado”, the namesake of this campaign. The player is playing as Spanish for the first scenario, and play as Incas for the other three.
A remake of El Dorado campaign can be maded for this pack, using the Andean Civilization to reprise the non-incan factions in the scenarios.
Thanks to u/hussar269c from Reddit for his Chimor civilization concept and JCC3001 from AoE 2 forums for his Wari civilization concept.